:lol
I'm not stopping because we lost, it's annoying during the match but I couldn't care less after the match - you can always tell when I'm annoyed because I go quite and don't talk at all (unless theres a bad tactician in a public game, then I get my shout on).
I'm getting bored of it and everyone else is busy with other games, this isn't a complaint as it is natural to move onto new games and I myself did it until I got my Infamous platinum, but it means we lose focus, have less practice just playing the game in public matches and potentially struggle to get the numbers like this time, which is partly my fault for accepting the challenge when we were a man down but losing 2 others after they signed up didn't help.
The changes in the patch are in my opinion too late in coming - the controls didn't need changing and all the people who complained about the controls stopped playing and likely sold the game (as my friends all did) so that was time wasted. Time they could have used to fix the BC/S&R exploits that would actually have me caring about clan progression and valour points or at least go along way too it, the lag is still a huge problem.
As far as the spawn grenade invulnerability goes they took too long in taking it out and in retrospect maybe they shouldn't have eliminated it entirely. I didn't like being killed by invulnerable people and complained about it but this fix just reverses the problem, we've gone from one extreme to the other. A seconds worth of invulnerability or a forced reload as has been suggested before would have been a better way to go about it, removing it totally is too much of a game changer this far a long in the games lifespan.
I'm not stopping because we lost, it's annoying during the match but I couldn't care less after the match - you can always tell when I'm annoyed because I go quite and don't talk at all (unless theres a bad tactician in a public game, then I get my shout on).
I'm getting bored of it and everyone else is busy with other games, this isn't a complaint as it is natural to move onto new games and I myself did it until I got my Infamous platinum, but it means we lose focus, have less practice just playing the game in public matches and potentially struggle to get the numbers like this time, which is partly my fault for accepting the challenge when we were a man down but losing 2 others after they signed up didn't help.
The changes in the patch are in my opinion too late in coming - the controls didn't need changing and all the people who complained about the controls stopped playing and likely sold the game (as my friends all did) so that was time wasted. Time they could have used to fix the BC/S&R exploits that would actually have me caring about clan progression and valour points or at least go along way too it, the lag is still a huge problem.
As far as the spawn grenade invulnerability goes they took too long in taking it out and in retrospect maybe they shouldn't have eliminated it entirely. I didn't like being killed by invulnerable people and complained about it but this fix just reverses the problem, we've gone from one extreme to the other. A seconds worth of invulnerability or a forced reload as has been suggested before would have been a better way to go about it, removing it totally is too much of a game changer this far a long in the games lifespan.