Okay I gave up on a combo I had in mind for shun ei, if anyone wants to give it a go be my guest and post a video
Jump hk
Hk
Maxmode
Hp
Sky axe
Blau wing
Demolish dimension
Extra points if you start the combo by using thruster vision front.
Is there a good new player primer or something around? I don't know what I'm doing.
Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going
People have trouble doing qcf,hcb motion in 2016
Come on people that's 2nd nature by now!
Andy is definitely my favorite mainly because of zanei-ken. His neomax in 13 is probably my favorite.
This game made me realize what a piece of shit the Dual Shock 4 is !
I can't do a half - circle for my life and the stick's rubber falls appart in my hands.
Worst controller I've ever had.
Are you trying to play it using the analogue stick? I think the d-pad works much better for this type of game.
I tried both and I do better on the stick even with that fucking rubber.
I'm usuall better on d-pads but I don"'t know why it just doesn't work on this game.
Playing with 4 buttons and in order to use ex moves you have to activate maxmode. SF is too engrained within me.
I went through the tutorials before going to training. I tried out Nelson. He's a bit hard for me, also it's my first time playing KOF XIII like game if I can word it that way. Doing dash + short hop is kind of hard in a sense I always get Nelson to do high jump instead of short hop.
Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going
To do a hop people use a trick where they do the reverse of a super jump motion. So instead of quickly tapping down and holding up you do the opposite and quickly tap up and then hold down. This forces you to hit the up direction only briefly. Very useful for both beginner and advanced players.
Kinda shocked only 7 characters though, I would replace Mai with another newbie.
Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.
Andy is always in Terry's shadow though, unlike Ken.
I tried both and I do better on the stick even with that fucking rubber.
I'm usuall better on d-pads but I don"'t know why it just doesn't work on this game.
This game made me realize what a piece of shit the Dual Shock 4 is !
I can't do a half - circle for my life and the stick's rubber falls appart in my hands.
Worst controller I've ever had.
Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going
Andy is always in Terry's shadow though, unlike Ken.
This is my first time playing KOF, and there are some unintuitive design decisions that strike me as SNK wanting to arbitrarily differentiate themselves from Capcom. A lot of the command inputs are dumb. Granted, Im terrible at fighting games and probably dont know what Im talking about, but this game would be so much more enjoyable with traditional Street Fighter inputs. I do like the roster diversity and move sets, but the core gameplay is a little too technical for my liking. I guess KOF just isnt my thing.
I'd say you have that backwards. Ken is always shown as inferior to/losing to Ryu (some rivalry), while Andy has the baddest chick in the game and doesn't even sweat her.
I thought Ryu is the one who keeps losing to Ken (unless he went Dark Hadou)?
I thought Ryu is the one who keeps losing to Ken (unless he went Dark Hadou)?
This is my first time playing KOF, and there are some unintuitive design decisions that strike me as SNK wanting to arbitrarily differentiate themselves from Capcom. A lot of the command inputs are dumb. Granted, I’m terrible at fighting games and probably don’t know what I’m talking about, but this game would be so much more enjoyable with traditional Street Fighter inputs. I do like the roster diversity and move sets, but the core gameplay is a little too technical for my liking. I guess KOF just isn’t my thing.
I've had this question since 1991
Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.
Everyone is lolI'm new to rush combo,
for example can I combo after the third hit or maxmode chain them?
Its very easy when you're used to play charge characters. You always hold down just after a jump ah ah ah.
I don't think I'm totally on board with the different jump variation mechanics. Doing the tutorial, I could not really tell which type I was doing and when, and what kind of delay I needed. It seems overly complicated and unnecessary, but perhaps that's part of KOF. I dunno.
I can't do it..I feel like I'm letting kof xiv gaf down. I don't know what I'm doing even with the tutorial. I got to like the specials and special cancels and I just got stuck the amount of directional inputs was too much for my non fighting game mind.
I've had this question since 1991
Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.
Kyo has a fire ball?? O lord lol. I did the fire elbow thing, and the upward fire spin he does. I don't like just using the rush combos because it uses meter at the end of themForget about that stuff man, just have fun and explore the basics. Learning this stuff will carry over to other fighting games as well.
Can you do a fireball? If not then practice that. Once you have that down you will be able to do the majority of the specials and supers in the game.
I can't do it..I feel like I'm letting kof xiv gaf down. I don't know what I'm doing even with the tutorial. I got to like the specials and special cancels and I just got stuck the amount of directional inputs was too much for my non fighting game mind.
Alright I'll try again is it because I've been trying with shunei? Is he a hard one to start withIgnore the tutorials like BadWolf said, you will get used to the inputs eventually so just lower the difficulty,play everyday and have fun.
That is my favorite Fatal Fury game, hands down. The innovative 3 plans, the musics (first Geese theme is incredible), stages (Hon fu, holy shit), characters (first Yamazaki appearance). That game was too much for its time.Andy got cool in Fatal Fury 3. That's when I became a fan.
Kyo has a fire ball?? O lord lol. I did the fire elbow thing, and the upward fire spin he does. I don't like just using the rush combos because it uses meter at the end of them
Alright I'll try again is it because I've been trying with shunei? Is he a hard one to start with
That winquote... Is she looking in a mirror?
Loving the aggressive gameplay of KoF as compared to SF.
A shame none of the characters that interested me are in the demo, but at least I know the game was worth pre-ordering.
How can you say that when Sylvie is in the demo. HAVE YOU SEEN HER WALK BACKWARDS?!
Yea thats what it is the dragon punch. I can do kyo's special as well tho not always perfectly. I'll try Sylvie than as well thx a bunch can't wait to get home nowKyo doesn't (he has rekka combinations), Iori and Mai do have regular fireballs though.
So you can do the dragon punch motion (the upward fire spin of Kyo's)? You are already ahead of many beginners.
Try Sylvie, she's very beginner friendly. She has good buttons and easy specials.
If you want to do a simple and effective combo then do a close standing HP into her electric thing (you do it with a fireball motion).
Not only is it an easy two hit combo but if it hits then you can easily confirm into a super and since the motion for her super overlaps with her 'fireball' then the super is very easy to add. Do this:
Close standing HP > QCF+P > QCF+K or P
Since you already did the first QCF for the 'fireball', all you have to do is another QCF+P or K to get a super cancel.
Btw KOF has very generous special buffer. Just hold the attack button down after doing a special move or super and it will keep the motion in memory for a few frames, increasing your chances of doing the move by a lot. This is especially useful for super cancels.
I'm amazed by people finding KOF inputs hard.
Play Fatal Fury Special to see real weird ass fuck inputs