TTP warned about this long ago...Tiduz said:ok, annoying.
PROFILE data AND savedata is in 1 file?!
wtf
i chose dutch but want english now, CAN NOT change except if you delete your whole save?
plz patch this.
Sorry, i didnt see this reply yesterday. Ah ok, that sounds good! Yesterday when i played Killzone 2, then i got a message saying something like "unable to connect to the host". This message only lasted for maybe 3-5 seconds or so, and then the game went on just fine, at least from what i noticed. Did this message mean that the host was leaving? Or was it just some lag, maybe from my internet connection?FFObsessed said:If the host leaves, I believe the game should continue and just carry on as normal while there's still people in the server. Then when everyone leaves, the server disappears. It should select a new "host". That's what happened in the Beta, in fact there was a bug when it would fail to assign a new "host" and it would just say "Session master unavailable" and you couldn't score points anymore . If everyone gets disconnected when the "host" does then it's probably just a random bug, the game should continue as normal.
Core407 said:There is a lot of shit on a non-game play level that Guerrilla fucked up on. I don't get how the idea of separate profiles for online and off line didn't get made, along with specific options for what you want on screen (HUD related).
There never was any to begin with.Brannon said:Not that stop speed, the deceleration speed. There's much less residual inertia.
Varna said:Yeah. HUD is way to bloated.
Slightly unrelated. Where the hell did developers get the idea that people want to see who killed who in every single online shooter and why is there NEVER any option to disable it (or change it to only show who you killed or squads mates).
dreamer3kx said:wtf, did they make the weapons slightly more powerful with the patch, feels like Im dying at a alarming rate now.
Core407 said:I play with HUD off because I hate seeing names above people's heads but whenever there is an objective that isn't kill count, I don't know what the hell to do or where to go. I remember once some guy was the assassination target and I just randomly killed him, didn't even know he was it. :lol Hopefully this is shit they can fix with a patch because it's really un-excusable.
In the game go to statistics and then click X to upload your stats to Killzone.comjett said:Question: Is the intel collection thingy not yet working on killzone.com? It says I have zero intel gathered...which is some bullshit!
Loudninja said:What the hell the shotgun range is ridiculous.
Blu_LED said:In the game go to statistics and then click X to upload your stats to Killzone.com
Varna said:Maybe it is, but it's not going to kill you unless you are on the brink of dying.
I was trying to snipe some dude with the shotgun because it has the only thing I had and six hits from a fairly long range did not take him down.
TheFatOne said:I think I'm done playing multiplayer with regular people. It seems like every game has 10 assault classes with rocket launchers. I was playing 10 vs 10 and 8 people had assault two had shotguns. It just isn't any fun like that.
TheFatOne said:I think I'm done playing multiplayer with regular people. It seems like every game has 10 assault classes with rocket launchers. I was playing 10 vs 10 and 8 people had assault two had shotguns. It just isn't any fun like that.
kevm3 said:Was Guerilla doing crack when they thought it was a good idea to give one class double the health AND a speed boost AND a rocket launcher?
xiked said:make your own server whit the no rocket launchers?
kevm3 said:Was Guerilla doing crack when they thought it was a good idea to give one class double the health AND a speed boost AND a rocket launcher?
MoonsaultSlayer said:Seems like most people are in my boat. The more classes opening up, the worse the game has gotten. Man, it was so fun with just soldiers and medics playing. Now it sucks so much ass but is tolerable if you have a good team.
Search and Destroy + 32 players in Radec Academy + Assault = :\kevm3 said:Awesome, I love how games just devolve into a bunch of assault class cornballs spamming the room with rockets. Oh yeah, I forgot, they can boost their speed too. How stupid.
Varna said:There doesn't seem to be one downside to being an assault. Way overpowered.
Varna said:That does sound really horrible. Fixes on the way I imagine if it's that bad.
xiked said:make your own server whit the no rocket launchers?
kevm3 said:I agree wholeheartedly. The Assault Rifle and even shotguns post catch actually take skill. Plus, you know that you're playing someone who is on a similar plane as you. You don't have to worry about someone having double your health and superspeed, so they can absorb your bullets, run up and kill you with a pistol. The classes are terribly unbalanced. It was a ton of fun with just 'the basics.' Also, why does the light machinegun suck so much?
xiked said:you can still shoot headshots. I have no problem whit them, just shoot right and you done whit them. In small 32player maps it can be too much, but I avoid them if there's to many kamikaze guys whit rocket launchers. seems ppl have got allot of buttkicking, way to many complaints. I having a blast and think the mp works great. use different tactics when you meet different classes. Engineers ? stay away as far as you can. Assault = run away far, cast some grenades ans headshot them. and so on.
DuckRacer said:The problem with the assault class is that it requires absolutely no skill or strategy to be used well. You just press R1 in the general direction of the enemy and they're dead. And when you're finished firing your rockets, you can pick up whatever rifle from your rocketed enemies and become a supersoldier with double the speed and double the health. If an engineer or sniper picks up another weapon, they're basically on the same level as everyone else. That's not the case with the assault class.
The class really should be outright removed because it undermines the basic design of KZ2's MP.
DuckRacer said:The problem with the assault class is that it requires absolutely no skill or strategy to be used well. You just press R1 in the general direction of the enemy and they're dead. And when you're finished firing your rockets, you can pick up whatever rifle from your rocketed enemies and become a supersoldier with double the speed and double the health. If an engineer or sniper picks up another weapon, they're basically on the same level as everyone else. That's not the case with the assault class.
The class really should be outright removed because it undermines the basic design of KZ2's MP.