Just finished the forest level on Shadow Fall. The visuals are blow your mind good, and the gameplay is enjoyable once you get to grips with it, but I can see why many had frustrations with it. It is the ultimate throw you in the deep end game. There are so many options available to you, yet none are properly explained nor are you allowed time to really get to grips with them (no tutorial or anything). However, experimentation is key.
I've found the OWL's nano shield is the ultimate life saver. I can't for the life of me figure out what's happened to the cover system (have they taken it out?) so I'm using nano shield as a substitute.
The checkpoint marker system is a bit vague, but I like that. Explores you to explore and experiment, and I like that.
Only 3 things I've really disliked so far.
- There was a point where even though the drop was only a metre down, you'd die if you jumped to it. Bit of weak level design there.
- There is a point where drop ships keep coming until you jump on an air ship. They should have stopped coming after 3 and just let you get on the ship. or at the very least had your comrades continually repeat that you need to get on after like 5-10 minutes or something.
- I don't find the main rail gun fun to use, except in rail gun mode. It just sounds too weak and feeble. At first I was like, where has the amazing KZ gunplay gone? And all I had to do to get it back was switch to then weapons that actually fire bullets. Poor choice having the rain gun as your main (unswappable weapon).
Things I've liked.
- Sound design is unreal. Bass on, volume high, with the actual ballistic weapons, my word. Amazingly threatening sounds.
- Love that the forest level is so open. Didn't mind that the checkpoint system isn't super clear, as I liked truing to spot the marker and trek towards it.
- AI is competent imo. Only playing in Normal but I already feel this is harder than past Killzone's, mainly because of the lack of cover and auto aim. Takes time to learn the aiming system. No hand holding at all. And the enemies not only have realistic aim, but they routinely flank and annoy.
- Visuals. Ultimate ext gen showcase says Hi. Textures, lighting, effects, fire, explosions, character models and detailing, scale, draw distance. Everything is on point.