infiniteheteroskdasticity
Member
I can definitely see people use to the ridiculously paced 3 hr campaigns on COD and BF not liking this game one bit. They probably bought Killzone SF as as their PS4 launch 'shooter' expecting something on those lines and hate it for not being more like COD/BF4.
Personally, I absolutely hate those campaigns and games. The last good COD was 2 and I've never liked BF. I think this campaign was old school good and very solid. There was plenty of atmosphere, some great level design, rock solid gunplay, jaw dropping graphics, no hand holding and some very nice changes of pace. I don't want campaigns to be 100% action all the time and I think having long "atmosphere" sections in between fights is something more games need to follow. There were some flat out terrible moments in the freefall sections but the campaign as a whole was easily the best I've played on a FPS in a very long time (Resistance 3/Halo 3 were the last ones I liked).
Personally, I absolutely hate those campaigns and games. The last good COD was 2 and I've never liked BF. I think this campaign was old school good and very solid. There was plenty of atmosphere, some great level design, rock solid gunplay, jaw dropping graphics, no hand holding and some very nice changes of pace. I don't want campaigns to be 100% action all the time and I think having long "atmosphere" sections in between fights is something more games need to follow. There were some flat out terrible moments in the freefall sections but the campaign as a whole was easily the best I've played on a FPS in a very long time (Resistance 3/Halo 3 were the last ones I liked).