Chapter 10?
All you have to do is stay cloaked and keep your distance. Don't move to fast, shoot, or walk in puddles. It's really easy and can be done in less than a minute. Your cloak is infinite unless you turn it off or fire.
No it's 6 or 7.
Chapter 10?
All you have to do is stay cloaked and keep your distance. Don't move to fast, shoot, or walk in puddles. It's really easy and can be done in less than a minute. Your cloak is infinite unless you turn it off or fire.
Can you describe the location?No it's 6 or 7.
Dude, what would they have had for the system's launch then?
Sure, the game was clearly rushed, but they had no choice. They needed games.
Can you describe the location?
I never had any trouble finding where I needed to go. You have the indicator telling you exactly where the objective is for most of the game, and when it's not available, the path is usually pretty straightforward. I also did a lot of exploring and found a decent amount of collectibles for my first playthrough.Not being able to find where to go next, basically. Running around in circles in maps that look the exact same with no indication in the level design of where I'm meant to move to.
And I've died around 40 times, I'd say. None to enemy bullets, almost all because I jumped somewhere the game didn't want me to and insta-killed me. Most of those being during the free-base and glide sections.
A good example is the forest level. Died in the river a couple of times because I assumed you could step there / swim. Then died in that bunker near the crash because the level design makes it look like you need to descend the bunker and presumably head down the cliff face. The second you jump down the last level you just die. There's standable ground, but the game says 'nope, sorry, not supposed to jump here' and you die. That kind of thing happened to me in almost every level. It was like the place the game wanted me to go was always the last place I thought of going. That's the definition of bad game design. It's the opposite of Metroid - where you think you're blazing some bizarre unique trail and definitely off the main path, but you're actually being guided by the 'invisible hand' to exactly where they wanted you to go.
Pretty sure that area doesn't take long before you can grab a weapon and defend yourself, including dropped weapons from enemies. Your secret contact guides you through it Morpheus style anyway.It's the whole prison escape chapter
Just finished the SP. lol at the hate, people really have no clue. This was a solid slow paced stealthy FPS. The ending was very well done.
Echo was awesome. If there's another Shadow Fall type Killzone, she should obviously be the face of it. Hell, she should probably be the main character even if it's KZ4.
"This was a solid slow paced stealthy FPS"
Yup that's what I love about Killzone....
While the game is built to be played cautiously, you shouldn't expect to completely stealth through most segments. It's more like Uncharted stealth where you kill who you can before you eventually get spotted and have to clean out the rest. Once in combat, it's all about the owl in combination with your shooting, and adrenaline packs either when you need it or when strategically clearing out a corridor of enemies.Especially when the stealth is so unbelievably terrible.
While the game is built to be played cautiously, you shouldn't expect to completely stealth through most segments. It's more like Uncharted stealth where you kill who you can before you eventually get spotted and have to clean out the rest. Once in combat, it's all about the owl in combination with your shooting, and adrenaline packs either when you need it or when strategically clearing out a corridor of enemies.
Killzone was the best selling launch exclusive on any platform (270K in US). Congrats to Guerrilla Games. It even managed to sell around what Killzone 2 and 3 did on a much smaller userbase.
It's also my favorite launch exclusive easily, the SP is great and the MP is fan-fucking-tastic.
They really need to fix the lack of voice chat and improve the UI, because it's a shame the online numbers aren't a lot higher than they are now.
The free weekend should help too, I hope...
Oh, and new maps for the start of the new year would be great too....
Chapter 10?
All you have to do is stay cloaked and keep your distance. Don't move to fast, shoot, or walk in puddles. It's really easy and can be done in less than a minute. Your cloak is infinite unless you turn it off or fire.
cloak?! I beat the game yesterday and had no idea there was a cloak! lol
Fuck that game. Thanks BB for giving me 40 bucks back
It's only in the final mission.
What the fuck, is the checkpointing and save system fucked in this game or something? Christ almighty I'm not pleased.
I just fired my game back up and it's started me at the ledge about 1 minute after you get the Owl (it's a very high ledge and you drop down on 2 dudes, from there a cinematic jet flies past)
I had gotten 90 minutes further, I'd found the crash site, found the 3 dudes, was on my way to set off the explosives for the AA guns, FFS - considering I'm playing in hard mode, nearly 2 hours of gameplay has disapeared, what the fuck?
You're god damn right it is!It's also my favorite launch exclusive easily, the SP is great and the MP is fan-fucking-tastic.
Confirmed for all regions? Europe as well?The free weekend should help too, I hope...
FML. ha
guess it was not necessary
lol, and then people hate the game. Without cloak you must've just blasted your way through, making the ending much less cool.FML. ha
guess it was not necessary
I kind of wonder if there's a common thread where people who aren't really into FPS games are giving this game a chance since it's a launch title and hating it. Whereas people who play FPS games and their extremely-low-bar campaigns are enjoying it or not so bothered.
I'm not so much of an FPS player (grew up on the genre, but bailed out around MW1 when everything became generic military shooters) and KZ:SF was the first FPS I'd played in a year or two and I absolutely hated it.
These kinds of posts..... I don't know how to respond. Is this your first time gaming son?
And the KZ2 fans need to go replay that game. There is nothing resembling huge battles in that game except at the end. They are what you would consider 20v5 battles or around there in CQC mostly. I replayed it recently and some people are clearly being guided by nostalgia. I liked the game on replay but it didn't blow my mind at all and was quite dated graphically.
truly, though I don't suspect that they are actually Killzone fans and just use that "but I liked KZ2" as a smoke screen to justify the shitty baseless opinions, kinda like the I'm not racist I have a black friend
It doesn't save mid level.
You didn't actually beat the game .cloak?! I beat the game yesterday and had no idea there was a cloak! lol
Fuck that game. Thanks BB for giving me 40 bucks back
I just finished chapter 7 (post patch) so the free fall was fine, passed it on my first try.
The game is definitely rough around the edges in many spots, but I think that's because the game doesn't do a good job of guiding players in how to use the owl for various situations. Now that I'm using the OWL often the game is way more fun, so I'm actually looking forward to play early levels using the OWL.
Definitely an odd choice to start the campaign with the most complex level in the game.Seems to be general consensus, the second time round is more enjoyable.
One actualy knows what one is doing.
First time playing the open Woodland level (Chapter 2) - WTF am I doing? What does an alarm look like why do none of my buttons do anything with it. Where are all these enemies coming from. Momy! xD
Well... that may have been the worst single player game I've ever played to completion. Guerrilla has a lot of technical and artistic talent, can sony get some new directors in there so that it's correctly leveraged?
I've liked multiplayer so far, but haven't played it in like three weeks due to finals. This game feels rushed, but a lot of the problems aren't really technical, they're design flaws. Is time the true limiting factor there?
You must be lucky to only have played high qualitiy games, I've played considerably worse.
The Story is next level bonkers and the dialog is beyond cheesy but imho the game is solid. Biggest complaint i have is that it was difficult to get to grips with the mechanics at the begining and the map layout can be very confusing.
And MP is awesome!
I beat the bouncer.
THE BOUNCER!
Well... that may have been the worst single player game I've ever played to completion.
I beat the bouncer.
THE BOUNCER!
Now go play BF4 and COD:ghost SP campaigns , and see how much worse it can get.
The free pass for these two is really amazing because KZ:SF played in hard is mostly fantastic compared to BF4 and COD:Ghost.
Now go play BF4 and COD:ghost SP campaigns , and see how much worse it can get.
The free pass for these two is really amazing because KZ:SF played in hard is mostly fantastic compared to BF4 and COD:Ghost.
You thought the bouncer was a better game? wtf...or did you just use that as an example of a bad game you've beaten? haha
In the interest of full disclosure, very few pure fps campaigns have ever been compelling to me. So I definitely hear you on certain games getting passes. Even more funny when they get a pass on single player and then have a crash prone multiplayer experience.
Single player to single player, I got much more enjoyment out of playing the bouncer. Only enjoyment I got out of Shadowfall's single player is probably the forest level, the rest of it felt like a slog through mediocrity.
Well... that may have been the worst single player game I've ever played to completion. Guerrilla has a lot of technical and artistic talent, can sony get some new directors in there so that it's correctly leveraged?
I've liked multiplayer so far, but haven't played it in like three weeks due to finals. This game feels rushed, but a lot of the problems aren't really technical, they're design flaws. Is time the true limiting factor there?
It was competent enough for me to complete it, there are definitely games that got the "fuck this shit, I'm out" treatment.
I kind of wonder if there's a common thread where people who aren't really into FPS games are giving this game a chance since it's a launch title and hating it. Whereas people who play FPS games and their extremely-low-bar campaigns are enjoying it or not so bothered.
I'm not so much of an FPS player (grew up on the genre, but bailed out around MW1 when everything became generic military shooters) and KZ:SF was the first FPS I'd played in a year or two and I absolutely hated it.
What the fuck, is the checkpointing and save system fucked in this game or something? Christ almighty I'm not pleased.
I just fired my game back up and it's started me at the ledge about 1 minute after you get the Owl (it's a very high ledge and you drop down on 2 dudes, from there a cinematic jet flies past)
I had gotten 90 minutes further, I'd found the crash site, found the 3 dudes, was on my way to set off the explosives for the AA guns, FFS - considering I'm playing in hard mode, nearly 2 hours of gameplay has disapeared, what the fuck?
I beat the bouncer.
THE BOUNCER!
Ok I seriously need to know the answer to this spoiler regarding chapter 3, please.
Are there anythere's a good reason I don't"monsters" on this level? I fucking hate surprise bullshit scary stuff, I hate monsters, etcI'm getting a disctinct kind ofwatch scary films or play scary games, they are not for medead space vibe from this level so far
Great credit to them for pulling that kind of feeling off but that's not at ALL why I play Killzone.