MulderYuffie
Member
wow why that big? jesus
Got all the cards in COM except for enemy cards and it looks like it's going to be an extremely boring grind. Any advice on getting them? I already have all the 358/2 cards
Teeming, Looming and Almighty Darkness map cards have 2.5x multipliers for getting enemy cards after encounters.Got all the cards in COM except for enemy cards and it looks like it's going to be an extremely boring grind. Any advice on getting them? I already have all the 358/2 cards
Very cool, tho I suppose the Days thingy could have been a patch since first time players prolly won't be on the lookout for it and it's relatively small download.The "patches" are actually DLC. Good that the 10.5 GB one isn't mandatory
US links
https://store.playstation.com/#!/en...cene/cid=UP0082-CUSA05933_00-KINGDOMHEARTADD1
https://store.playstation.com/#!/en...emix/cid=UP0082-CUSA05933_00-KINGDOMHEART1525
Teeming, Looming and Almighty Darkness map cards have 2.5x multipliers for getting enemy cards after encounters.
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Question: have the port issues been fixed?
Save crashing is gone!
Someone check if 1000 heartless was fixedJust tested a little early game KH2 and seems like they fixed some enemy animations that were 30fps before like Shadow movement.
His RC would intermittently drop out, making it an unreliable method of escaping that move. You were basically forced to rely on Session or have really, really good reflexes with Reflect (and quite a bit of luck)What was the Xemnas glitch anyway? Related to his RC?
It was also a thing on the PS3 version too so it's suprising they actually fixed it.His RC would intermittently drop out, making it an unreliable method of escaping that move. You were basically forced to rely on Session or have really, really good reflexes with Reflect (and quite a bit of luck)
I'll be damned. They actually fixed it.
Wow
Never expected a patch to begin with, so I'm quite surprised that they addressed most of the issues.
Can someone confirm if LW punch had been fixed ?
So the Days cutscene only covers the final form, but it's better than nothing.
https://clips.twitch.tv/VibrantHilariousAdminMau5
Marluxia is busted. He won't teleport to the middle when he does the pool attack now. I doubt they'll patch the game again. Overall a huge net positive though with the patch I just don't know how they mess up something that wasn't broken in the first place.
He's still gonna be easier than every other Data battle. That's probably his least dangerous attack for Lv. 1 Critical players (let alone anyone else) and there's still plenty of 'tell' to it. I don't really have a problem with this.
He's still gonna be easier than every other Data battle. That's probably his least dangerous attack for Lv. 1 Critical players (let alone anyone else) and there's still plenty of 'tell' to it. I don't really have a problem with this.
KH2 Changes:
-SAVE CRASHING FIXED (allegedly)
-FINAL XEMNAS RC ACTUALLY WORKS AS INTENDED FOR REAL NOW
-Anything that draws in enemies pulls them in way slower now (i.e CL whistle, magnet, magnet burst, dance call, ultima part of trinity, etc (wild dance is fine tho :thinking)
-GR2 RC fixed (abnormally fast now? :thinking
-Animations such as quick run are fixed to work properly in 60fps
-More animations are 60 fps (e.g Shadows, 1k heartless, Luxord cards, explosion)
-Stomp Bomb RC in Timeless River fixed
-Twilight Thorn RC fixed (kinda ties into final Xemnas RX)
-Roxas gets launched higher to match PS2
-Punch in Terra fight fixed
-Experiment crash fixed
-Boxes from Sorcerer nobody jiggle around before attack
-Marluxia doesn't spawn in the centre for the 3 pools, ruins Firaga loop (position after teleport is reflected from the position from which he teleports. He moves twice as far, overshooting the centre of the field)
KH1 Changes:
-Camera is slower
-Octaslash fixed
-Wonderland dodge roll works
BBS Changes:
-Crash against Vanitas+Xehanort as Terra fixed
Not Changed:
-Audio issues
-Still no soft reset
-Duck Flare still OP
-Peter Pan stunlock still exists
-Zetris jump still broken
-CoR OoB glitch still works
-Slide dash can still whiff
-BBS tornadoes for Aqua
-Vexen ice needle still broken in Re:CoM
This is what happens when you tie game logic to the fps and then change that fps drastically. Dont know what happened to lingering will, but it appears that marluxias teleports arent random.Yeah it's really only a huge problem if you wanted to firaga skip that attack it seems but it's just dumb that they keep having issues with these games. Apparently lingering will has some teleport bug too but I haven't seen it yet.
https://pastebin.com/rY2C3CAT
Bizkit made a list of the fixes and bugs introduced with the new patch.
Yep.The boss design of this game seems so much worse then KH2. KH2 had difficult bosses, but the designs were smart and the mechanics never felt like bullshit, and overcoming them was rewarding. BBS on the other hand feels difficult just for the sake of it. Bosses just break out of your combos whenever they feel like it, and you can't really stagger them at all.