worst idea ever was to rush KZ for Launch
they should of delay it until Fall 2014
I haven't actually tried this, but can't you just do a chapter select and choose your own difficulty? Or does chapter select not open up until you've beaten the game? If it's already open, you could just select your current chapter at a lower difficulty.
Once you beat a chapter you can replay it on any difficulty. I've been running a train on Chapter 2 & 4. Pistol head shots like a boss.I haven't actually tried this, but can't you just do a chapter select and choose your own difficulty? Or does chapter select not open up until you've beaten the game? If it's already open, you could just select your current chapter at a lower difficulty.
I just finished the campaign, who ever designed the last few levels should rethink what they do in life. Its a stringing together of the worst possible scenarios for a game like this.
Which parts? I went through all of chapter 9 without dying once.It was weird. I don't know what to make of any of it.
This game really falls apart at the end. I have not really played any of the previous games, but after the first few levels I was really thinking this game was fantastic and couldn't understand the bad reviews... Then I got to the last few missions and the hate all started to make sense. Putting cores into slots... Really? Ugh. It was a chore to get through the last half. It is like it was designed by two different teams.
Only game on my PS4 (apart from the PSN titles) and it looks stunning!
Really need another game as I am playing on my PS3 far more at the moment!
Fifa 14 worth it?
I'm on Chapter 7 now.
Something about this game screams unfulfilled potential. It's not shit enough to be considered a shit game, but it's no Uncharted of course. It's like in this weird middle where it has been given enough polish and production to look nice and shiny (I don't just mean graphics, but the whole package), but it just isn't taken anywhere interesting.
For example the escape from prison could've been a bit more open and mazey, down to the player to find where he is going to a certain extent (though I found the Morpheus style instructions cool).
Then there was the bit where a woman's husband was dying and I offered him an adrenaline pack. That was kind of cool, I decided to risk the next battle because I didn't want this digital person to die. But it just came and went (and then they throw a few adrenaline packs at you anyway), and it makes you think what else they could've come up with if they did more of that.
The story and characters have been awful, but the premise of the wall is a good one.
Reminds me of FFXIII in this sense.
I'll give GG credit on mixing up the gameplay. I would've lost attention long ago if every mission was a corridor shootfest. At least there has been stealthy bits, sniper bits, controlling robots, slight platformy bits, open areas, floaty bits etc.
I've never played a Killzone game before aside from Liberation, but I think Shadowfall is the worst fucking campaign I have ever seen in a shooter. I had more fun with Colonial Marines than this. My brother's been playing through the story mode first and since he didn't bother with any collectibles I thought "well maybe I'll try and get those for an easy trophy while I play it myself".
Play Chapter 2, find one collectible. Look online for a guide and discover that they're hidden in the most stupid, inane places possible for no reason whatsoever. Try the chapter again and get forced to replay the same section three times because they placed one of the collectibles on a rock surrounded by insta-kill water that can only be reached by dropping on it from a zipline. Doesn't help that the level itself was boring too.
I'm now playing Chapter 3 and extremely tempted to just cut my losses and quit. I've got the gamma up on the highest setting and I still can't see shit, I spend half the time trying to figure out where I am and what I'm supposed to do since everything looks the same, and on top of all that the one fight I've gotten into so far was taken care of by simply sending my OWL into the room and hiding behind a wall. On Normal difficulty.
worst idea ever was to rush KZ for Launch
they should of delay it until Fall 2014
Only game on my PS4 (apart from the PSN titles) and it looks stunning!
Really need another game as I am playing on my PS3 far more at the moment!
Fifa 14 worth it?
Dude, what would they have had for the system's launch then?
Sure, the game was clearly rushed, but they had no choice. They needed games.
Yea sadly, especially with Drive Club being pushed back before launch. They needed exclusives at launch. This game needed more polish and focus group testing really to point out the obvious flaws. It also should not have been launched going up against Battlefield 4 and Cod:Ghosts at the exact same time.
And really did this game make any impact? Because PS4 did fine and it seems most people opted to buying BF4 or Ghosts instead.
How could you possibly get stuck?I feel no need to sugar-coat it... I'm stuck in Chapter 8 and pretty sure I'm done with the game. It's the worst single player game I have played in years and years. I keep a spreadsheet with everything I play in it organized by platform (homershoutsnerd.gif) and going back through the last couple of years there has been nothing this bad.
I could go into details... the AI, the lack of signposting of interactable objects, the insta-kill level designs, the story... it would have been mediocre in the PS2 era. Now it's just laughable. All that being said I don't really like shooters and wouldn't have bought the game if not for a bundle so I suppose I'm not the target market.
That glide section though... had me and my brother cracking up in laughter as the two of us died 30-50 times attempting to last 3 seconds in it with no guidance. I think we finally figured out that it didn't carry over our inverted controls, so we were unable to steer up correctly. It was side-splittingly funny game design, and definitely the only enjoyment I got out of the SP.
Multi's fun, though!
Yea sadly, especially with Drive Club being pushed back before launch. They needed exclusives at launch. This game needed more polish and focus group testing really to point out the obvious flaws. It also should not have been launched going up against Battlefield 4 and Cod:Ghosts at the exact same time.
And really did this game make any impact? Because PS4 did fine and it seems most people opted to buying BF4 or Ghosts instead.
How could you possibly get stuck?
I died a total of 5 times in the entire game.
The only legitimately bad parts in the SP were when you had to defend from onslaughts of respawning enemies before the game would trigger the next objective. Everything else was solid to fantastic.
Not being able to find where to go next, basically. Running around in circles in maps that look the exact same with no indication in the level design of where I'm meant to move to.
And I've died around 40 times, I'd say. None to enemy bullets, almost all because I jumped somewhere the game didn't want me to and insta-killed me. Most of those being during the free-base and glide sections.
A good example is the forest level. Died in the river a couple of times because I assumed you could step there / swim. Then died in that bunker near the crash because the level design makes it look like you need to descend the bunker and presumably head down the cliff face. The second you jump down the last level you just die. There's standable ground, but the game says 'nope, sorry, not supposed to jump here' and you die. That kind of thing happened to me in almost every level. It was like the place the game wanted me to go was always the last place I thought of going. That's the definition of bad game design. It's the opposite of Metroid - where you think you're blazing some bizarre unique trail and definitely off the main path, but you're actually being guided by the 'invisible hand' to exactly where they wanted you to go.
It was the most preordered next gen exclusive game. It did fairly well.
The MP visuals and performance are really disappoiting to me. Atrocious FXAA blur and the framerate is all over the place. I really hope they patch that up since the actual MP is quite good.I have to admit, I'm honestly enjoying the campaign. I can see how it's fractured, it doesn't feel cohesive and is the result of a rushed project. But the variety is great, and I do really like how it opens up into multiple objectives every so often.
But what I would castigate the game for in terms of being rushed is simply the multiplayer framerate. The "almost 60fps is the same as 60fps!" line from the team is still bullshit. I would have enjoyed it more if it was locked at 30fps. Stuttering between 40 and 60 constantly during any real action is too jarring. And gives the psychological impression the game is running even worse than it actually does.
Worse given that the game turns off some of its pretties in multiplayer, providing less excuse for not sitting at a more consistent 60fps.
This stealth level is a strong candidate for worst level in a shooter ever. Why build a level that places such a huge emphasis on a completely broken mechanic? If 1 guy even slightly sees you for a half second before you slice his throat the entire area goes into red alert and you die in 3 shots (I'm on Hard btw).