League of Legends has over 100 million monthly active players, ~8x larger than Dota 2

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The latest figure for monthly active League of Legends players worldwide is in, and it’s a big one. Riot Games estimates over 100 million players actively play each month, as co-founders Marc “Tryndamere” Merrill and Brandon “Ryze” Beck told Polygon’s Phil Kollar in an exclusive interview this week.

The most recent figure available, from a few years ago, was an estimated 67 million monthly players. For comparison, competitor Valve announced in June that Dota 2 has over 13 million monthly unique players.

Source: http://www.riftherald.com/2016/9/13/12865314/monthly-lol-players-2016-active-worldwide

Kollar's Interview with Riot co-founders: http://www.polygon.com/2016/9/13/12...future-of-league-of-legends-studio-riot-games
 
100 million versus 13 and they still have a pitiful 1 million prize for the winner of worlds.

Lame. What was The International's last time? Like close to 7 total?
 
That's pretty unreal. I have never even bothered to look into it. Those games just do not interest me at all so I'm somewhat baffled by how they, and specifically LoL, can be so massively popular. With many dozen, probably many hundreds, of Streamers dedicated to them and so many active players worldwide.
 
That's pretty unreal. I have never even bothered to look into it. Those games just do not interest me at all so I'm somewhat baffled by how they, and specifically LoL, can be so massively popular. With many dozen, probably many hundreds, of Streamers dedicated to them and so many active players worldwide.

Join us my friend. I was in your shoes, until i tried out and I am pretty hooked. So much fun this game is.

Game of Generation!
 
There should be a documentary or something on how this happened. Out pacing literally every other game by *miles* and yet if I didn't know about things like Gaf/twitch etc I'd never have heard of it in my daily life.

Like, insane numbers and yet all kinda in the background.
 
Growth has slowed quite a bit considering the last cited numbers were 67 million in January 2014.

I'd also like to see regional splits. I'm sure China makes up the vast majority of the playerbase.

Doesn't Valve get the players to pay the prize money? Does Riot have the same setup?

Where do you think Riot gets their money?
 
There should be a documentary or something on how this happened. Out pacing literally every other game by *miles* and yet if I didn't know about things like Gaf/twitch etc I'd never have heard of it in my daily life.

Like, insane numbers and yet all kinda in the background.

You should really Kollar's piece on Polygon. Really good story on the beginnings of Riot.
 
That's amazing. I just wish they'd use some of that money to diversify their games portfolio a little!

They are.

They tried to make a card game but it either failed or got put on the back burner.

They bought Radiant Entertainment (Rising Thunder studio w/ Seth Killian) and are already working on a new project. A League of Legends fighting game could be really cool.
 
So is this the most popular video game of all time? That seems kind of hard to beat, even for free to play mobile games

It is not. It is behind Tetris for sure (500+ million players), but is ahead of Minecraft.

Minecraft has sold 100 million copies, but League has 100 million people playing a month, which doesn't include those that have quit. That 100 million Minecraft figure is total, period.

Wii Sports had ~83 million sales.

Of course, mobile games are another beast. More people play Clash Royale, Clash of Clans, Pokemon Go, etc than League of Legends. I mean, 100 million people play Supercell's games every day.
 
I like to think that there are more active moba players than active home console users. But the coverage of the genre is subpar as it doesnt fit in the endless cycle of hyping new releases.
In the end I am glad that gameplay and players interactions are still such a success.
 
It is not. It is behind Tetris for sure (500+ million players), but is ahead of Minecraft.

Minecraft has sold 100 million copies, but League has 100 million people playing a month, which doesn't include those that have quit. That 100 million Minecraft figure is total, period.

Wii Sports had ~83 million sales.

Of course, mobile games are another beast. More people play Clash Royale, Clash of Clans, Pokemon Go, etc than League of Legends. I mean, 100 million people play Supercell's games every day.

That tetris number is total copies of tetris sold since the beginning on literally a fuckzillion platforms. It's kinda horse shit. Would be like saying "Mario sold 1 billion copies" and adding up the sales of every game with Mario in it.

Tetris sure as hell has never had 100 million active players in a month, I'm sure.

There is a legitimate argument for LoL being the biggest game of all time. It's crazy.
 
That tetris number is total copies of tetris sold since the beginning on literally a fuckzillion platforms. It's kinda horse shit. Would be like saying "Mario sold 1 billion copies" and adding up the sales of every game with Mario in it.

Tetris sure as hell has never had 100 million active players in a month, I'm sure.

There is a legitimate argument for LoL being the biggest game of all time. It's crazy.

It just depends on your criteria, but you have a point. You can argue either way. I don't think anyone would confuse Super Mario 64 for Super Mario Bros on the NES, but I think a lot of people would think that the Gameboy Tetris and the iOS Tetris are the 'same game'.

But again, it's just how you see it.
 
That is an astonishing number. Though not entirely surprising. I still play a couple games a day nearly everyday 5 years since the first time I played it. Game is great and continues to get better.
 
One thing that I was thinking this week comparing LOL to DOTA2 concerning how to reach players its how Riot seems to be on point in launching and having the ingame content and voice acting simultaneously in various languages. In my opinión they put Blizzard quality work in this context and its one of the things that give it this reach.

It kind of sad that Valve cant do this with Dota2 with how much money it generates.
 
Not trying to hate- but I wonder if those numbers include people like me that open up the game, see nothing but a slew of new skins (no new meaningful gameplay features), and proceeds to log right back out.

If the world was fair Dota 2 would be the leading MOBA since it has sooooo many more features. But a lot of us went with LoL because its a little bit simplier

But grats to Riot though I do enjoy watching LCS sometimes
 
Not trying to hate- but I wonder if those numbers include people like me that open up the game, see nothing but a slew of new skins (no new meaningful gameplay features), and proceeds to log right back out.

If the world was fair Dota 2 would be the leading MOBA since it has sooooo many more features. But a lot of us went with LoL because its a little bit simplier

But grats to Riot though I do enjoy watching LCS sometimes

That depends do you and 99 million other people launch it every month? This sort of reasoning never really makes sense. I'm a Dota guy and not all that big into LoL but the game is huge no matter how many people are logging in and then closing the game, it's insane to think otherwise.
 
One thing that I was thinking this week comparing LOL to DOTA2 concerning how to reach players its how Riot seems to be on point in launching and having the ingame and out of the game content releasing simultaneously in various languages. In my opinión they put Blizzard quality work in this context and its one of the things that give it this reach.

It kind of sad that Valve cant do this with Dota2 with how much money it generates.
What are you talking about? Dota 2's content does launch simultaneously in all supported languages.
 
What are you talking about? Dota 2's content does launch simultaneously in all supported languages.

LoL has full voices for all supported languages and dedicated community teams for each of them (also, country teams in many cases).

I don't think it's that big of a problem for Dota, but it doesn't really compare (and that's without taking into account the amount of content Riot pumps into the game every couple of weeks).
 
Not trying to hate- but I wonder if those numbers include people like me that open up the game, see nothing but a slew of new skins (no new meaningful gameplay features), and proceeds to log right back out.

If the world was fair Dota 2 would be the leading MOBA since it has sooooo many more features. But a lot of us went with LoL because its a little bit simplier

But grats to Riot though I do enjoy watching LCS sometimes
Active players = players that actually play
 
What are you talking about? Dota 2's content does launch simultaneously in all supported languages.

I was thinking mainly comics and voicework, but I was just checking and Im wrong about comics, dont know why I had a brainfart, editing my post right now. My point still stands for voiceacting. Living in a non english country you can see how the people that play it cares about that aspect.
 
nutty numbers

i hope this finally puts the rest the idea that league is dying or has plateaud or whatever

That's amazing. I just wish they'd use some of that money to diversify their games portfolio a little!
me too

i want more league universe games at least

100 million versus 13 and they still have a pitiful 1 million prize for the winner of worlds.

Lame. What was The International's last time? Like close to 7 total?
lol didn't take long

hey wait i know you

Not trying to hate- but I wonder if those numbers include people like me that open up the game, see nothing but a slew of new skins (no new meaningful gameplay features), and proceeds to log right back out.

If the world was fair Dota 2 would be the leading MOBA since it has sooooo many more features. But a lot of us went with LoL because its a little bit simplier

But grats to Riot though I do enjoy watching LCS sometimes
idk what that has to do with fair, neither valve or riot are losing money here
 
That depends do you and 99 million other people launch it every month? This sort of reasoning never really makes sense. I'm a Dota guy and not all that big into LoL but the game is huge no matter how many people are logging in and then closing the game, it's insane to think otherwise.

Yeah some people just launch the game for news, patch notes, and to talk to their friends. Not sure why this concept is difficult to comprehend but guess you never ran LoL client. The game client and 'adobe air' client are two separate programs

Do they count 'adobe air' clients or do they count 'game client' users?
 
This is a game that makes every other single game revenue look puny. I imagine every publisher in the world is green with envy. I think last year it single handedly generated nearly $2 billion?
 
I wonder how many people play HotS? I know it's nothing in comparison, but I'd be interested to see how this, DotA2 and HotS compare.
 
LoL has full voices for all supported languages and dedicated community teams for each of them (also, country teams in many cases).

I don't think it's that big of a problem for Dota, but it doesn't really compare (and that's without taking into account the amount of content Riot pumps into the game every couple of weeks).
But it absolutely does compare. There are full voices for most languages (I don't know for sure if there is Spanish though). Not only that, Dota had things like canned messages that are automatically translated to your language, as well as being able to point out things like items, skills, cooldowns, the current game time, and more.

Dota has more quality content rather than being a hero factory that pumps heroes out on a schedule, but that is another debate for another day.
 
Yeah some people just launch the game for news, patch notes, and to talk to their friends. Not sure why this concept is difficult to comprehend but guess you never ran LoL client. The game client and 'adobe air' client are two separate programs

Do they count 'adobe air' clients or do they count 'game client' users?
They just count how many people played a match in the month.
Always fun to see who only knows League from 2014 and who knows what it is today.
2014?

Try 2012
 
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