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King of Fighters XIV - Demo Impressions thread (out now, free)

DVCY201

Member
Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going
 

SAB CA

Sketchbook Picasso
Okay I gave up on a combo I had in mind for shun ei, if anyone wants to give it a go be my guest and post a video :)

Jump hk
Hk
Maxmode
Hp
Sky axe
Blau wing
Demolish dimension

Extra points if you start the combo by using thruster vision front.

Not mine, but how does this work for you?: https://twitter.com/TenryoTheLight/status/755654112063135744

Shun'Ei really looks to be beastly in corner.

Is there a good new player primer or something around? I don't know what I'm doing.

Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going

Dandy J's guide is always the first suggestion for getting used to KOF.

This thread we're in also has more suggestions and personal character breakdowns in it. Just try to focus on one desirable aspect at a time, and go from there.

I don't want to think of how long a time I played KOF in my youth without understanding everything about power stocks back in the day! But I still got more and more accomplished at whatever looked cool to me, and more layers of understanding came as time went on.
 

Iceternal

Member
This game made me realize what a piece of shit the Dual Shock 4 is !

I can't do a half - circle for my life and the stick's rubber falls appart in my hands.

Worst controller I've ever had.
 

WetWaffle

Member
First character I checked out was Mai to see what shit they did with the physics. Not what I was expecting, not at all. But besides that, this is my first KOF experience so I don't know if this is good or not compared to the other ones.
 
People have trouble doing qcf,hcb motion in 2016
970.jpg


Come on people that's 2nd nature by now!

That takes me back. I remember my first exposure to random SNK motions when playing CvS2. Really threw me for a loop too. But I just practiced and practiced and soon I could do it, and years later of playing KoF, is second nature (and I'm as casual/amateur as a you can get). As mentioned above, it's some of the older SNK games that have the nightmarish motions and crazy strict timing.

Andy is definitely my favorite mainly because of zanei-ken. His neomax in 13 is probably my favorite.

I get a giggle out of this post coming from a guy with an Iron Fist avatar. I was never much of an Andy guy until playing him in XIII, and i made an awesome Iron Fist color edit.
 

pronk420

Member
This game made me realize what a piece of shit the Dual Shock 4 is !

I can't do a half - circle for my life and the stick's rubber falls appart in my hands.

Worst controller I've ever had.

Are you trying to play it using the analogue stick? I think the d-pad works much better for this type of game.
 

Iceternal

Member
Are you trying to play it using the analogue stick? I think the d-pad works much better for this type of game.

I tried both and I do better on the stick even with that fucking rubber.

I'm usuall better on d-pads but I don"'t know why it just doesn't work on this game.
 
I tried both and I do better on the stick even with that fucking rubber.

I'm usuall better on d-pads but I don"'t know why it just doesn't work on this game.

I was messing around with the game on a DS4 dead and I did everything fine and I'm a stick player. Are your inputs in pad correct?
 

KingJ2002

Member
Just finished playing the demo

Graphically... the game looks like a Enhanced PS3 Port. The stages look good and the characters look good... except their skin texture. the game moves at 60 fps... including the background so the gameplay is clearly the focal point.

Gameplay wise... the controls feel a bit weird, doing half circles and backward quarter circles were far more difficult that they should be.. leaving some advanced combos i was trying to do just too difficult to get in succession... and the R2 input is non-responsive... can't even switch to a different layout because the game won't recognize the input.. in any way. I'm hoping this is just the demo and the retail release will be much better because getting used to the system will take some time but so far I like it... definitely will pick up the title day one in hopes more titles are on the way.
 
I'm having a much easier time with inputs on the analog than I am the D-pad, especially the various jumps! It's pretty rare for me when using analog Dualshock on a fighter though because of that, I don't think I'm fan of the symmetrical sticks layout for this and actually wish I was using my Xbox controller.

Maybe I should try out that Hori FPS controller.
 

BadWolf

Member
Playing with 4 buttons and in order to use ex moves you have to activate maxmode. SF is too engrained within me.

Like with learning any new fighting game, concentrate on the basic stuff first like getting used to using normals, movement, specials etc. Forget about stuff like max mode and combos for now. It's what I did with SFV (hadn't played an SF for years before it) and Virtua Fighter 5 FS (hadn't played a 3D fighter in forever).

I went through the tutorials before going to training. I tried out Nelson. He's a bit hard for me, also it's my first time playing KOF XIII like game if I can word it that way. Doing dash + short hop is kind of hard in a sense I always get Nelson to do high jump instead of short hop.

Nelson is definitely an advanced character, he will take a while to learn even for advanced players.

To do a hop people use a trick where they do the reverse of a super jump motion. So instead of quickly tapping down and holding up you do the opposite and quickly tap up and then hold down. This forces you to hit the up direction only briefly. Very useful for both beginner and advanced players.

Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going

You are new to the series and game, get a hang of the basics first before trying to do combos and advanced mechanics. It's like telling someone to start learning Mika V-trigger set ups the first time they touch SFV instead of actually learning the game.
 

Hyun Sai

Member
To do a hop people use a trick where they do the reverse of a super jump motion. So instead of quickly tapping down and holding up you do the opposite and quickly tap up and then hold down. This forces you to hit the up direction only briefly. Very useful for both beginner and advanced players.

Its very easy when you're used to play charge characters. You always hold down just after a jump ah ah ah.
 

Sayad

Member
Didn't know Sylvie's neomax is like Oro's fireball super, only seen it being done pointblank before. Looks amazing!
 

Loona

Member
It took XIV's demo and Sylvie for a KoF to get Desk's attention... I'm curious to see if he'll do something with Nelson now, since that character seems to focus a lot on combos and interesting setups...

Kinda shocked only 7 characters though, I would replace Mai with another newbie.

7 seems a decent variety considering the full cast, not to mention a decent mix of old and new, as well as KoF-conventional gameplay and more specialist styles.
And I guess Mai is there to assure people she's in the game, so "No Mai no buy" won't be a thing for anyone not keeping track of the info out there.

Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.

His Zan'ei Ken made him a beast back in the FF2/FFs days, and although design-wise he's always been a bit plain, I've seen quite a few fans of him out there over the years.
The Real Bout era FFs also did interesting things with him - I liked his ponytail look from FF3/RB1, and wish it had gotten more use since, but after that only his player 2 model in Wild Ambition used that. EX Andy in RBS apparently was pretty neat too.

Andy is always in Terry's shadow though, unlike Ken.

And Mai's, but for many that might be an enviable position...
 
Inputs are really easy in this game using the DS4. Super cancels are already just about automatic for me.

I tried both and I do better on the stick even with that fucking rubber.

I'm usuall better on d-pads but I don"'t know why it just doesn't work on this game.

Life's too short to be using an analog stick for a twitch game designed for digital input. The analog stick has way too much range of motion and is in no way accurate, especially doing digital inputs like qcf or qcb.
 

qcf x2

Member
This game made me realize what a piece of shit the Dual Shock 4 is !

I can't do a half - circle for my life and the stick's rubber falls appart in my hands.

Worst controller I've ever had.

I just tried on pad and had no issues at all. Don't use the analog nubs. This game controls incredibly easy overall, and particularly so for pad. I'd go so far as to say this is a game that one wouldn't need an arcade stick for.

Having never played KoF before, I'm having a hard time grasping all these mechanics and the tutorial mode is awful. There's so many layers on top of the Max/Ex, and building meter. Seeing some of the combos y'all can pull off are pretty darn cool. I can barely get a combo going

If you think THAT tutorial is awful, ...

Andy is always in Terry's shadow though, unlike Ken.

I'd say you have that backwards. Ken is always shown as inferior to/losing to Ryu (some rivalry), while Andy has the baddest chick in the game and doesn't even sweat her.

This is my first time playing KOF, and there are some unintuitive design decisions that strike me as SNK wanting to arbitrarily differentiate themselves from Capcom. A lot of the command inputs are dumb. Granted, I’m terrible at fighting games and probably don’t know what I’m talking about, but this game would be so much more enjoyable with traditional Street Fighter inputs. I do like the roster diversity and move sets, but the core gameplay is a little too technical for my liking. I guess KOF just isn’t my thing.

The controls are super easy and it's not particularly technical this time around, you're probably feeling that way because it's something brand new to you. Qcb, qcf should be no harder than qcf x2, as all you're doing differently is changing which direction you end with.

One thing I will say to those having issues w/ controls is put on input display and mess around in training mode. Mashing directional inputs will hurt your thumb but won't be very effective. You can do most of the motions nice and easy and still get the results.

----------------

The one issue I have with the demo is that the screen doesn't fit my TV. It's weird, but stuff is cut off on the left side of the screen (the beginning of player names, etc). Unfortunately, the options screen lets me adjust the HUD but not the actual image centering. Has anybody else had this issue?
 

Finaika

Member
I'd say you have that backwards. Ken is always shown as inferior to/losing to Ryu (some rivalry), while Andy has the baddest chick in the game and doesn't even sweat her.

I thought Ryu is the one who keeps losing to Ken (unless he went Dark Hadou)?
 

Loona

Member
I thought Ryu is the one who keeps losing to Ken (unless he went Dark Hadou)?

IIRC the issue of Ken's family slowing down his focus on training comes up in later SF games.

Andy, on the other hand, seems pretty adamant about choosing training when the choice is between that and Mai.
 
So you can unlock new music in the demo by going to the training stage and fighting one of the demo characters.

It was nice to hear Ioris music track :)
 

qcf x2

Member
I thought Ryu is the one who keeps losing to Ken (unless he went Dark Hadou)?

Ryu only "loses" to Ken when he's not concentrating or trying not to hurt him (lol), at which point Ken is usually like "man, you must not be concentrating if I didn't get my ass kicked, hopefully you'll consider me worthy enough to go all out one day."

Beta af.
 

vg260

Member
This is my first time playing KOF, and there are some unintuitive design decisions that strike me as SNK wanting to arbitrarily differentiate themselves from Capcom. A lot of the command inputs are dumb. Granted, I’m terrible at fighting games and probably don’t know what I’m talking about, but this game would be so much more enjoyable with traditional Street Fighter inputs. I do like the roster diversity and move sets, but the core gameplay is a little too technical for my liking. I guess KOF just isn’t my thing.

I've always kind of felt that way about the series since the original Fatal Fury games. I've always wanted to like KOF games, but they always felt a little weird to me.

I tried this and it feels similar to me in that regard. The graphics are not as bad as people are claiming as the outfit texture work doesn't come across as well in online videos, although they characters' skin still looks plastic-y. It's runs nice and smooth at 60, including all the backgrounds, which to me is more important than visual frills. It looks crisp, which I like, but admittedly, it's not going to blow anyone away graphically.

I don't think I'm totally on board with the different jump variation mechanics. Doing the tutorial, I could not really tell which type I was doing and when, and what kind of delay I needed. It seems overly complicated and unnecessary, but perhaps that's part of KOF. I dunno.

This is the first KOF game where enough character designs interest me, so I'll pick it up at some point if the netcode is good, maybe not til later if it's not on the PC soon. (I haven't been following that topic)
 
I'm surprised how many people are having trouble with the motions, because i was thinking they're the most lenient they've ever been. Try slowing down perhaps, you really don't need to rush them. And the cancel window (with the hold button trick) is enormous! Holding LP+HP, i've got enough time to grab a drink with my left hand while i wait for Kyo's Climax to kick in!
Haven't actually tried this!

Also, no need to get disheartened if you can't replicate some of the massive combo vids that get posted. You can do good damage with half the effort/moves.

Has the Mexico stage music got a Splatoon sounding bit in it or am I imagining things?
 

Numb

Member
I've had this question since 1991



Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.

Andy is straight dudu
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
People mad at Andy cuz he got the waifu everyone wants. SMH

I'm new to rush combo,
for example can I combo after the third hit or maxmode chain them?
Everyone is lol
I dont think you can do much besides finishing it with a super if you have a bar. It's a low damage combo for newcomers.
But i havent had much time with the demo yet.

Oh and since i posted: Iori >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Kyo
 

BadWolf

Member
Tried Sylvie and she is so fun, they put a ton of love into her animation.

She is very effective on a basic level and her basic BnB combos are very simple and easy to hit confirm into supers.

The motions for her specials, supers and climax all flow well together so it's very easy to buffer supers into specials. Makes super cancel combos really easy to do.

Though gotta say that as someone who played Ryo a lot in XIII, I do feel a little butthurt. She can combo lights into her fireball thing! I wanted to do this so bad in XIII with Ryo lol.

So yeah, this may sound odd but if you played Ryo and confirmed into super via Normal>Fireball in XIII a lot then Sylvie might be for you. She can do this off of lows and standing lights (even far standing LK) and easily hit confirm the 'fireball' into supers all day.

Its very easy when you're used to play charge characters. You always hold down just after a jump ah ah ah.

Yup!
 
First time playing KOF here (outside a bit of XIII), not much issues with the inputs, even with pad. (Only have a PS3 stick atm) They seem really lenient.

Really liking T-Zoc and Nelson. Pretty much got two of the main three characters I'm interested in the demo. :p
 

Hyun Sai

Member
I don't think I'm totally on board with the different jump variation mechanics. Doing the tutorial, I could not really tell which type I was doing and when, and what kind of delay I needed. It seems overly complicated and unnecessary, but perhaps that's part of KOF. I dunno.

This is definitely SNK trademark and one of the reason I favored them. You have much more movement freedom than in Capcom games and that makes the aerial game much more interesting.

But it used to be worse in Capcom front. Remember they didn't even have Backdash / Forward dash in the beginning. I don't think people think those are now complicated and unnecessary. KoF just had all those options from the start.
 
I can't do it..I feel like I'm letting kof xiv gaf down. I don't know what I'm doing even with the tutorial. I got to like the specials and special cancels and I just got stuck the amount of directional inputs was too much for my non fighting game mind.
 

BadWolf

Member
I can't do it..I feel like I'm letting kof xiv gaf down. I don't know what I'm doing even with the tutorial. I got to like the specials and special cancels and I just got stuck the amount of directional inputs was too much for my non fighting game mind.

Forget about that stuff man, just have fun and explore the basics. Learning this stuff will carry over to other fighting games as well.

Can you do fireballs? If not then practice that. Once you have that down you will be able to do the majority of the specials and supers in the game.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
I've had this question since 1991



Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.

Andy got cool in Fatal Fury 3. That's when I became a fan.
 
Forget about that stuff man, just have fun and explore the basics. Learning this stuff will carry over to other fighting games as well.

Can you do a fireball? If not then practice that. Once you have that down you will be able to do the majority of the specials and supers in the game.
Kyo has a fire ball?? O lord lol. I did the fire elbow thing, and the upward fire spin he does. I don't like just using the rush combos because it uses meter at the end of them
 

saher

Banned
I can't do it..I feel like I'm letting kof xiv gaf down. I don't know what I'm doing even with the tutorial. I got to like the specials and special cancels and I just got stuck the amount of directional inputs was too much for my non fighting game mind.

Ignore the tutorials like BadWolf said, you will get used to the inputs eventually so just lower the difficulty,play everyday and have fun.
 

Hyun Sai

Member
Andy got cool in Fatal Fury 3. That's when I became a fan.
That is my favorite Fatal Fury game, hands down. The innovative 3 plans, the musics (first Geese theme is incredible), stages (Hon fu, holy shit), characters (first Yamazaki appearance). That game was too much for its time.
 

BadWolf

Member
Kyo has a fire ball?? O lord lol. I did the fire elbow thing, and the upward fire spin he does. I don't like just using the rush combos because it uses meter at the end of them

Kyo doesn't (he has rekka combinations), Iori and Mai do have regular fireballs though.

So you can do the dragon punch motion (the upward fire spin of Kyo's)? You are already ahead of many beginners.

Alright I'll try again is it because I've been trying with shunei? Is he a hard one to start with

Try Sylvie, she's very beginner friendly. She has good buttons and easy specials.

If you want to do a simple and effective combo then do a close standing HP into her electric thing (you do it with a fireball motion).

Not only is it an easy two hit combo but if it hits then you can easily confirm into a super and since the motion for her super overlaps with her 'fireball' then the super is very easy to add. Do this:

Close standing HP > QCF+P > QCF+K or P

Since you already did the first QCF for the 'fireball', all you have to do is another QCF+P or K to get a super cancel.

Btw KOF has very generous special buffer. Just hold the attack button down after doing a special move or super and it will keep the motion in memory for a few frames, increasing your chances of doing the move by a lot. This is especially useful for super cancels.
 
Loving the aggressive gameplay of KoF as compared to SF.

A shame none of the characters that interested me are in the demo, but at least I know the game was worth pre-ordering.
 

Xeteh

Member
Loving the aggressive gameplay of KoF as compared to SF.

A shame none of the characters that interested me are in the demo, but at least I know the game was worth pre-ordering.

How can you say that when Sylvie is in the demo. HAVE YOU SEEN HER WALK BACKWARDS?!
 
Kyo doesn't (he has rekka combinations), Iori and Mai do have regular fireballs though.

So you can do the dragon punch motion (the upward fire spin of Kyo's)? You are already ahead of many beginners.



Try Sylvie, she's very beginner friendly. She has good buttons and easy specials.

If you want to do a simple and effective combo then do a close standing HP into her electric thing (you do it with a fireball motion).

Not only is it an easy two hit combo but if it hits then you can easily confirm into a super and since the motion for her super overlaps with her 'fireball' then the super is very easy to add. Do this:

Close standing HP > QCF+P > QCF+K or P

Since you already did the first QCF for the 'fireball', all you have to do is another QCF+P or K to get a super cancel.

Btw KOF has very generous special buffer. Just hold the attack button down after doing a special move or super and it will keep the motion in memory for a few frames, increasing your chances of doing the move by a lot. This is especially useful for super cancels.
Yea thats what it is the dragon punch. I can do kyo's special as well tho not always perfectly. I'll try Sylvie than as well thx a bunch can't wait to get home now
 
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