andycapps said:Honestly, you're probably able to dominate people in those games because you're not as good as FPS games as some people are.
Thrakier said:This makes no sense at all. Also, like I said, it's not that I'm bad in KZ2. My K/D is ok. It just doesn't feel right.
Cagen said:Yep.
andycapps said:Being able to dominate people at 2 games, then being unable to do the same in this one, while other people are able to dominate people says that your/my skill level is not on the same level as theirs. To me anyway.
I mean yeah, I can't get on a roll in this like I did in COD4 and R2, but I can honestly say it's because it's incredibly easy to get into those games and that you really don't have to be that good to dominate the masses on there. COD4 mostly, R2 I still got owned by GAF'ers when they were on there. Click used to destroy in that game.
Yeah, actually I was in there a few times previously to purchase my PS3 (with a discount for working at Sony lol) and other things.oneHeero said:How does this work? Just go in there and ask?
1. I personally think cod is WAY easier than R2Thrakier said:1. I think R2 is easier than COD4.
2. My KZ2 K/D-Ratio (1.45) is better than in COD4 (1.3) and not as good as in R2 (1.6)
3. I'm also quit good in warhawk (1.6) - my K/D ratio is way better for the last months than 1.6 but it's kinda hard to get it up. Before it was lower than 1 but then I learned to fly a warhawk...hrhr.
However - I'm not feeling comfortable with the close combat controls in this game and that has nothing to do with my skill. It just feels wrong. I can also see that's the same for other people in the games (because they are running around like chicken).
One thing I would LOVE to know. If GG wanted to, could they make the game as responsive and precise like R2 or COD4? Or is it not possible because of the graphics and the engine and so they had to go for that "weighty" feeling.
Hmm...don't think that's true at all. It is not easy to have a +3.0 k/d.oneHeero said:3. Very easy to have a HIGH k/d(like 3.0+) in this game, but its more about points than k/d
Thrakier said:Oh my, WTF, seriously I'm sorry that I'm not a Pro-Gamer. But it's not like I totally suck, ok? I know that COD and R2 have aim assist but this is NOT my problem. As I said, the controls in KZ2 are just slow and clunky in comparison (don't tell me that they aren't because it's "intended" like that) - therefore, close combat is clunky and slow too, in reality the close combat should be the fastest. Also, I'm not the only one who's noticing that.
Your right, everyone else who isnt adapting to a different game is complaining. Good call, end of argument.Thrakier said:Oh my, WTF, seriously I'm sorry that I'm not a Pro-Gamer. But it's not like I totally suck, ok? I know that COD and R2 have aim assist but this is NOT my problem. As I said, the controls in KZ2 are just slow and clunky in comparison (don't tell me that they aren't because it's "intended" like that) - therefore, close combat is clunky and slow too, in reality the close combat should be the fastest. Also, I'm not the only one who's noticing that.
Hmm...don't think that's true at all. It is not easy to have a +3.0 k/d.
1. Only works w/ Sony official bluetooth headset(socom one or buy solo)Raiden said:Awesome game, though i have a few Q's:
I heard about HQ voicechat mode? How?
Also, i have the Warhawk headphone, if i buy another one will it be better?(Cause Voicechat really sucks ass for me atm)
And ehm, how do you enable squad chat only? I allways hear my entire time rattling and yelling.
This is where my experience as a cgi artist kicks in. This is why just because you read an article on the internet does not mean the person who wrote it is an expert. Anyone can write articles on the internet and claim to be a professional.
What? We're already up to 174 pages of talk about the inferior game. Why stop now?Kittonwy said:Let's not waste space in the Killzone 2 thread to talk about an inferior game.
oneHeero said:Your right, everyone else who isnt adapting to a different game is complaining. Good call, end of argument.
Raist said::lol :lol :lol
And dissing KZ2's lighting and so called overuse of normal maps, by comparing it to GEARS 2.
I'm dying :lol
random fucker said:Start the game up and look at all of the set pieces on the level you are playing. Notice how a lot of the set pieces have no shadows, notice how they appear very PS1 like on a graphical level.
Personally i dont think that the controllers in Resistance 2 is inferior to the controllers in Killzone 2 (i see that you say "inferior game" though, but what you quoted earlier was about the controls, so i just wanted to comment on the controls only, not about the who game itself ). I think that the controllers in Resistance 2 works great. When i first played the Killzone 2 demo, i wish there was a Resistance 2 controller setting for Killzone 2 as well, because i liked the Resistance 2 controllers, especially that you could run by using the L2 buttonKittonwy said:Let's not waste space in the Killzone 2 thread to talk about an inferior game.
L3 run works fine in Killzone 2, just click it once and point the stick forward to run, ease up to stop, very simple.
Thrakier said:Oh my, WTF, seriously I'm sorry that I'm not a Pro-Gamer. But it's not like I totally suck, ok? I know that COD and R2 have aim assist but this is NOT my problem. As I said, the controls in KZ2 are just slow and clunky in comparison (don't tell me that they aren't because it's "intended" like that) - therefore, close combat is clunky and slow too, in reality the close combat should be the fastest. Also, I'm not the only one who's noticing that.
Raist said::lol :lol :lol
And dissing KZ2's lighting and so called overuse of normal maps, by comparing it to GEARS 2.
I'm dying :lol
Aladuf said:I think Blood Gracht needs to be booted from the map rotation, the map is pretty terrible. But also, since we seem to be doing FF from now on I think that's mainly why it needs to go. Even Third got three straight grenade teamkills on that map a couple of nights ago because that map is just clusterfuck after clusterfuck the entire time.
Nafai1123 said:You're the only one that is complaining about them post-patch. Clearly it is not a technical hurdle since the "clunkyness" of it was changed in the patch, so I don't really know what you are complaining about. If you want it to be as responsive and aim-assisted as COD, go play COD...
I have no problems getting a bead on someone in close quarters, I'd suggest upping your x-sensitivity a bit.
Thrakier said:Wait, why are you so overly sensitive? I think the MP in KZ2 is fine, it's fine for mid- and long range fighting and I'll definitiy play it till general. I enjoy it for the most time. But that still doesn't change my feeling that close combat IS clunky. I can SEE that a lot of people have those problems. If only some elite can master the controls that means that probably someting isn't 100% fine tuned.
And at this point I didn't ask why holding a knife is as clunky as holding a rocket launcher...
Seriously, try upping the X-sensitivity by at least two spaces. I went three spaces up and they feel great to me. Try it.Thrakier said:The only one? Seriously? I don't think so. Also, I don't know how the game responded before the patch. Also, I never said that I want to play COD instead. The only thing I said is: The controls are fine, only in close combat they are clunky. You may adapt to this but that doesn't mean that they are not clunky. And it's not realistic.
Fersis said:Sooo im the only one who gets a : You have been disconnected from the network while playing KZ2 Online? (But i keep connected to the PSN)
Thrakier said:The only one? Seriously? I don't think so. Also, I don't know how the game responded before the patch. Also, I never said that I want to play COD instead. The only thing I said is: The controls are fine, only in close combat they are clunky. You may adapt to this but that doesn't mean that they are not clunky. And it's not realistic.
Thrakier said:The only one? Seriously? I don't think so. Also, I don't know how the game responded before the patch. Also, I never said that I want to play COD instead. The only thing I said is: The controls are fine, only in close combat they are clunky. You may adapt to this but that doesn't mean that they are not clunky. And it's not realistic.
Read first post later. Nawt the other way around brosef.Keikoku said:I don't see what is so funny, it's all a matter of taste. Also, I think that Gears 2 is definitely the better SP game : better rythm, replay value and gunfights/situations.
But KZ2 MP is clearly better imo.
Topher said:If you're not going to _____, don't be a _____.
Keikoku said:I don't see what is so funny, it's all a matter of taste. Also, I think that Gears 2 is definitely the better SP game : better rythm, replay value and gunfights/situations.
But KZ2 MP is clearly better imo.
Wow man, please do! OLDE is way too fucking sexyxenorevlis said:You know, I completely neglected to mention this but a couple days after the release I took the game over to my local SonyStyle store. They've said to come in any time and use their TVs to play PS3 games, etc.
So I did, on the tiny OLED and the 40-inch super-thin LCD:
I gained such an immediate crowd on both sets that I never took a picture of it (nor was I technically allowed to, but they told me it'd be okay if it was ninja photography). Planning to go back and do it again on the OLED and some of their larger Bravias in the sound rooms.
Even some of the staff was standing around staring at it instead of working
Will take pics next time (hopefully)
You get a much more accurate diagonal movement with the Y-axis a notch or two higher than the X-axis.fps fanatic said:Seriously, try upping the X-sensitivity by at least two spaces. I went three spaces up and they feel great to me. Try it.
JB1981 said:My biggest issue with the controls is using the iron sights - i swear there have been so many times where i have a Hig head on the fucking DOT of my M82 sight and the fucker NEVER GOES DOWN. GO DOWN MOTHERFUCKER (lag??)
Topher said:Mini rant:
If you're not going to deploy spawn grenades in useful places, don't be a tactician.
Your turn:
If you're not going to _____, don't be a _____.
Dont ask silly questions.JB1981 said:You dudes want to play tonight?
I noticed the same thing. I even tried it in offline skirmish to see if it wasn't lag, but same thing... I can get headshots so much easier hip firing than iron/scope sighting. It happens so often, I feel disadvantaged when scoping..JB1981 said:My biggest issue with the controls is using the iron sights - i swear there have been so many times where i have a Hig head on the fucking DOT of my M82 sight and the fucker NEVER GOES DOWN. GO DOWN MOTHERFUCKER (lag??)
Didn't know that.Q-bert said:In KZ2, you can line up all you want with the dot sight, but it's going to be up to a random number generator whether or not you hit the guy.
Dante said:Most spawn points have a camera, why would it even be an issue? Don't like the spawn point? Don't spawn there.
Q-bert said:Yeah, I noticed this in the demo early on. Not sure what the proper term for it is (weapon accuracy? bullet dispersal? spray spread?), but I wish that at least the first bullet out of a short burst would go exactly where the dot sight is +/- some minor inaccuracy.
For example, in SOCOM, any of the assault rifles combined with a medium scope and single shot are more than adequate to take someone down across some of the smaller maps (e.g. the map center in crossroads) --- if the guy is standing still, you can line up and take your headshot.
In KZ2, you can line up all you want with the dot sight, but it's going to be up to a random number generator whether or not you hit the guy.
Dante said:Most spawn points have a camera, why would it even be an issue? Don't like the spawn point? Don't spawn there.
:lol.GqueB. said:Dont ask silly questions.
Fuck ya, butJB1981 said:You dudes want to play tonight?