Really surprised so many gaffers are Avignon trouble working out objectives and what to do. Looks like Guerilla seriously over estimated their audiences intelligence. Game is great.
Eurgh, get over yourself.
Really surprised so many gaffers are Avignon trouble working out objectives and what to do. Looks like Guerilla seriously over estimated their audiences intelligence. Game is great.
Ha haEurgh, get over yourself.
Eurgh, get over yourself.
Yeah, figuring out where to go without a marker is just sooooo difficult. These type of posts prove my point.:lol No doubt.
Half the time the objective marker would not appear ffs.
Yeah, figuring out where to go without a marker is just sooooo difficult. These type of posts prove my point.
When the game's objectives are so unclear that you're forced to rely upon that objective indicator so much that's a problem with the game, not the players.Yeah, figuring out where to go without a marker is just sooooo difficult. These type of posts prove my point.
I found the setup to this game so funny that I actually told my non-gamer friends about it as we watched football. They thought I was shitting them.
-Destroy enemy planet
-Feel bad
-Give enemy half your planet and forcibly remove all of your citizens from that area
-Immediately wage war on that half of your planet as the enemy kills some of your citizens
Amazing stuff. What also blew my mind was the 'weapon' going from some kind of racist biological weapon toI've had fever dreams that made more sense than this. Not only that, but key dialogue was often drowned out by other audio so I wasn't sure who a bunch of the characters really were. I also missed a bunch of objectives due to this issue, and reading the thread it's clear that this happened to a bunch of people. People are missing story beats all over the place.some massive spire controlled by an old dude in a bed.
When that one boss comes out at you and is all likeI had absolutely no idea who he was or what he was talking about. The fact that some people are describing one of the worst stories in a game this decade so far as 'serviceable' just shows what some teams can get away with due to launch hype.'you've been taking the credit for killing me'
I missed this part. Was it referenced in-game?The Vektans didn't give them their city willingly, they were forced to by Earth, which is big brother watching over the colonies. Earth forced a truce after what happened to Helghan.
But then it would be a corridor shooter.When the game's objectives are so unclear that you're forced to rely upon that objective indicator so much that's a problem with the game, not the players.
Way too black and white a conclusion, and the last thing I want is a corridor shooter.But then it would be a corridor shooter.
I finished single player a few days ago and thought I'd post a write up of my own thoughts on the game.
I'll start by saying I was a fan of Killzone 2 & 3. Never regarding them as top-tier but they were fun and had great weapons, set pieces and a stunning artsyle. I was hyped for ShadowFall more than any other game at launch and didn't want to believe the negative feedback it was gaining from people on here and in the press.
After finishing the campaign my overall sentiment is that (much like KZ3) the game feels rushed and as if it required stronger direction, especially in terms of cutscenes and transitions. Much like Killzone 3 the game seemed to just jump around and this was really jarring at times. A simple cutscene showing the journey to the next stage would have really helped this game.
The story was a mess. It felt strong in places and was actually quite exciting between chapter 4 all the way up to chapter 7 but then it just fizzled out. The ending was terrible. Without spoiling anything I'll just mention that it seemed completely anticlimactic and way to sudden. The end credits were enjoyable though, a nice little homage to that glorious KZ2 trailer.
I liked the character of Echo, but the other characters were stereotypical and boring.
Soundtrack was the best aspect of the game. It was one of the finest soundtracks to an FPS I have ever heard. It had moments where it channelled Vangelis. The choice of two composers was very wise as it really helped build a different atmosphere on the Vektan and Helgan sides of the city.
Audio for the game was generally very good. Some bad acting but most of the performances were pretty decent. The guns all sounded powerful and punchy. Audio Logs were brilliant, some of them evoked chills and were quite disturbing. Good use of the DS4 speaker.
Graphics were spectacular. The lighting was very impressive, as were fire effects, textures, geometry. Character models looked amazing but the facial animation wasn't always there, certainly a step down from BF4. The gun designs and detail was as usual with this franchise top notch.
Gameplay wise -
- Gunplay was fantastic. So satisfying. I loved the shooting.
- There wasn't enough shooting though.
- Too much variety in the gameplay. This may sound like an odd thing to say but the game tried to do things like anti-gravity, free fall, stealth, puzzle solving - none of this was handled well and made the game feel frustrating and boring in places.
- Chapter 8 I never want to play again.
- The boss fight on chapter 9 was the most frustrating piece of trash. Again I never wish to play that again.
- Decent length campaign 8-10 hrs.
- Difficulty spikes on normal (especially chapter 8/9) were frustrating
- Bad checkpoint system
Overall the game was fun , exciting in others, evoked horror vibes in places too. It was also frustrating, unpolished and at times ill judged. I'm not sure I would replay the campaign again anytime soon and I played through the Killzone 2 & 3 several times over.
A chapter breakdown (quality wise)
Chapter 1 - A strange way to begin the game. It was a good idea on paper I'm sure and is pretty much the same concept for an opening chapter as. But boring to play and just poorly executed in general.The Last of Us
Chapter 2 - This was a bit jarring as there wasn't much tutorial. A bit trial and error in the beginning but a good chapter overall. There were many ways to tackle the map. Plenty of options for tackling different situations and the ending was epic!
Chapter 3 - I enjoyed the horror aspect of this chapter and the ending was exciting and had some cool tactical options. The anti-gravity and puzzle solving (although basic) really ruined it.
Chapter 4 - One of the best chapters I felt. Lots of gunplay, set pieces, a well handled stealth section. Exciting and well paced.
Chapter 5 - A sprawling, atmospheric, lengthy chapter. Again I really liked this.. Lots of exploration too.The first look at the Helgan side of the wall since the evacuation. It showed how they lived and how prisoners were treated
Chapter 6 - This was a decent chapter.. The ending felt really satisfying and epic. There were some dodgy stealth sections and controlling robots was lame.Echo was bad ass
Chapter 7 - I quite enjoyed parts of this chapter. It had some great gun fights and a really awesome last stand moment. It also had anti-gravity again and a terrible section where you had to- so frustrating.protect a vessel against exploding robots
Chapter 8 - Hate this chapter - never again! Free fall section was awful. Stealth and robot sections were super frustrating. Anti-gravity again! On the plus side; Visually impressive. Amazing soundtrack to this stage. Audio logs evoked pure horror.
Chapter 9 - Good in places. Visually has one of the games most spectacular moments. But more crappy stealth and robots. A super hard and unforgiving, poorly conceived boss battle. A really frustrating final gun fight too.
Chapter 10 -Nice idea, reminded me of Goldeneye. Poor execution. Terrible way to end the game.Stealth chapter.
Overall I'd score the game a 6/10.
Multiplayer didn't really grab me and I'll be going with BF4 for my online FPS fix (when they finally iron out the last issues).
I found the setup to this game so funny that I actually told my non-gamer friends about it as we watched football. They thought I was shitting them.
-Destroy enemy planet
-Feel bad
-Give enemy half your planet and forcibly remove all of your citizens from that area
-Immediately wage war on that half of your planet as the enemy kills some of your citizens
It's just an open area... If you were dropped there yourself you wouldn't see glowing arrows either. I thought that was fine. Refreshing from a lot of other games even. And i seriously thought a big part of GAF was screaming for this for years.Way too black and white a conclusion, and the last thing I want is a corridor shooter.
It has everything to do with how levels are arranged and lit and what stands prominent and what stands in the background. Its also not enough to say one line over audio and expect the audience to have understood it and worked through its implications. It needs to be followed up, not be repetition but by elaboration by way of further cues in the environment and in dialogue.
That all sounds abstract but its conventions of game design we're used to dealing with, even if some of the time it's only subsconscious.
GG has made these tremendous levels as graphical showpieces but didn't do the extra work needed to make those levels (and accompanying audio) clearly communicate their gameplay intent.
Was dropping a nuke on their planet and trying to eradicate the whole Helghast population not a slight infraction of this "human rights issue"? Did they not drop a nuke on Helghan to try and quell a war?
I agree. I've rarely seen such contempt for a game. I just don't get it. You'd think it was buggy and broken the way some on Gaf complain about it. It looks great, plays fine, has a serviceable story, and a fun multiplayer. No one has yet expressed a negative view I can wrap my head around except that the story cuts are very abrupt and jarring.
I literally have put 25 hours into the single player through multiple playthroughs and almost 10 into multiplayer. I still don't see how this game could "offend" anyone in either it's single or multiplayer.
I'll say Killzone 3 was the easiest, I beat it in one sitting in 6 hours.The difficulty complaints are what confuse me the most. It was the easiest KZ for me by a good margin.
The difficulty complaints are what confuse me the most. It was the easiest KZ for me by a good margin.
Yeah, difficulty wise this is nothing, especially post-patch. My hard playthrough has been a cake-walk, even in the scenarios I thought would be cheap. But I also experimented a hell of a lot more.The difficulty complaints are what confuse me the most. It was the easiest KZ for me by a good margin.
?
I just got that trophy last night and had no problems. Maybe check another collectible guide? Or watch a Youtube video of where the collectibles are. They can be very easy to miss.
Having not played the other games, I found the story confusing.
Am I the only person who was agreeing with the black general / father figure? We gave the Helghans half the planet and they still want to kill us?! They sound like some asshole aliens to me.Aside from the half human / half Helghan girl, I don't recall running into any nice aliens the entire story.
Edit: To put in spoiler tags. Not much of a spoiler but just to be safe.
Yeah, difficulty wise this is nothing, especially post-patch. My hard playthrough has been a cake-walk, even in the scenarios I thought would be cheap. But I also experimented a hell of a lot more.
My biggest disappointment at the moment is the lack of zip-line opportunities. Through exploring these missions in replays I've found alternate ways to play them out - scratch that - I *thought* I had found alternate ways to play through some of them with a stealth focus *if* my zipline would let me go to what seem like absolutely obvious made-for-a-fucking-zipline locations. Its like they purposefully nerfed its use.
Two examples:
In the forest,you can enter the comms station from below which makes it a nice juicy target to start with as you can disable all the security on the map from that one command panel. So there's a walkway over the water that lets you enter the facility from the side quietly. You can easily spot this from the center area and while it looks like you could zipline to it you absolutely cannot. And if you zip to the closest spot to it you'll just glitch out and fall in the water and die. So you have to aim more towards the front of the facility, where the guards are. You can still do it stealth but its a headscratcher that the zipline can't take you directly to the side walkway.
And on Helghan, when closing in on Tyran you have to tackle the final Sensor robot thing. The big whatsits with the dual generators you have to take down. In this case its a facility on the side of a crater, with boulders and the like rising up from the glowy depths below.
What's nifty here is that there is a two story building just before the main facility with a few guards and some weaponry and a panel to shut down the security systems in the area. You can use the sniper rifle to clear the patrolling guards or zipline right to the second floor and make things a little more personal. Either way you end up with a nice position to take in the objectives before any alarms have been raised.
You need to get out to the two jutting walkways with the automated gun batteries. Underneath them are the targets you need to C4.
Now it just so happens that these C4 targets have exposed passageways and mini-balconies of their own. In fact, from the security building you should be able to zipline directly to one of those balconies but you can't. Not from anywhere. Why? No fucking reason. It just doesn't work even though it looks literally designed for it.
Once again, with some patience and effort you can stealth your way through, the game does seem to break a bit when that happens. These walkways are guarded by several shielded armadillo units and their personal guard, but if you blow the two targets without raising the alarm these units seem to just vanish. Don't know if they disintegrate or just bloop out of existence, but you can find their weapons on the floor where they were originally standing.
I do like this game quite a bit, but yeah, it needed more time.
agreed. the only section that pissed me off, was the infamous freefall section. aside from that, i never had issues.
The freefall section was easy as hell, cleared it with the first try. Whereas the final fights of chapters 6, 7 and 9 took me several tries, and the latter was impossible without changing to easy. Hated them all.
The freefall section was easy as hell, cleared it with the first try. Whereas the final fights of chapters 6, 7 and 9 took me several tries, and the latter was impossible without changing to easy. Hated them all.
Same here. I just kept looking up pretty much, didn't have to do any real evasive maneuvers.
Did you guys play it before or after the patch? It's easy and actually kind of fun now but pre-patch was brutal.
Hmm depends when the patch was. It must have been last week when I finished the game.
Had no problems with it post-patch. Night and day difference to the surprise horror of playing it on release day ;pDid you guys play it before or after the patch? It's easy and actually kind of fun now but pre-patch was brutal.
Will check it out.I'm going to make a big post on where I think Killzone should go from here once I finish Mercenary (about 2/3 of the way through now).
It was November 28th, I think.
Well said.Way too black and white a conclusion, and the last thing I want is a corridor shooter.
It has everything to do with how levels are arranged and lit and what stands prominent and what stands in the background. Its also not enough to say one line over audio and expect the audience to have understood it and worked through its implications. It needs to be followed up, not be repetition but by elaboration by way of further cues in the environment and in dialogue.
That all sounds abstract but its conventions of game design we're used to dealing with, even if some of the time it's only subsconscious.
GG has made these tremendous levels as graphical showpieces but didn't do the extra work needed to make those levels (and accompanying audio) clearly communicate their gameplay intent.
The Vektans didn't give them their city willingly, they were forced to by Earth, which is big brother watching over the colonies. Earth forced a truce after what happened to Helghan.
The game really needed to make the whole thing clearer or give some better reasoning behind it though.
Also your complaining about story stuff that was related to previous killzone games. They probably shouldn't have done it, but to understand a lot of the game requires you to have played the previous games. GG said the game would be understandable to those who didn't play previous titles, which was a lie.
I'll say Killzone 3 was the easiest, I beat it in one sitting in 6 hours.
Finally made it through that onslaught at the end of chapter 9...but now I keep dying in the last chapter...what the hell am I suppose to do or go...you can hardly see the little orange circle through all the environnments and as soon as you are spotted,say bye bye,you have about 50 guards shooting at you...and I have to do this in 3 minutes ?, jesus christ,these last levels are awful.
I agree that it took me a couple of tries too. You have all the time you need to do the first two points (whatever two points out of three) in unlimited stealth (keep the most difficult point for last). Each of the two points will disable sucurity measures for the last point. Just keep your distance. On the third point you expect a third put-your-hand-to-activate-unit, only to find aFinally made it through that onslaught at the end of chapetr 9...but now I keep dying in the last chapter...what the hell am I suppose to do or go...you can hardly see the little orange circle through all the environnments and as soon as you are spotted,say bye bye,you have about 50 guards shooting at you...and I have to do this in 3 minutes ?, jesus christ,these last levels are awful.
Finally made it through that onslaught at the end of chapter 9...but now I keep dying in the last chapter...what the hell am I suppose to do or go...you can hardly see the little orange circle through all the environnments and as soon as you are spotted,say bye bye,you have about 50 guards shooting at you...and I have to do this in 3 minutes ?, jesus christ,these last levels are awful.
Killzone 3 on elite was still pretty difficult, but not as bad as storming Visari palace and the resulting boss fight in KZ2.
KZSF was a cakewalk on Hard comparatively (to both prior).
Looks like we won't get another Killzone 2 in difficulty ever again I would think.Killzone 3 on elite was still pretty difficult, but not as bad as storming Visari palace and the resulting boss fight in KZ2.
KZSF was a cakewalk on Hard comparatively (to both prior).
Finally made it through that onslaught at the end of chapter 9...but now I keep dying in the last chapter...what the hell am I suppose to do or go...you can hardly see the little orange circle through all the environnments and as soon as you are spotted,say bye bye,you have about 50 guards shooting at you...and I have to do this in 3 minutes ?, jesus christ,these last levels are awful.
SoYou do know there's a cloak where none of the enemies will see you, right?
So much for my hard campaign run and how easy it felt.
Finished it up, saw no trophy unlock and went back to chapter select to verify and its been on normal since chapter 5.
My mind is filled with fuck.
Sothere is just zero way to get that sniper rifle without alerting them? Seems like that one guard is just staring at the grate, and whether I take him out with nobody else immediately nearby the alert gets raised.
So much for my hard campaign run and how easy it felt.
Finished it up, saw no trophy unlock and went back to chapter select to verify and its been on normal since chapter 5.
My mind is filled with fuck.
Sothere is just zero way to get that sniper rifle without alerting them? Seems like that one guard is just staring at the grate, and whether I take him out with nobody else immediately nearby the alert gets raised.
So much for my hard campaign run and how easy it felt.
Finished it up, saw no trophy unlock and went back to chapter select to verify and its been on normal since chapter 5.
My mind is filled with fuck.
Sothere is just zero way to get that sniper rifle without alerting them? Seems like that one guard is just staring at the grate, and whether I take him out with nobody else immediately nearby the alert gets raised.
I found KZSF (on hard) harder than KZ3.
KZ3 seemed to me pretty easy. KZSF is a cakewalk the most of the time, butthere is a huge difficult improvement... almost frustratingat the end of chapter 9
So much for my hard campaign run and how easy it felt.
Finished it up, saw no trophy unlock and went back to chapter select to verify and its been on normal since chapter 5.
My mind is filled with fuck.
Sothere is just zero way to get that sniper rifle without alerting them? Seems like that one guard is just staring at the grate, and whether I take him out with nobody else immediately nearby the alert gets raised.