You say all this as if you still don't realize that Shadow Fall is intentionally different from the numbered games. There are no massive scale wars because "shadow marshals" are covert, and the game is meant to be played as such.Because its not killzone.
there are basically no epic battles in the entire game. The closest we got is chapter 4 and that
was still a far cry away from the battles in killzone 2...heck even killzone 3. But that is the least of this games problems.
I was expecting some mass scale wars and all we got is some half assed skirmishes that lacked any excitement.
and before people shove down that " go play call of duty " bullshit, Killzone has never been call of duty, Its been about dynamic exciting battles, epic set pieces and visceral gunplay.
You can still have an open world sanbox style game with large scale battles - See Halo for example.
and Lucas Kellen might go down as the most pointless character in video game history. What the hell Guerrila? this was the perfect opportunity for you to introduce a new memorably character and give him an identity. And we got someone that is less memorable than Nathan Hale from resistance 1.
After completing it again on normal. I think its almost on par with Resistance 2. Resistance 2 has the edge because of that awesome Chicago bridge sequence that is more exciting than anything in shadow fall.
Atleast the multiplayer is fantastic...
You can start playing it. The rest of the game will download as you play it. Even when you're not playing it will keep downloading the rest, of course.I just bought Killzone from the PSN store. How does the download work? In my download list are two Killzone files one is 7702MB and update file 85MB. Is that the first single player levels or what?
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".
Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.
I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.
Completed the Campaign in Hard earlier. Enjoyed it so, so much more the second time around. Like, I was basically masterful at the game lol. Biding my time, using every tool in my arsenal to my advantage, approaching each and every enemy or combat scenario tactically, and constantly mixing up my approach.
Whereas my first play through felt rather scattered and messy, with no properly channelled design direction, the second play through helped me to understand that once you climatise to all the options and tools on offer, you make that design direction your own. There's none of that trial and error, frustration or oft confusion you get now and again with the first play through. In any case, for a launch title, I think GG's ambition with the game should be commended despite some obvious lack of polish here and there.
Personally, I cannot wait for the next Killzone game. Just needs to take the open ended gameplay design from the earlier levels of Shadow Fall, add an upgrade system of some kind or something that makes exploring levels actually worth it, and then give it the level of polish that KZ2 has, and it should make for an exceptional campaign.
Completed the Campaign in Hard earlier. Enjoyed it so, so much more the second time around. Like, I was basically masterful at the game lol. Biding my time, using every tool in my arsenal to my advantage, approaching each and every enemy or combat scenario tactically, and constantly mixing up my approach.
Whereas my first play through felt rather scattered and messy, with no properly channelled design direction, the second play through helped me to understand that once you climatise to all the options and tools on offer, you make that design direction your own. There's none of that trial and error, frustration or oft confusion you get now and again with the first play through. In any case, for a launch title, I think GG's ambition with the game should be commended despite some obvious lack of polish here and there.
Personally, I cannot wait for the next Killzone game. Just needs to take the open ended gameplay design from the earlier levels of Shadow Fall, add an upgrade system of some kind or something that makes exploring levels actually worth it, and then give it the level of polish that KZ2 has, and it should make for an exceptional campaign.
These kinds of posts..... I don't know how to respond. Is this your first time gaming son?
And the KZ2 fans need to go replay that game. There is nothing resembling huge battles in that game except at the end. They are what you would consider 20v5 battles or around there in CQC mostly. I replayed it recently and some people are clearly being guided by nostalgia. I liked the game on replay but it didn't blow my mind at all and was quite dated graphically.
Yes, i agree with these points. Especially the not being able to swap your default weapon. I didn't want it! Fine to start with but after that i want to be able to choose my two weapons at all times. And i really miss my Killzone 2 revolver.Just completed it tonight and overall I thought it was quite bad to be honest.
Lots of odd design decisions that made the experience more irritating that it needed to be, like having collectibles or adrenalin packs mapped to the crouch button when using square would have been far more sensible. Or forcing players to view an enemies taunt after a death. It's one thing to see enemies rejoice after they kill you, it's another to actually make the player wait several seconds for the animation to happen before respawning them. Then there's the lousy checkpoint system, the inability to swap out my starting weapon, not being able to zoom in on the comic pages, the story, ugh.
Aside from the graphics, the best thing about Shadow Fall was how the controller light would change color to indicate my damage status. It was surprisingly useful and kinda fun for what could've been a throwaway gimmick.
One major complaint I do have about the game, which might not be a popular complaint and might seem nit picky, is the main futuristic Plasma assault rifle. Why did GG make this the main weapon and why can't you swap it for anything else?
Killzone games have always had an element of gun porn to them. Terrifyingly powerful sounding tools of destruction that wreak havoc. Well, the futuristic rifle just doesn't fit well at all. Killzone's about gritty bass filled thunderous shooting, not splurty nimble pea shooting. Aside from the awesome rail gun mode, the standard automatic fire mode just sounds too weak and cheap for me.
I switched to ballistic style weapons every opportunity I had. Only then did I get true fulfilment and satisfaction from firing the weapons. My surround sound system thanked me for it too!
Better ending than Resistance 3's half assed one, which people seem to not mind. :\
Yeah, I'll never understand the raging GAF boner for R3. I thought it was relatively fun overall but nothing that was all that special. And the ending really did suck.
As for the hard freefall section, it was recently patched to make it easier.
I gotta say, I'm happy that Guerrilla fixed the cover. Killzone 3 has a weird anomaly in the cover system where half your camera was above the cover and you could still get hit quite often. Shadow Fall went back to the Killzone 2 style cover where, for the most part, your camera is properly behind the cover and your actually safe. Finally.
As an aside from that, I went back and reread some reviews and I'd have to say the most accurate I've read (or watched, I guess) seems to be the Gametrailers review. Seems like they understood what the game was going for. Sucks for Guerrilla; they made a pretty damn good game and it gets derided by so many.
I love how basically all the support arguments for the campaign boil down to "you just don't understand how to play it". It's easy to understand what they were going for and how they want us to play - that doesn't mean you have to like or agree with it.
Just completed it tonight and overall I thought it was quite bad to be honest.
Lots of odd design decisions that made the experience more irritating that it needed to be, like having collectibles or adrenalin packs mapped to the crouch button when using square would have been far more sensible. Or forcing players to view an enemies taunt after a death. It's one thing to see enemies rejoice after they kill you, it's another to actually make the player wait several seconds for the animation to happen before respawning them. Then there's the lousy checkpoint system, the inability to swap out my starting weapon, not being able to zoom in on the comic pages, the story, ugh.
Aside from the graphics, the best thing about Shadow Fall was how the controller light would change color to indicate my damage status. It was surprisingly useful and kinda fun for what could've been a throwaway gimmick.
Error Code 10602
(E_PC_FAILED)
Unable to access Playstation Network. Please Check your network connection.
I think the main gun is still a ballistic weapon and not a plasma/energy rifle. Even in its primary, rapid fire mode, it's a rail gun from what I can tell. An array of electromagnets accelerates a bullet that shoots ahead. There is however no powder explosion to make booming noise.One major complaint I do have about the game, which might not be a popular complaint and might seem nit picky, is the main futuristic Plasma assault rifle. Why did GG make this the main weapon and why can't you swap it for anything else?
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this.
And now I'm sitting through credits scrolling at an Ubisoft-ian pace. And the credits music is a snoozefest! Barry!
That got me interested, as I don't like to play competitive multiplayer modes. The entry price is pretty steep though. Has there been any word about its release date, or whether it can be bought separately?Priced at £15.99 / 19.99 / $19.99, the Season Pass' add-on content will kick off with the Online Co-Op Expansion Pack, which will add a whole new multiplayer mode in which up to four players must work together to fend off increasingly dangerous waves of enemies. It will contain four maps for this new mode, as well as a unique leveling system.
Following that, there will be three more expansions for the co-op mode, each containing two new maps.
I've been playing the updated version of Colonial Marines on PC and I'm really enjoying it. It's a good game.
Reading through the OP again, I noticed this:
I preordered the game, but got none of those. Was that offer only for a certain region/store or what? It wouldn't be the first time the local store screwed these things up though.
That's the Shadow Pack pre-order DLC, if your retailer was offering it you should have gotten a code.
I didn't preorder the game and I'm sad I'll never get that stuff, unless they sell it down the line.
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".
Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.
I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.
I got everything there with my PS4/Killzone bundle except for the soundtrack. Still wonder how to go about acquiring that.I preordered the game, but got none of those. Was that offer only for a certain region/store or what? It wouldn't be the first time the local store screwed these things up though.
I'm beginning to hate the fucking game...
- Most of the larger/longer encounters, where you're stuck in an area, have no proper cover, so you can be flanked from all directions.
- The checkpoint is always in the beginning of the section.
- There's no option to change the difficulty mid-game, which is just absurd nowadays.
- The Pnv06 Voltage fails to fire every now and then.
- There's no option to change the difficulty mid-game, which is just absurd nowadays.
- The Pnv06 Voltage fails to fire every now and then.
You almost always have proper cover unless you're completely in the open. Any object to one side of you plus your OWL shield. Alternatively send the OWL out in Attack mode to act as a decoy and run away to proper cover. Also, keep using your scan ability (hold it so it almost reaches the end of the charge bar, or fully reaches the end if you've already been spotted), and you can constantly keep track of your enemies, even before they get to you.
I haven't actually tried this, but can't you just do a chapter select and choose your own difficulty? Or does chapter select not open up until you've beaten the game? If it's already open, you could just select your current chapter at a lower difficulty.
The Voltage feels like it fails to shoot, but it doesn't. It's either that you didn't hold the trigger down long enough or it needed to be reloaded. I thought the same thing multiple times with it but then I realized I just wasn't holding the trigger down.
I got everything there with my PS4/Killzone bundle except for the soundtrack. Still wonder how to go about acquiring that.