BattleMonkey said:Doubt it would have mattered, the reviews were still good and frankly KZ just never sold that amazingly well. KZ2 likely never even reached much more than 1.5 mil . Third game in the series was not going to magically turn the franchise around, and the shooter market just grows more and more saturated.
Killzone 2 had its chance at getting some mainstream appeal and, thanks to things like network lag, MP performance, balancing, but especially controls, failed. There was virtually no chance that Killzone 3 would perform any better, and for the reasons you stated, it would be a hard road to do just as well (although it's tracking close).
Atmosphere has little to do with writing. KZ2 simply lacked any real story line and what it had could have been written by anyone as it was one of the most straight forward storylines that it made COD seem complex with it's story telling. KZ2 lacked writing. KZ3 had bad writing. KZ2 simply had it's own unique style.
Atmosphere and writing have a lot in tandem, even in an FPS. How characters talk, and what is said helps to establish or reinforce the tone of the experience along with visual elements. Compare shindlers list to Inglorious Basterds and writting gives you a completely different tone. The problem with the writting and story in Killzone 2 was it wasn't fleshed out enough, but what was there was well writen, and much better than the writing in COD.
Compare the writing in the Killzone 2 intro, or the Death of Visari, or the gradual degredation of Rico's mental state and can you really think of anything aside from action clock in Call of Duty?