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Killzone: Shadow Fall |OT| Nothing Stops This Rain

Zep

Banned
Only on Chapter 2 but its pretty frustrating how the objectives button only works "sometimes"

Getting sniped and killed while looking for the intel tower(because I have no clue where its at) isn't fun.
 

BadAss2961

Member
Because its not killzone.

there are basically no epic battles in the entire game. The closest we got is chapter 4 and that
was still a far cry away from the battles in killzone 2...heck even killzone 3. But that is the least of this games problems.

I was expecting some mass scale wars and all we got is some half assed skirmishes that lacked any excitement.

and before people shove down that " go play call of duty " bullshit, Killzone has never been call of duty, Its been about dynamic exciting battles, epic set pieces and visceral gunplay.

You can still have an open world sanbox style game with large scale battles - See Halo for example.

and Lucas Kellen might go down as the most pointless character in video game history. What the hell Guerrila? this was the perfect opportunity for you to introduce a new memorably character and give him an identity. And we got someone that is less memorable than Nathan Hale from resistance 1.

After completing it again on normal. I think its almost on par with Resistance 2. Resistance 2 has the edge because of that awesome Chicago bridge sequence that is more exciting than anything in shadow fall.

Atleast the multiplayer is fantastic...
You say all this as if you still don't realize that Shadow Fall is intentionally different from the numbered games. There are no massive scale wars because "shadow marshals" are covert, and the game is meant to be played as such.

I do think Guerrilla wasn't clear enough on this though, because even most of us that followed this game didn't realize just how different it would be. I know I didn't.
 

Betty

Banned
Just completed it tonight and overall I thought it was quite bad to be honest.

Lots of odd design decisions that made the experience more irritating that it needed to be, like having collectibles or adrenalin packs mapped to the crouch button when using square would have been far more sensible. Or forcing players to view an enemies taunt after a death. It's one thing to see enemies rejoice after they kill you, it's another to actually make the player wait several seconds for the animation to happen before respawning them. Then there's the lousy checkpoint system, the inability to swap out my starting weapon, not being able to zoom in on the comic pages, the story, ugh.

Aside from the graphics, the best thing about Shadow Fall was how the controller light would change color to indicate my damage status. It was surprisingly useful and kinda fun for what could've been a throwaway gimmick.
 
Just finished SP today and I really hope that chapter 8 was nerfed hard core. I died 3 times during the entire freefall. It was hardly difficult. I also don't get all the hate for the ending. Oh well. I don't play a bunch of games, so I don't have much to compare it to. I liked it. Better than Turok and Haze :p
 

bobot

Neo Member
Finished it. Quite enjoyed it. minor launch niggles aside.

Do t understand the hate for the free fall sections. Only took a couple of tries. Never got stuck finding objectives.

Guess I'm lucky I was there when the fps was invented.
 

Cubed

Member
I guess I'll add to the extreme mixed opinions of this game:

I loved it!

Not the best Killzone, but a solid FPS, good launch title, and certainly a graphical showcase. It's literally the best-looking game I've ever played from a pure technical standpoint, and not too shabby artistically.

I felt the single player was varied and solid. Lame story, with Echo being the only highlight, but it was serviceable.

The multiplayer is near flawless and I'm enjoying is more than any other Killzone multiplayer; yes, more than 2.

I don't really have a detailed reason why it works for me, but I just feel it's a solid, fun game with shiny graphics on a new powerful console. I'm good.
 

BeeDog

Member
Welp, finished the single-player campaign earlier today and came away disappointed. My main gripe is that the end chapters do not provide anything exciting whatsoever; fighting those "new enemy types" is boring compared to the regular soldiers, and the pacing is completely off. I simply don't like how the game fizzles out by the end; good games should keep ramping up and provide its best shit near the end, but this game is too front-loaded. Another thing that also bothered me is that shootouts don't seem very planned out; The AI (which is surprisingly worse than in the previous entries) spazzes out too much, and there's no flow to the battles at all. You get shit-tons of weapons everywhere, and there's no design to any of the weapon placement.

The unpolished nature of it all (cutscenes, the length of audio logs overlapping with cutscenes, graphical glitches, animation bugs etc. etc. etc.) also dampens the impression by a bit. The best thing about the game is the design of the guns, the music(!) and, of course, the graphics. My god, this is a good-looking game.

Still, I had fun with this game, but it could've been so much more. If I had to rate it, I'd probably give it a weak 7/10.
 

Field

Member
I just bought Killzone from the PSN store. How does the download work? In my download list are two Killzone files one is 7702MB and update file 85MB. Is that the first single player levels or what?
 

Lord Error

Insane For Sony
I just bought Killzone from the PSN store. How does the download work? In my download list are two Killzone files one is 7702MB and update file 85MB. Is that the first single player levels or what?
You can start playing it. The rest of the game will download as you play it. Even when you're not playing it will keep downloading the rest, of course.
 
Well, I started up another run through the single player again on hard difficulty. The game really starts to come into its own when going through it again, mainly because I'm starting to notice the open aspect of the level design more and that I am having a lot of fun with the gameplay. The first four chapters (which is what I've made it too so far) are especially good. Being familiar with the OWL and the different ways to use it, it just makes the game so much more enjoyable. I couldn't help but think that this is such a breath of fresh air compared to a majority of shooters out there. I enjoy being able to kind of go my own pace in Shadow Fall and open up the game when I want.

The way the story progresses feels much better the second time around too. The cuts between levels aren't as jarring as I first felt during my first playthrough, mainly because I missed a few things during my first playthrough that I've picked up now and it makes it the flow a little easier to handle. Setting aside the structure of the chapters, I really don't understand the hate for the story... I found it to be far more entertaining and original than the usual fair. I quite like that although the game is very much a game about war and conflict, it contrasts it with themes of the horrors of war and characters that want to avoid it. Also, I really, really like Echo.
Part of me thinks and is hoping that Guerrilla is foreshadowing her being the main character for a future Killzone game, especially with them taking Kellan out of the picture. He was a character meant to help build Echo into a great one. She is a great female character and it'd be nice to see her headline a game. The end was pretty awesome and it makes me want play and see more of the character. Kudos to Guerrilla.
That said, I still don't think there is enough history of the universe being told. Some of the collectibles help, but there just isn't enough. I'd like more history being told through the story directly rather than through collectibles that can be a little difficult to find.

I've been taking a more closer look at the A.I on my second run too and it is still pretty good. They do a lot of neat things like the way they position their bodies in doorways and how often they shift from cover to cover. I've often found myself being flanked, so I've had to use the OWL to cover my flanks a lot more and use cover more often now. I don't think it is as strong as Killzone 2, but it very good. I did notice that the guy responsible for the A.I in Killzone 2 and 3 moved took over lead coding or something and someone else took over the lead for A.I.

I really like the campaign. It isn't anywhere near perfect, but it is still pretty good. I feel it has some soul to it; something different and honestly, ballsy. It isn't for everyone, as obvious in this thread, but the degree to which people hate it just kind of blows my mind, like the post quoted below. I guess it comes with the territory of being a Killzone game... damned if you do, damned if you don't. Man, this game is so divisive.

I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".

Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.

I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.

1385201074682.gif

That .gif is basically my reaction to this post... what? Worst campaign you've ever seen in a shooter because of completely optional collectibles? Are you serious? Colonial Marines more fun? I can't even...

You may want to take a look at your T.V if you can't see anything as I've never had any issue with the gamma in this game. I'm also not quite understanding you complaint about not knowing where to go. You press up on the D-Pad and you'll get an objective marker and your objective. If you hold it, you get an objective menu with a little more detail. Also, try to participate in a fight instead of just sending your OWL in... obviously you're not going to enjoy it if you just going to sit back and not do anything. I mean, come on. Go try doing that in hard more and watch your OWL get destroyed in a few seconds.
 
Took me a bit of experimenting in that first open level to finally get used to all the new toys, but now it's clicked I've really started enjoying it. It seems you really have to make use of the OWL to get the most our of the game, the traversal using the grapple is really nice.

I enjoyed the other three, so looking forward to see how this one goes. The ISA are already looking a bit morally dubious.
 

nib95

Banned
Completed the Campaign in Hard earlier. Enjoyed it so, so much more the second time around. Like, I was basically masterful at the game lol. Biding my time, using every tool in my arsenal to my advantage, approaching each and every enemy or combat scenario tactically, and constantly mixing up my approach.

Whereas my first play through felt rather scattered and messy, with no properly channelled design direction, the second play through helped me to understand that once you climatise to all the options and tools on offer, you make that design direction your own. There's none of that trial and error, frustration or oft confusion you get now and again with the first play through. In any case, for a launch title, I think GG's ambition with the game should be commended despite some obvious lack of polish here and there.

Personally, I cannot wait for the next Killzone game. Just needs to take the open ended gameplay design from the earlier levels of Shadow Fall, add an upgrade system of some kind or something that makes exploring levels actually worth it, and then give it the level of polish that KZ2 has, and it should make for an exceptional campaign.
 

Parakeetman

No one wants a throne you've been sitting on!
Completed the Campaign in Hard earlier. Enjoyed it so, so much more the second time around. Like, I was basically masterful at the game lol. Biding my time, using every tool in my arsenal to my advantage, approaching each and every enemy or combat scenario tactically, and constantly mixing up my approach.

Whereas my first play through felt rather scattered and messy, with no properly channelled design direction, the second play through helped me to understand that once you climatise to all the options and tools on offer, you make that design direction your own. There's none of that trial and error, frustration or oft confusion you get now and again with the first play through. In any case, for a launch title, I think GG's ambition with the game should be commended despite some obvious lack of polish here and there.

Personally, I cannot wait for the next Killzone game. Just needs to take the open ended gameplay design from the earlier levels of Shadow Fall, add an upgrade system of some kind or something that makes exploring levels actually worth it, and then give it the level of polish that KZ2 has, and it should make for an exceptional campaign.

I demand a PS4 mercenaries like a continuation or hell something new based off of the idea. Best way to see both sides equally in regards to the ISA and Helgast
 
Completed the Campaign in Hard earlier. Enjoyed it so, so much more the second time around. Like, I was basically masterful at the game lol. Biding my time, using every tool in my arsenal to my advantage, approaching each and every enemy or combat scenario tactically, and constantly mixing up my approach.

Whereas my first play through felt rather scattered and messy, with no properly channelled design direction, the second play through helped me to understand that once you climatise to all the options and tools on offer, you make that design direction your own. There's none of that trial and error, frustration or oft confusion you get now and again with the first play through. In any case, for a launch title, I think GG's ambition with the game should be commended despite some obvious lack of polish here and there.

Personally, I cannot wait for the next Killzone game. Just needs to take the open ended gameplay design from the earlier levels of Shadow Fall, add an upgrade system of some kind or something that makes exploring levels actually worth it, and then give it the level of polish that KZ2 has, and it should make for an exceptional campaign.

Truth. I'm not alone, it seems!

The bolded is important to mention. This was one ambitious game for a launch and they did a damn good job considering.

Also, as an aside... I'd love to see Guerrilla make a survival horror game or something that really focuses on the dark or moody... Chapter 3 was so good and it looked fucking amazing. Probably took more pictures and videos in that chapter alone than is probably healthy.
 
These kinds of posts..... I don't know how to respond. Is this your first time gaming son?

And the KZ2 fans need to go replay that game. There is nothing resembling huge battles in that game except at the end. They are what you would consider 20v5 battles or around there in CQC mostly. I replayed it recently and some people are clearly being guided by nostalgia. I liked the game on replay but it didn't blow my mind at all and was quite dated graphically.

truly, though I don't suspect that they are actually Killzone fans and just use that "but I liked KZ2" as a smoke screen to justify the shitty baseless opinions, kinda like the I'm not racist I have a black friend
 

nib95

Banned
One major complaint I do have about the game, which might not be a popular complaint and might seem nit picky, is the main futuristic Plasma assault rifle. Why did GG make this the main weapon and why can't you swap it for anything else?

Killzone games have always had an element of gun porn to them. Terrifyingly powerful sounding tools of destruction that wreak havoc. Well, the futuristic rifle just doesn't fit well at all. Killzone's about gritty bass filled thunderous shooting, not splurty nimble pea shooting. Aside from the awesome rail gun mode, the standard automatic fire mode just sounds too weak and cheap for me.

I switched to ballistic style weapons every opportunity I had. Only then did I get true fulfilment and satisfaction from firing the weapons. My surround sound system thanked me for it too!
 
Just completed it tonight and overall I thought it was quite bad to be honest.

Lots of odd design decisions that made the experience more irritating that it needed to be, like having collectibles or adrenalin packs mapped to the crouch button when using square would have been far more sensible. Or forcing players to view an enemies taunt after a death. It's one thing to see enemies rejoice after they kill you, it's another to actually make the player wait several seconds for the animation to happen before respawning them. Then there's the lousy checkpoint system, the inability to swap out my starting weapon, not being able to zoom in on the comic pages, the story, ugh.

Aside from the graphics, the best thing about Shadow Fall was how the controller light would change color to indicate my damage status. It was surprisingly useful and kinda fun for what could've been a throwaway gimmick.
Yes, i agree with these points. Especially the not being able to swap your default weapon. I didn't want it! Fine to start with but after that i want to be able to choose my two weapons at all times. And i really miss my Killzone 2 revolver.

Adrenaline can be deleted from the game imo. That would eliminate the weird adrenaline packs being in the levels too. It's just extra noise on your radar.

The story isn't that horrible, but it is being told in a terrible way. You just don't care. It's amazing how good TLoU was in this regard.
The opening level was meant to be emotional and shit, but it didn't work. It was a horrible opening level imo.
 
I'm on chapter 10 ("
The Savior
") and I don't get the hate that lead to low reviews. Sure the game is not perfect and sometimes I was left with few options on what to do next but, as far as I'm concerned, I had some kind of a blast. The design in this game is absolutely fantastic. I went "wow" so many times I cant' remember every one of them. Human design was hit and miss and, unfortunately, a miss out of the main characters (civilians, whether they are Vektans or Helgan, are atrocious, GG didn't spend much time on them, that's for sure). But the backgrounds... Wow. I just wanted to visit more of the places. I enjoy beautiful vistas and settings, and Shadow Fall is full of them.

Gameplay wise, the Owl is is a very good idea and I owe it my life in many situations. I learnt to play with it to deflect enemy fire or to set up a locked up zone while I got around enemies. I do hope GG stick with it in further Killzone iterations.

Regarding the story, I didn't finish the game yet but the main story looks like it's over. I was expecting something horrendous by the reviews and feedbacks but it's not. The story is quite interesting but it is not very well developed or told. Sometimes the jump from one chapter to another is quite abrupt. It doesn't hep that the music hits and misses the mood. Basically, it's ambient electronic and it fits very well sometimes, very reminiscent of Half-life 2's music kicking in but sometimes, usually during the most epic moments, it misses and it results in awkward and not empowering sequences.

KZ:SF sure is not a perfect game but it did not deserve the shit it got for its single campaign. GG tried some very interesting things with the more open nature of the maps and the Owl. And it's gorgeous, not only technically but also design wise. To me, it's a very good launch game and I'm looking forward to what's next. I hope GG will have, for their next project (whether it's a Killzone game or not), the time they probably missed developing Shadow Fall. As far as I'm concerned, I'm happy with the game.

PS: sorry in advance for my broken English, as you may have guessed it is not my native language.
 

RoboPlato

I'd be in the dick
One major complaint I do have about the game, which might not be a popular complaint and might seem nit picky, is the main futuristic Plasma assault rifle. Why did GG make this the main weapon and why can't you swap it for anything else?

Killzone games have always had an element of gun porn to them. Terrifyingly powerful sounding tools of destruction that wreak havoc. Well, the futuristic rifle just doesn't fit well at all. Killzone's about gritty bass filled thunderous shooting, not splurty nimble pea shooting. Aside from the awesome rail gun mode, the standard automatic fire mode just sounds too weak and cheap for me.

I switched to ballistic style weapons every opportunity I had. Only then did I get true fulfilment and satisfaction from firing the weapons. My surround sound system thanked me for it too!

Yeah, I agree with this. I didn't like the Spoor much at all and it seems so odd that you couldn't ever swap it out.
 

Arnie

Member
Just finished it and I thought it was awful.

It was worse than Killzone 3, in my opinion, and that's some accolade. The game felt so sloppily designed and lacking polish that it was hard to take any enjoyment from it. I can't get over how poorly the AI and gunplay worked in tandem compared to the previous games. The AI in Killzone 2 was amazing, as was the heavy gunplay, here both of those things were stripped right back and the encounters were barely enjoyable, let alone replayable.

The main rifle that you're forced to carry throughout the game was in its first form shite and in its second completely overpowered. It took away from the combat that you had such a crutch at all times and it was rare that you had to manage your resources given the ammo boxes thrown around the environment with little rhyme or reason.

Then there's the story, then there's the cutscenes, then there's the art style (when compared to gritty Killzone of old), then there's the many bugs, then there's the abysmal visual language that had the player lost at all times and I could go on forever, but I won't because this really isn't a game that deserves such a delicate dissection.

I appreciate it's tough to get a launch game out but Guerrilla should've worked on this for another year at least. It's just poor, and simply adds to the mould that was Killzone 3 in weighing down this franchise as something that's not really very accomplished.
 
I also just finished it and found it to be pretty enjoyable. Certainly not a perfect campaign, but I'm going to echo (heh) a lot of other people in this thread in saying that I enjoyed the numerous neat ideas GG had. I loved the OWL and the extra dimension that it lent to the firefights, and I really liked all of the various activities that weren't just shooting (I got to the freefall section after the patch, so I actually enjoyed it).

I would love to see the next Killzone game expand upon these ideas; give an experience/upgrade system and something approaching an open world (maybe just more levels like Chapter 2's) and go a pseudo-Deus Ex route for the single player. I think that would be a really neat way to do the lore adequate justice, as it would presumably allow for genuine choice.

Also, I'm enjoying the MP, but all of the really cool vehicle designs make me wish for a Battlefield-esque spinoff or multiplayer mode for Killzone. I'd love to fly some of those dropships or the
near-orbit speeder things that you use at the end of Chapter 7.
 

Zep

Banned
Finished this a day ago and while it was a grind at times, it was good enough to finish with a playthrough. To sum it up, the game was enjoyable, yet really forgettable.

I really did like the OWL though. When I saw the previews I thought it would be overpowered, but its balances the sometimes hellacious gunfights.
 

nubbe

Member
My save data got corrupted after the game crashed when a multiplayer match was done :(

Thank god for the PSN cloud backup
But I still need to suffer through chapter 8 and 9 since it only back up in standby mode :|
 

Elvick

Banned
I really don't get why people didn't like the SP. I beat it a few days ago. Loved it.

I loved the
free fall stuff too, thought it added some nice variety and the general 'floating' in space stuff was nice too. I only had to wrap my head around the free fall stuff, they could have started it off more forgiving than they did, but once I 'got it' I got through the last half in one go.

As for the ending
was pissed that we die and the credits rolled. But they there was more. Generally happy to be avenged by Echo. They could have put a little more after that, but it was fine for me.

Better ending than Resistance 3's half assed one, which people seem to not mind. :\

Meh. Opinions and all that. Graphics were superb. Shame the rain looked like crap. I usually don't have an issue with things, visually speaking, but the rain really stood out as 'bad' against everything else.
 

Grinchy

Banned
Better ending than Resistance 3's half assed one, which people seem to not mind. :\

Yeah, I'll never understand the raging GAF boner for R3. I thought it was relatively fun overall but nothing that was all that special. And the ending really did suck.

As for the hard freefall section, it was recently patched to make it easier.
 
I gotta say, I'm happy that Guerrilla fixed the cover. Killzone 3 has a weird anomaly in the cover system where half your camera was above the cover and you could still get hit quite often. Shadow Fall went back to the Killzone 2 style cover where, for the most part, your camera is properly behind the cover and your actually safe. Finally.

Just for shits and giggles, I went back and reread some reviews and I'd have to say the most accurate I've read (or watched, I guess) seems to be the GT review. Seems like they understood what the game was going for. Sucks for Guerrilla; they made a pretty damn good game and it gets derided by so many.

Yeah, I'll never understand the raging GAF boner for R3. I thought it was relatively fun overall but nothing that was all that special. And the ending really did suck.

As for the hard freefall section, it was recently patched to make it easier.

I'd have to agreed about Resistance 3. I liked the game a lot, but the ending wasn't that good. I didn't know about the patch. That is interesting. I haven't played it up to that point again but it'll be interesting to see how much it changed in difficulty. I like those sections, but they were a far tougher than they should have been. It did sour the pace the game for me a little so the second playthrough should go a lot smoother then.
 

leng jai

Member
I gotta say, I'm happy that Guerrilla fixed the cover. Killzone 3 has a weird anomaly in the cover system where half your camera was above the cover and you could still get hit quite often. Shadow Fall went back to the Killzone 2 style cover where, for the most part, your camera is properly behind the cover and your actually safe. Finally.

As an aside from that, I went back and reread some reviews and I'd have to say the most accurate I've read (or watched, I guess) seems to be the Gametrailers review. Seems like they understood what the game was going for. Sucks for Guerrilla; they made a pretty damn good game and it gets derided by so many.

I love how basically all the support arguments for the campaign boil down to "you just don't understand how to play it". It's easy to understand what they were going for and how they want us to play - that doesn't mean you have to like or agree with it.
 

Kssio_Aug

Member
My 1st impression wasnt good yesterday... it was very disappointing indeed.

But now I played more, am at chapter 4 and really enjoying the campaing. The game is graphically fantastic, and not wanting to start a war here, but I have to disagree with the other guy saying "it's no Crysis 3"! Come on... those PC gamers love to talk about it, and I believe theres not such an overrated game graphically speaking than Crysis series.

About the multiplayer, its fantastic. Runs incredibly smooth! And its trully fun, besides im setill very noob (but played the MP just once).
 
I love how basically all the support arguments for the campaign boil down to "you just don't understand how to play it". It's easy to understand what they were going for and how they want us to play - that doesn't mean you have to like or agree with it.

Me stating that they seem to understand what the game was going for isn't me saying you don't know how to play, at all. Perhaps "understood" wasn't the best choice of word; maybe "appreciate" would have been a better word but it is me acknowledging GT (and agreeing) with the fact that they didn't hold it against Guerrilla for going outside the norm with its mission structure and design by wanting to keep it up to the player, having some dynamic combat and having unique level design. Stuff that others seem to rail against. Regardless, it is a review that shares my thoughts on the game more closely than most I've seen. They at least enjoyed it in same vein I did. You don't have to like it all you want, so be it. It still has its problems for sure but I don't think it is as bad as people make it out to be.

It is what it is, though. We'll have to agree to disagree on some of the points though.
 
I haven't completed the game yet but I'd just like to say I thought they should have stuck with the original name for this franchise, Kin. Makes a lot more sense than Killzone. Plus it just sounds cooler.
 
Just completed it tonight and overall I thought it was quite bad to be honest.

Lots of odd design decisions that made the experience more irritating that it needed to be, like having collectibles or adrenalin packs mapped to the crouch button when using square would have been far more sensible. Or forcing players to view an enemies taunt after a death. It's one thing to see enemies rejoice after they kill you, it's another to actually make the player wait several seconds for the animation to happen before respawning them. Then there's the lousy checkpoint system, the inability to swap out my starting weapon, not being able to zoom in on the comic pages, the story, ugh.

Aside from the graphics, the best thing about Shadow Fall was how the controller light would change color to indicate my damage status. It was surprisingly useful and kinda fun for what could've been a throwaway gimmick.

Just finished and this sounds like me. Those stupid goddamn taunts. And I haven't had this much trouble picking up a health pack for years.
I got this game as my "free" Target B2G1 game, mostly because my buddy Barry got flown to Amsterdam to play bass on the soundtrack. The music in Chapter 8 (I think...) is especially good.
I haven't played a Killzone before, but the story was a disaster. I did not care about anything or anyone and mostly took the cutscenes as an opportunity to scan the whole screen for next-gen graphics to feel good about my purchase. And now I'm sitting through credits scrolling at an Ubisoft-ian pace. And the credits music is a snoozefest! Barry!
Overall, there were moments where I thought I was gonna get into it, but then something would inevitably either annoy or bore me. Checkpoints at the start of a 30-second elevator ride? And the elevator ride doesn't even have a pretty view?
And finally, chapter 10... yeesh. Perfect Dark Zero flashbacks.

I'm not mad. Just disappointed. I will keep it as I do everything and probably mess around with it again at some point, if not the multiplayer now. But I am not inspired to buy another Killzone in the future, which I was hoping I would be.
 
I'm getting " an error has occurred" when joining a multi game.

"Unable to access the playstation network. Please check your network connection"

And I'm connected to PSN.

The full msg:

Error Code 10602
(E_PC_FAILED)

Unable to access Playstation Network. Please Check your network connection.

Turns out it's maintenance.


Edit: just realised I posted this in the wrong thread, should be in the multiplayer thread.
 

Lord Error

Insane For Sony
One major complaint I do have about the game, which might not be a popular complaint and might seem nit picky, is the main futuristic Plasma assault rifle. Why did GG make this the main weapon and why can't you swap it for anything else?
I think the main gun is still a ballistic weapon and not a plasma/energy rifle. Even in its primary, rapid fire mode, it's a rail gun from what I can tell. An array of electromagnets accelerates a bullet that shoots ahead. There is however no powder explosion to make booming noise.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this.

I've been playing the updated version of Colonial Marines on PC and I'm really enjoying it. It's a good game.
 

4lejandro

Member
And now I'm sitting through credits scrolling at an Ubisoft-ian pace. And the credits music is a snoozefest! Barry!

I chuckled at the involuntary Deep Purple reference...

I didn't like the default rifle at first but it grew unto me, I always had a Pulver as my main, dat sound!
 

Melchiah

Member
I just noticed that the Season Pass includes an upcoming co-op mode.
Priced at £15.99 / €19.99 / $19.99, the Season Pass' add-on content will kick off with the Online Co-Op Expansion Pack, which will add a whole new multiplayer mode in which up to four players must work together to fend off increasingly dangerous waves of enemies. It will contain four maps for this new mode, as well as a unique leveling system.

Following that, there will be three more expansions for the co-op mode, each containing two new maps.
That got me interested, as I don't like to play competitive multiplayer modes. The entry price is pretty steep though. Has there been any word about its release date, or whether it can be bought separately?
 

Huggers

Member
Been playing some single player during the PSN down time. Have to say, New Helghan is the coolest video game environment since Rapture
 

Melchiah

Member
Reading through the OP again, I noticed this:
Hmsrc4d.jpg


I preordered the game, but got none of those. Was that offer only for a certain region/store or what? It wouldn't be the first time the local store screwed these things up though.
 

Chorazin

Member
Reading through the OP again, I noticed this:
Hmsrc4d.jpg


I preordered the game, but got none of those. Was that offer only for a certain region/store or what? It wouldn't be the first time the local store screwed these things up though.

That's the Shadow Pack pre-order DLC, if your retailer was offering it you should have gotten a code.

I didn't preorder the game and I'm sad I'll never get that stuff, unless they sell it down the line. :(
 

Melchiah

Member
That's the Shadow Pack pre-order DLC, if your retailer was offering it you should have gotten a code.

I didn't preorder the game and I'm sad I'll never get that stuff, unless they sell it down the line. :(

Damn. There was no mention of it on their website. Hopefully you can buy the soundtrack separately.
 
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".

Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.

I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.

1385201074682.gif

You got to be trolling.
 

Raoh

Member
FInished it the other day. Sans extra mission post credits.

Meh. I've played worse. But definitely played better. I'm semi done with the series.

I loved Killzone 2 especially with the weighted feel, screw the haters. Killzone 3 was pretty but not nearly as gritty and fun as 2, and shadow fall would have probably been better as a swan song shooter on the PS3. As a PS3 game it would have probably been received better because technically, there is nothing wrong with Shadow Fall but it is a mediocre launch title.

Gameplay is SOLID but not groundbreaking, the story and characters are bleh.

Resistance 3 would have been a better launch title.

Online was meh too. I like Blacklight Retribution better and picked up Battlefield 4 in hopes that its at least close to Bad Company 2.

I like Guerilla Games but there is something lacking in their formula that keeps them from greatness. Get a better writing team and go back to the magic of Killzone 2.

And for gods sake make your main character taller.
 

Melchiah

Member
I'm beginning to hate the fucking game...

- Most of the larger/longer encounters, where you're stuck in an area, have no proper cover, so you can be flanked from all directions.
- The checkpoint is always in the beginning of the section.
- There's no option to change the difficulty mid-game, which is just absurd nowadays.
- The Pnv06 Voltage fails to fire every now and then.
 
I preordered the game, but got none of those. Was that offer only for a certain region/store or what? It wouldn't be the first time the local store screwed these things up though.
I got everything there with my PS4/Killzone bundle except for the soundtrack. Still wonder how to go about acquiring that.
 

nib95

Banned
I'm beginning to hate the fucking game...

- Most of the larger/longer encounters, where you're stuck in an area, have no proper cover, so you can be flanked from all directions.
- The checkpoint is always in the beginning of the section.
- There's no option to change the difficulty mid-game, which is just absurd nowadays.
- The Pnv06 Voltage fails to fire every now and then.

You almost always have proper cover unless you're completely in the open. Any object to one side of you plus your OWL shield. Alternatively send the OWL out in Attack mode to act as a decoy and run away to proper cover. Also, keep using your scan ability (hold it so it almost reaches the end of the charge bar, or fully reaches the end if you've already been spotted), and you can constantly keep track of your enemies, even before they get to you.
 

Grinchy

Banned
- There's no option to change the difficulty mid-game, which is just absurd nowadays.
- The Pnv06 Voltage fails to fire every now and then.

I haven't actually tried this, but can't you just do a chapter select and choose your own difficulty? Or does chapter select not open up until you've beaten the game? If it's already open, you could just select your current chapter at a lower difficulty.

The Voltage feels like it fails to shoot, but it doesn't. It's either that you didn't hold the trigger down long enough or it needed to be reloaded. I thought the same thing multiple times with it but then I realized I just wasn't holding the trigger down.
 

Melchiah

Member
You almost always have proper cover unless you're completely in the open. Any object to one side of you plus your OWL shield. Alternatively send the OWL out in Attack mode to act as a decoy and run away to proper cover. Also, keep using your scan ability (hold it so it almost reaches the end of the charge bar, or fully reaches the end if you've already been spotted), and you can constantly keep track of your enemies, even before they get to you.

Ah, I somehow completely forgot to use the OWL shield, and the scan in the heat of the action. =/ Thanks for the reminder. Anyways, there are plenty of areas where you're an open target from one or two directions even behind a cover. I'm just so fed up with the section I'm stuck in, that I'm going to try it tomorrow with a bazooka, as it was available in the huge weapon room before the encounter in Chapter 9.


I haven't actually tried this, but can't you just do a chapter select and choose your own difficulty? Or does chapter select not open up until you've beaten the game? If it's already open, you could just select your current chapter at a lower difficulty.

The Voltage feels like it fails to shoot, but it doesn't. It's either that you didn't hold the trigger down long enough or it needed to be reloaded. I thought the same thing multiple times with it but then I realized I just wasn't holding the trigger down.

I might try tomorrow, whether I can changed the difficulty level via chapter select, although I'm not really fond of the idea of starting the chapter from the beginning.

It certainly didn't need to be reloaded, as the clip was almost full. Worked fine first, but right after I used the EMP grenade it stopped firing. It happened several times. I might have pushed the trigger too lightly few times, as I have nerve damage in the right arm which lessens the sense of touch, but I'm quite sure that didn't happen every time it stopped responding.


EDIT:
I got everything there with my PS4/Killzone bundle except for the soundtrack. Still wonder how to go about acquiring that.

I googled info about the soundtrack few hours ago, and apparently its release has been postponed for some reason.
 
Got this for free basically will try to sell it or trade it in for 40$ credit
I'm just not into FPS games tried multiplayer and I was still unmoved.
I really hope that the FPS craze doesn't plagues this gen like it did the last one.
 
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