If true, idiots.
Or PS3 technical limitations. DeSo would look completely different if he made it on PS5."They actually say that the original Demon's Souls design contradicts the backstory of the world"
Imagine thinking you know more about world of a souls game than Miyazaki.
So what you're saying is purists would hate Miyazaki's work as well if he did that while not publicly stating he's the one actually doing it. Predictable.Or PS3 technical limitations. DeSo would look completely different if he made it on PS5.
So what you're saying is purists would hate Miyazaki's work as well if he did that while not publicly stating he's the one actually doing it. Predictable.
Purists are embarassing. Demon's Souls Remake looks incredible and while there are sections of the game I prefer in the OG,most of the game is way more impressive and better looking even artistically than the og. And I played Demon's Souls before it even was ported to the west.
I agree that them saying that is dumb as hell and baffling but it shouldn't suddenly take away from the acomplishments of the remake,seeing some posts in here,some person that has never played this before would literally think it's some garbage game.There's a technological leap that makes up for the lack of artistic vision, but the soundtrack is heavily downgraded due to that mindset. The wording is unfortunate, anyway. The suggestion that they understand Demons Souls better than Miyazaki is mental.
For the sountrack of Demon's Souls remake they used the same orchestra as Bloodborne that Miyazaki considers his magnum opus/favourite game along with the first Dark Souls. There is no suggestion that they understand Demon's souls better than Miyazaki but Demon's souls OST (before souls games had any kind of budget) might not necessarily be what Miyazaki favours either. Especially as he liked Bloodborne and that had the same score producer and orchestra as Demon's Souls remake.There's a technological leap that makes up for the lack of artistic vision, but the soundtrack is heavily downgraded due to that mindset. The wording is unfortunate, anyway. The suggestion that they understand Demons Souls better than Miyazaki is mental.
Absolute morons. Demon's Souls rough and lower detailed setting is what gives the imagination a drive to fill in the blanks. DS3 and DeS are completely different in mood and atmosphere.
Doesn't surprise me, these guys also royally missed the point of SoTC so it was given. Will just give even more fuel to DeS purists who hated the remake.
Nah it is completely devoid of the chilling atmosphere of the original. Bland ass Unreal remake of little value. Several key moments, including the mental degradation of Wander are lost.SoTC remake slaps what lol. That game is a masterpiece of a remake done by them.
If this is true, then Bluepoint really needs to stay away from any other From Software game forever. Saying that the visual design of OG Demon's Souls contradicts the story is the most retarded thing I have heard in quite a while.
Imagine thinking you know more about the world of a souls game than Miyazaki.
Or PS3 technical limitations. DeSo would look completely different if he made it on PS5.
SoTC remake slaps what lol. That game is a masterpiece of a remake done by them.
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I guess not enough blinding bloom and piss filters in the Remake to keep the "atmosphere" of the textureless world of the PS2 era intact for the purists.SoTC remake slaps what lol. That game is a masterpiece of a remake done by them.
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They ruined Demons Souls, RUINED...
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I prefer they keep the From Software Enchanted Arms Boss
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Pls, pick copium guys....
I'm failing at the internet today because I can't tell if you're being sarcastic or not
He's trying to be clever by comparing two still images and ignoring the actual point, which is obviously a blatantly stupid thing to try, but so is the Remake and there's enough people defending that too.
That's actually a fairly poignant way of putting it.Basically Bluepoint "remakes" is what you get when you apply Digital Foundry mentality to works of art. The studio is better off remaking games like Uncharted and Gears of War.
Look at Kotaku talking about ps2 bloom like it was some artistic masterpiece.You'll never be able to reason with people who think that they're absolutely right without any thought to context.
So many remakes suffer because people feel like everything should be 1:1 but they don't consider some design choices are based specifically around technical limitations or resource limitations and weren't the creators intent.
What exactly is your argument there?
It plays much better, which is what matters most.And that explains why the Remake is inferior in every way to the original beyond the technology.
He's being sarcastic. Vanguard in original DS was just from software recycling a boss design from Enchanted Arms, a previous From software game.I'm failing at the internet today because I can't tell if you're being sarcastic or not
For starters that the Vanguard Demon isn't that big of an issue, so citing that is already in bad faith (or highly retarded) to begin with.
There are absolutely people that will say this Vanguard Demon was better in the original, but the vast majority of people particularly unbiased people would say otherwise.
but most people think the game is a masterpiece of a remake. Reviewed well by reviewers and users a like.
It's ultimately a trade off. Yes 60fps and less loading times are nice, for the people who can't emulate, sure.it does make improvements.
You really think DeS would look the way it does if From made it for ps4 or ps5?"They actually say that the original Demon's Souls design contradicts the backstory of the world"
Imagine thinking you know more about the world of a souls game than Miyazaki.
Uhhh pretty sure he's saying From said this. The Japanese wanted Bluepoint to change more stuff but Bluepoint didn't want to change more than they had to.If this is true, then Bluepoint really needs to stay away from any other From Software game forever. Saying that the visual design of OG Demon's Souls contradicts the story is the most retarded thing I have heard in quite a while.
If that's true, then that is even weirder. Because OG Demon's Souls has a surreal look to it exactly because of its "barrenness", imho. And it fits the whole premise perfectly. Of a kingdom fallen into darkness. It's kinda like a fantasy post-apocalyptic setting, since it's set after they've fucked themselves with the abuse of magic and the subsequent "dark fog" that appeared and made everything gloomy and removed some of the "realness" of everything it engulfed. To me, it always seemed intentional and fitting. The remake's added detail and added geometry to Boletaria (like additional scaffolding etc.) makes the place feel more "real" and contradicts what the game is going for, imho. Now, if you tell me that the remake is the "intended" version, then I don't know what to say. I just keep playing the OG.Uhhh pretty sure he's saying From said this. The Japanese wanted Bluepoint to change more stuff but Bluepoint didn't want to change more than they had to.
You're going to get a Blasto remake, AND you're going to like it. 20M sold.Another remake. Awesome. This is remaster/remake generation, especially for Sony.
Another remake. Awesome. This is remaster/remake generation, especially for Sony.
LTTP?Another remake. Awesome. This is remaster/remake generation, especially for Sony.
Those effects did more than just "hide the limitations of the hardware" though but you're going to keep being a disingenous ass the whole thread no matter. Fact is that SOTC remake in particular fails to remake the original's uniquely desolate and depressing atmosphere. Bluepoint basically took the easiest, laziest route possible by adding modern textures and lighting to scenes hand crafted to convey a mood not of realism but of certain bitterness. This isn't talentful. It's not a proper translation of the original work. The fact that they "fixed" Wander's movement is another sure sign how hard they missed the point of the original. SOTC remake is depressing in that it also reflects how much we've lost in the confusing age of modern rendering methods and high detailed textures. Maybe SOTC simply could not be made today, who knows. But playing The Last Guardian and I spotted the same excellence by the team on PS4 hardware as they did on PS2. So it's not neccessarily a fault of technology. It's lack of artistic understanding and talent.I guess not enough blinding bloom and piss filters in the Remake to keep the "atmosphere" of the textureless world of the PS2 era intact for the purists.
Some of the takes in this thread are incredible lmao
I understand finding some artistic decisions better than the others but plain dismissing a remake as good as SOTC or Demon's Souls because it doesn't have same bloom or colour filters as 2 or 3 generations ago when those exact things were used to hide the limitations of the hardware back then just to keep the same exact atmosphere is insane to me.
People will find anything to complain about...