Have you tried the speaker setting options in this game? Setting them to small can make quite the difference.
Did you check though ? The sound in this game is pretty great. Though in chapter seven i did notice the voices to be too soft.Sound in general seems to be screwed from what I can tell after playing multiplayer. It's fine when I use earphones plugged into the controller though. Resogun seemed to be fine too and I haven't got the chance to play anything else so I don't know if it's a problem with Killzone or the system/TV or something. This would be less of an issue if I could use my Pulse headset on PS4 now.
On a positive note I did enjoy my second match of multiplayer when I wasn't missing sound. Thought I did quite well for a noob.
Everyone should take a look at this video. I absolutely love it You've played it in an unconventional, yet perfectly logical way, it just shows that you can finish the level doing pretty much everything in a completely different way than another person would. I know in my case I did pretty much everything in a different way.
*edit* also, the link is broken now, but this link works: https://www.facebook.com/photo.php?v=1387065241540954&l=8324546479312124402
Well, I think you PS4 might be broken or your TV sucks.
Ghosts and bf4 look clear as bell. For some reason the multiplayer in killzone looks like its running at 480p to me. Its wierd how unimpressed i am at this game on techinical level.
What genius created the credits sequence.
Slowest scrolling credits ever. They're in just completely random order instead of alphabetic so no fucking clue when the hundreds long lists are nearing an end. Credits every single person that may have even thought about working on a video game in their lives and their mothers.
In game voice chat [in development]
In game voice chat is currently in development. While the game was setup to allow users to speak with the parties they created and people they trust, you have indicated this does make teamwork among strangers more difficult. As team based gameplay is our main focus, we are currently working on this feature as a top priority. We are targeting the December update to have this functionality. It will automatically enable you to talk to your faction and will allow you to mute players (to retain that classic Killzone Shadow Fall feel .
Killzone 2 style proximity chat [not at the moment]
We feel that the in game voice chat and Multiplayer battle chatter (both in development) are the first set of in game voice improvements we want. We should revisit this feature if the community still wants it after they have been listening to the new voice enhancements.
Ranking system [in design]
Instead of an XP system, we currently add skill-based ranks based on the challenges you have completed. As the community has indicated it really would like to see a ranking system that also would show their progress as a player, we are currently designing a ranking system that celebrates this challenge progress and assigns players with rank names and accompanying icons.
Clan system [in design]
We are in the process of designing the clan system and it will be deployed in phases. It will be better suited for Shadow Falls team oriented, objectives based gameplay. We expect the first deployment to be early 2014.
Player scorecard split into teams [under consideration]
We are actively looking into ways to put this information in the most logical way possible for Shadow Falls gameplay. No final decision on an implementation has been made yet.
Customized Multiplayer Announcements [not yet, but ]
Adding customized multiplayer announcements is certainly an option, but we dont want the game to get too noisy and distracting. As we will soon be releasing a new feature that lets you customize your Multiplayer battle chatter (reviving, shield activated etc.), we will review this feature again after that customization of MP chatter is in the game, which is targeted to be part of the December update.
Hip firing [under investigation]
We are considering this and are currently gathering and studying our gameplay data on hip firing accuracy and whether it is working/not working as intended. We need to be very careful about tweaking the accuracy, as this could inadvertently unbalance the game in another direction. No final decision has been made yet.
Overpowered drones [under investigation]
Again, we are looking into the gameplay data for Air Support drones and turrets. No final decision yet.
In game party system [under consideration]
We rely on the PSN party system which works across all games. We are considering creating our own party-system to accommodate more ad hoc squad based play.
Sniper friendly map [coming soon]
As part of our free DLC, one of the first few maps being prepped for release has some long engagement distances that might help snipers suppress enemies and support their team. Of course, it is designed to have alternate routes that can help Supports and Assaults break the flank as well. Stay tuned for more news on our next map drop.
Ammo supply boxes showing up on the mini map [coming soon]
Were not planning to have fixed ammo locations in the map, as the support class can place them anywhere in the map. However, we are working on ways to make these locations much more obvious on the radar.
Official Classic 24 player warzone [currently live]
Weve created the warzone and it is live.
Display K/D ratio for everyone [not at the moment]
We do not think worrying about your deaths is the way to play Shadow Fall, and a lot of the community members actually enjoy our renewed focus on objectives and team based gameplay. That being said, all players have the ability to create Warzones with Kills and Deaths as Primary and Secondary sorting on the leaderboards.
Co-op mode to have playable Helghast [not at the moment]
Our team is currently working on the design of the co-op mode, and fine tuning the gameplay. Stay tuned for news on playable characters we cant confirm which characters you will play with at this time, but we can confirm you will not be playing as a Helghast.
Being able to identify my party members [in design]
We are designing ways for you to identify your team members and party members. One of the things we have done is print names of party members in blue on the scoreboard and in game. Well keep a close eye on this to see if this adds more clarity to players.
Yes, those are captures from my own PS4 (via capture card, not the sharing feature). I made them just for this thread even.Odd, honestly, it looks nothing like that (to me, should I add that quantifier?) when I play multiplayer. The visuals take a pretty massive hit coming from singleplayer, to the point where I thought it had a lower resolution even.
Though looking at those shots, I might be somehow mistaken (because yes, these look good). Are they direct captures from someone running that game on an actual PS4?
Weird, I'm weirded out.
Im almost done playing the campaign and so far its pretty good for a shooter.
- Like the setting and story premise (storytelling is hit and miss though)
- Missions are varied although they lack originality and can be confusing at times
- Gunplay feels great
- Dialogue can be very cheesy at times
- Graphics are amazing for a console
- Art and level design is top notch
Multiplayer is fun as wel. Although I hope they include some more open area levels.
Its a solid launch game in my opinion.
Ghosts is definitely boring but I actually thought BF4 had a really decent campaign this time out.Currently playing the CoD:Ghosts campaign. Finished the BF4 campaign before that. So far, the KZ:SF campaign is easily the best. The campaign of Ghosts is just boring, without any "soul", and the storytelling is garbage. BF4's was fun, but I prefer KZ:SF's feel of a covert one-man show and it's beautiful sceneries.
Don't forget the soundtrack, it's amazing imo.
Im almost done playing the campaign and so far its pretty good for a shooter.
- Like the setting and story premise (storytelling is hit and miss though)
- Missions are varied although they lack originality and can be confusing at times
- Gunplay feels great
- Dialogue can be very cheesy at times
- Graphics are amazing for a console
- Art and level design is top notch
Multiplayer is fun as wel. Although I hope they include some more open area levels.
Its a solid launch game in my opinion.
To be fair to Guerilla Games I've seen nothing on PC either that tops Shadowfalls visuals.
To be fair to Guerilla Games I've seen nothing on PC either that tops Shadowfalls visuals.
Metro Last Light comes pretty close, and at times even better. That game is mostly closed and pretty small environments though. So maybe it's not the best comparison but damn does it look nice.
Complete and utter disappointment. Has a few good moments but mostly its just a boring campaign that lacks any
memorable set piece or combat encounters. The last 4 chapters are the just beyond horrible, just terrible game design.
What genius created the credits sequence.
Slowest scrolling credits ever. They're in just completely random order instead of alphabetic so no fucking clue when the hundreds long lists are nearing an end. Credits every single person that may have even thought about working on a video game in their lives and their mothers.
I wouldn't say it surprised me exactly...Nice to hear. I have no experience of high-end PC gaming so I was assuming that KZSF wouldn't surprise the PC Master Race.
So I just finished the second chapter "The Ghost".
This is a huge improvement from the original Killzone games, which I saw as half rate COD clones. Guerilla games really went back to the drawing board for Shadow Fall and I think it really is reflected in the final product.
The way the game threw you into an open area and allowed you to approach your objectives in whatever order you wanted, along with optional objectives was great. I feel like this is missing from most shooters. The way the game gives you freedom really reminded me of a kind of combination of Crysis and Far Cry. It's great.
Of particular mention is the OWL. I don't really use two of it's functions properly yet, but I have been using the zipline feature quite a bit. It's so cool how you can use it almost anywhere to traverse the environment effortlessly. I really liked that part too. The shield is also getting heavy use from me but once I realised you can shoot through it, it felt like it made the game way too easy (and I'm playing on hard).
Visual presentation is top notch too, though that goes without saying.
Only real complaints? The open nature of the game means the checkpoint system is awkward and the opening chapter was poorly paced. I understood what they were going for but it just didn't resonate with me at all.
I hope the game remains "open" in future chapters, is all I can say going forward.
To be fair to Guerilla Games I've seen nothing on PC either that tops Shadowfalls visuals.
i liked this game a lot, and the graphics are outstanding, but it's no metro ll or crysis 3
I'm on Chapter 9 and I think it's a very good campaign. It has been a fun shooter. /shrug. I don't get all the hate.
Because its not killzone.
there are basically no epic battles in the entire game. The closest we got is chapter 4 and that
was still a far cry away from the battles in killzone 2...heck even killzone 3. But that is the least of this games problems.
I was expecting some mass scale wars and all we got is some half assed skirmishes that lacked any excitement.
and before people shove down that " go play call of duty " bullshit, Killzone has never been call of duty, Its been about dynamic exciting battles, epic set pieces and visceral gunplay.
You can still have an open world sanbox style game with large scale battles - See Halo for example.
and Lucas Kellen might go down as the most pointless character in video game history. What the hell Guerrila? this was the perfect opportunity for you to introduce a new memorably character and give him an identity. And we got someone that is less memorable than Nathan Hale from resistance 1.
After completing it again on normal. I think its almost on par with Resistance 2. Resistance 2 has the edge because of that awesome Chicago bridge sequence that is more exciting than anything in shadow fall.
Atleast the multiplayer is fantastic...
Because its not killzone.
there are basically no epic battles in the entire game. The closest we got is chapter 4 and that
was still a far cry away from the battles in killzone 2...heck even killzone 3. But that is the least of this games problems.
I was expecting some mass scale wars and all we got is some half assed skirmishes that lacked any excitement.
and before people shove down that " go play call of duty " bullshit, Killzone has never been call of duty, Its been about dynamic exciting battles, epic set pieces and visceral gunplay.
You can still have an open world sanbox style game with large scale battles - See Halo for example.
and Lucas Kellen might go down as the most pointless character in video game history. What the hell Guerrila? this was the perfect opportunity for you to introduce a new memorably character and give him an identity. And we got someone that is less memorable than Nathan Hale from resistance 1.
After completing it again on normal. I think its almost on par with Resistance 2. Resistance 2 has the edge because of that awesome Chicago bridge sequence that is more exciting than anything in shadow fall.
Atleast the multiplayer is fantastic...
Totally agree on all points, the closest it got was in Chapter 9 rightBecause its not killzone.
there are basically no epic battles in the entire game. The closest we got is chapter 4 and that
was still a far cry away from the battles in killzone 2...heck even killzone 3. But that is the least of this games problems.
I was expecting some mass scale wars and all we got is some half assed skirmishes that lacked any excitement.
and before people shove down that " go play call of duty " bullshit, Killzone has never been call of duty, Its been about dynamic exciting battles, epic set pieces and visceral gunplay.
You can still have an open world sanbox style game with large scale battles - See Halo for example.
and Lucas Kellen might go down as the most pointless character in video game history. What the hell Guerrila? this was the perfect opportunity for you to introduce a new memorably character and give him an identity. And we got someone that is less memorable than Nathan Hale from resistance 1.
After completing it again on normal. I think its almost on par with Resistance 2. Resistance 2 has the edge because of that awesome Chicago bridge sequence that is more exciting than anything in shadow fall.
Atleast the multiplayer is fantastic...
havn't played metro, but man you really have to replay c3. KZ looks better in basacially every aspect..
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".
Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.
I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.
there are basically no large battles in the entire game. The closest we got is chapter 4 and that was still a far cry away from the battles in killzone 2...heck even killzone 3.
I was expecting some mass scale wars and all we got is skirmishes
Because its not killzone.
there are basically no epic battles in the entire game. The closest we got is chapter 4 and that
was still a far cry away from the battles in killzone 2...heck even killzone 3. But that is the least of this games problems.
I was expecting some mass scale wars and all we got is some half assed skirmishes that lacked any excitement.
and before people shove down that " go play call of duty " bullshit, Killzone has never been call of duty, Its been about dynamic exciting battles, epic set pieces and visceral gunplay.
You can still have an open world sanbox style game with large scale battles - See Halo for example.
and Lucas Kellen might go down as the most pointless character in video game history. What the hell Guerrila? this was the perfect opportunity for you to introduce a new memorably character and give him an identity. And we got someone that is less memorable than Nathan Hale from resistance 1.
After completing it again on normal. I think its almost on par with Resistance 2. Resistance 2 has the edge because of that awesome Chicago bridge sequence that is more exciting than anything in shadow fall.
Atleast the multiplayer is fantastic...
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".
Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.
I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.
invalidated due to bolded.
And yes ive actually played it
These kinds of posts..... I don't know how to respond. Is this your first time gaming son?