League of Legends has over 100 million monthly active players, ~8x larger than Dota 2

Also not sure what the preemptive sentry comment is about of course this happens those are like common plays like again nothing fancy about it. You spend 100 gold on either securing an objective that gives you more than that back or to secure a farm lead for your cores that is multiples of hundred golds. Like that's not insanely complex like playing the mapgame the right way depending on enemy lineup(when can you be in enemy jungle when do you have to hide/show yourself, etc).

The problem with that is SF doesn't only gank you only when you take objectives.

Beside I was only stating the closest example I could get to compare rengar with which is invi with high burst. Rengar is a jungler as well so it's pretty hard so predict when he'll come or not like SF which is a traditional laner due to his passive damage stacking.

What I feel personally is the closest to anti-fun or no counter play is when faceless void timewalks beside you uses chrono and kills you before the chrono ends. Like not in a 5v5 sense just a 1v1 where there's nothing you could do except accept the death. You died because you were there. Of course there are circumstances where a ranged carry team mate could kill faceless outside the chrono but that's besides the point where he can kill you with no effort.

Lots of noobs not being able to play real moba AKA dota 2.. I guess not everyone can play with skill.

LMAO okay.
 
Incredible numbers

It really speaks to the quality of the game to sustain numbers like that month to month and grow year on year
 
I don't get this SF antifun thing at the end of the day decent players who understand the game will react to it.

The people who aren't skilled enough to react to it won't suffer from it for long because presumably the person spamming it will move up in elo and play against decent players.
 
I don't get this SF antifun thing at the end of the day decent players who understand the game will react to it.

The people who aren't skilled enough to react to it won't suffer from it for long because presumably the person spamming it will move up in elo and play against decent players.

That's exactly the point. I compared it to Rengar a champion from League and he has the exact same situation where high elo or mmr players know how to deal with him. The problem is the lower mmr or elo players.

That's the difference between League balance and Dota balance like I said earlier. Dota balances the heroes based on the data from high mmr players while League balances for competitive and casuals as well. Riot tries to strike a balance between the two. It's not like there are no problems because there are cases where there are still not balanced enough like Azir who has 40% win rate in mid to low elo/mmr while in competitive he is one of the strongest champions to play. The thing is the community can see that Riot at the very least listens to the community and sometimes even implements things that the community suggests via forums threads and polls made by the community. I think that comes a long way in player loyalty and overall a good thing for the casuals who are the majority in the game.
 
But you don't need to balance SF shadow blade for low MMR players becuase they will rarely see it.

I think Ursa was tweaked in Dota because he was stomping low level games. Someone who follows dota more closely might chime in on the details of it.
 
Except it's not shrinking and is actually growing. How long is your "it won't be long"?. If WoW is to be set as an example, although it will shrink, it is still fucking big. Bigger than any competitor even now.
As I said, it will START to shrink.
Gauss' median curve, not so hard to figure it out, the new player's rate already started to slow down.

Everything has it's peak, LoL is no different.
 
The problem with that is SF doesn't only gank you only when you take objectives.

I'm confused? What I was saying wasn't anything like that and if that's the take away it's the wrong one.

The most important thing that should have been the take away is that an SF that goes Shadowblade has a predictable playstyle and way he will approach the game and since there are tools to scout especially in low mmr where people rarely conceal their item choices(and if people do that you can still just play around the general item timing themselves-) and there are tools to counter the item there is counterplay. Even if he mindgames you for the first kill it's not the biggest setback really given the item is 2800 gold and it's something that people want to replace later anyway.

It's on the player depending on the game to decide how to use those.
I was never saying always drop a preemptive sentry when x happens at y time.
It's more about the concept of what an Sblade does and how through knowing its limitations and strength you can adjust your play to counter it easily just through strategic thinking no mechanical practice required.

Also your void example is bad too. Srsly countering void is a matter of playing the map and keeping track of his CD and level + having the right items like raindrops also helps just making him useless without team in a 1on1 he won't have the dmg to kill you in most cases then(unless he is snowballing absurdly and has 2 items over you or gets rnjesus bashes).

Pro players even manage in progames to preemptively dodge a chrono just a fraction of a second before it happens against players of the same caliber because there is counterplay from them reading off the map.

If you really want an example of how there is no counterplay it's Huskar in pub. You have the wrong team composition you're just fucked unless the Huskar is awful.
 

Eh, it's pretty easy to kill someone 1v1 as void very early. Just buy an MoM and a single damage item like Chrysalis. No need to be fed or at late game. Just farm normally. Again the deal here is not high mmr players but low elo.

I had no probems with Huskar in comparison. I dunno it might be because I haven't played in a long time but maybe a lot has changed since then.
 
Lots of noobs not being able to play real moba AKA dota 2.. I guess not everyone can play with skill.

The top players in League haven't mastered the game, there's still a lot of room for mechanical and strategic growth. Why does it matter which has the ultimately higher ceiling if it's insanely high for both and neither has been mastered? I don't think we'll see League or Dota mastered in their time as esports.
 
The top players in League haven't mastered the game, there's still a lot of room for mechanical and strategic growth. Why does it matter which has the ultimately higher ceiling if it's insanely high for both and neither has been mastered? I don't think we'll see League or Dota mastered in their time as esports.

Looking back to like Season 2 in League and seeing what was thrown around as "new high-level strategy" is hilarious. Back then, it was revolutionary to make sure you didn't trade in lane into a cannon wave. Now, literally everyone in the game knows that. You couldn't teach complicated strats like lane swapping to anyone, even pros, back then.

Who knows what League will look like in 5 years. We'll all be laughing at people that can't Shurima shuffle with their eyes closed by then.
 
Eh, it's pretty easy to kill someone 1v1 as void very early. Just buy an MoM and a single damage item like Chrysalis. No need to be fed or at late game. Just farm normally. Again the deal here is not high mmr players but low elo.

I had no probems with Huskar in comparison. I dunno it might be because I haven't played in a long time but maybe a lot has changed since then.

That's not early that's midgame lol, when I say early I it's about the first 10 to at most 15 minutes when a void has mom and chrys there he is damn fed not to mention that that build is pure garbage nowadays.. And yes tooooooons has changed ;) so maybe lets not make statements about things we don't know about.
 
Lots of noobs not being able to play real moba AKA dota 2.. I guess not everyone can play with skill.

Ayy. Go back to your skillful game with 80% point & click abilities and great features like character turning, also known as the feel of insufferable input lag.

Dota fanboys desperately trying to perpetuate the absurd myth of Dota 2 being "harder" than Lol because it has more items and passives, ignoring the fact that Lol is mechanically harder to play because most abilities are skillshots, and not autotargeted garbage.

Micro management of ADCs alone in a decent level of play demands a bigger amount of skill than "lol but invoker / meepo". Kiting is a built-in feature for every ranged character in Lol, it's basically non-existant in Dota because they thought for some reason that keeping the character turn animation from a RTS game was a good idea.

When number facts can't be denied, absurd claims of alledged superiority in abstruse notions like "skill" come up as laughable attempts to legitimize their favorite, less succesful game. As if being "harder" -which is not true- would systematically make it a better game than Lol.

Stay fun.
 
That's not early that's midgame lol, when I say early I it's about the first 10 to at most 15 minutes when a void has mom and chrys there he is damn fed not to mention that that build is pure garbage nowadays.. And yes tooooooons has changed ;) so maybe lets not make statements about things we don't know about.

Yeah I guess.

You do agree that are counter play or anti fun is present in both games although it may not be that noticeable anymore or are minimized but there are instances where it was pretty frustrating to play. Cause that's the main point I was talking about. The poster I replied to said there was no such thing in Dota when I can simply point him to the early days of dota let him see when buying basher's was available for Barathrum/ Spirit Breaker and Faceless Void back then. holy shit the perma stun was fucking annoying.
 
That's exactly the case.

It's not. Most people will agree the game has improved (and keeps improving) a lot.

The game will peak sometime in the future because it's old already and people will eventually move on, but Riot's decisions are what have kept the game interesting, even if there have been some missteps along the way.

It doesn't compare to SC2 where casual players couldn't enjoy the game because of its wrong focus while top players didn't enjoy it either.
 
LoL the biggest player pool and Dota 2 the biggest prize pool and it gets bigger every single year, i played both and Dota 2 to me feels more refined,plays better, requires more time and skill to learn for every hero no matter how casual you are.

Played over 400+ hours for some not so much since i know a lot here are maybe over 3000+ hours of dota 2 but every update, every hero it changes the game so people need to relearn every time. I just like the overall quality and feel to dota 2 also i can play all hero's without dropping any money for it.
 
Dota 2 the biggest prize pool and LoL the biggest player pool and it gets bigger every single year, i played both and LoL to me feels more refined,plays better, requires more time and skill to learn for every hero no matter how casual you are.

Played over 400+ hours for some not so much since i know a lot here are maybe over 3000+ hours of lol but every update, every hero it changes the game so people need to relearn every time. I just like the overall quality and feel to lol also i can play all hero's without dropping any money for it.

:dotafans:
 
Ayy. Go back to your skillful game with 80% point & click abilities and great features like character turning, also known as the feel of insufferable input lag.

Dota fanboys desperately trying to perpetuate the absurd myth of Dota 2 being "harder" than Lol because it has more items and passives, ignoring the fact that Lol is mechanically harder to play because most abilities are skillshots, and not autotargeted garbage.

Micro management of ADCs alone in a decent level of play demands a bigger amount of skill than "lol but invoker / meepo". Kiting is a built-in feature for every ranged character in Lol, it's basically non-existant in Dota because they thought for some reason that keeping the character turn animation from a RTS game was a good idea.

When number facts can't be denied, absurd claims of alledged superiority in abstruse notions like "skill" come up as laughable attempts to legitimize their favorite, less succesful game. As if being "harder" -which is not true- would systematically make it a better game than Lol.

Stay fun.
I've played both for over 1000 hours and think Dota is harder overall. Skill shots are tough and all but dota difficulty is in learning how everything interacts with everything else. To say that it's easier because all the abilities are "auto-targeted garbage" is weird. They are both difficult games and both fun games. Can't that be all there is to it?
 
It's not. Most people will agree the game has improved (and keeps improving) a lot.

The game will peak sometime in the future because it's old already and people will eventually move on, but Riot's decisions are what have kept the game interesting, even if there have been some missteps along the way.

It doesn't compare to SC2 where casual players couldn't enjoy the game because of its wrong focus while top players didn't enjoy it either.

Design flaws !== Game's complexity. It might be a huge part of it, but since LoL is pretty much streamlined to also please casual players it is obvious that's not the case for the game, at all.
That's where it diverts from SC2's failure, unfortunately it still holds lots of similarities.

Not that Riot's fuck ups are completely unknown by the community, they're quite well known actually, their inability to balance the game outside from introducing imbalanced new heroes, weird rules or establishing a new meta by themselves are quite remarkable. Revamps are the latest approach to fix the problem but they fail to understand that it might be doing more harm than good (as always), but oh well, I'm just an outsider giving my 2 cents.

I mean, I could go on and on: Client with multiple missing features, pay to unlock features, fixed lanes (HAHAHA), fixed item builds, lack of decent competitive structure, horrible pick and ban phase in competitive games, etc, etc... It's not that hard to find complaints if you use google correctly.

I understand that many of you like the game, but it is not enough.
 
Design flaws !== Game's complexity. It might be a huge part of it, but since LoL is pretty much streamlined to also please casual players it is obvious that's not the case for the game, at all.
That's where it diverts from SC2's failure, unfortunately it still holds lots of similarities.

But you haven't stated what those design flaws are. The game is streamlined a bit (I'm sure they'd streamline it even more if they were to release the game nowadays) to please a wider array of people, and it's very successful at that while still being incredibly complex.

It bears no similarity to SC2. Casual players didn't enjoy the game and pro players didn't either. Blizzard didn't fix those issues and the game stagnated because of that.

Now compare that to LoL. Casual players obviously enjoy the game and, while there have been times where competitive play has had issues (e.g. 4v0), the game is still very enjoyable at a top level and has been improving over the years as the game evolved and pros figured things out (people often forget that Dota 2 had many years of a head start in that regard).

Not that Riot's fuck ups are completely unknown by the community, they're quite well known actually, their inability to balance the game outside from introducing imbalanced new heroes, weird rules or establishing a new meta by themselves are quite remarkable.

Do you really know anything about LoL or are you just repeating bulletpoints from years ago?

- It's been years since they had troubles with "imbalanced new heroes"
- Weird rules? Like what?
- Establishing a new meta by themselves. Examples?

Revamps are the latest approach to fix the problem but they fail to understand that it might be doing more harm than good (as always), but oh well, I'm just an outsider giving my 2 cents.

Reworks have been extremely successful in bringing new life to old champions whose kits had become obsolete. They aren't doing any harm, what are you on about? You are an outsider giving your 2 cents on something you are very much clueless about.

I mean, I could go on and on: Client with multiple missing features, pay to unlock features, fixed lanes (HAHAHA), fixed item builds, lack of decent competitive structure, horrible pick and ban phase in competitive games, etc, etc... It's not that hard to find complaints if you use google correctly.

I understand that many of you like the game, but it is not enough.

Those missing client features don't affect most of the playerbase. I'm the first one that wants sandbox and I hope it's coming soon, but it's not an issue for the game's health.

The rest reads like the usual list of complaints from someone who doesn't play and doesn't understand the game.

Apparently it's enough to bear constant growth over seven years and still maintain a player base that's an order of magnitude bigger than its competition. But, hey, Tunin says it's not enough because he googled "lol issues" and got a few hits.
 
Number of hours played or amount of time spent shouldn't be the reason why one is superior over the other. Being hard also doesn't mean it's better cause clearly the supposedly easier one beats the harder one in sales.

But that doesn't excuse LoL from problems that it currently has and features that dota has leagues(hehe xd) above LoL.

I'm really not sure why all League threads at gaming side always devolve into lol vs dota. The thread title is the problem from this thread in particular. It just screams fight me. Op is to blame at this part. I don't think one needs to include dota there and it's pure bragging.

Can't we just learn to love the games we play? We're passionate enough to fight for our own preferred games and that proves that both are good games and are worth fighting for. The thread turned into a shitfest the moment dota was mentioned and I'm not saying I'm innocent cause I'm heavily biased as well. Just kinda wondering why a thread that was supposed to be celebratory turned into this.
 
LoL is my most played game ever. I don't understand how it never gets boring to me. The core gameplay is perfection on the level of Super Mario and Tetris (except when you get creep blocked, fuck that).
 
Reworks are generally great though. Champs that get reworked are usually ones that have kits that fit more into DotA.

Just compare old Sion vs new Sion. Old Sion screams DotA design with a RNG flat damage reduction, point and click stun, steroid that also causes harm and and Uber steroid (100% LS). Some abilities are obviously directly taken from DotA heroes (Skeleton/Wraith King, Broodmother).

New Sion got an AoE knock back / stun. It's more powerful if executed correctly, but the ability is now fun for both the user and the target. User needs more skill to pull it off and the reward is greater. Target can play around it. His E toggle passive steroid got replaced by a skill shot slow and shred, which is way more interesting. Passives are generally tied to active aspects nowadays because they're more interactive.

Those pretty much the design mantra for modern champs of LoL.

I never get why people bicker between the two game designs. One design doesn't fit the the other. Riven is good but not top tier, but she'd be utterly broken in DotA. Same can be said for many DotA champs if you put them in LoL.
 
I'm really not sure why all League threads at gaming side always devolve into lol vs dota. The thread title is the problem from this thread in particular. It just screams fight me. Op is to blame at this part. I don't think one needs to include dota there and it's pure bragging.

I think the thread title was changed. I vaguely remember it not mentioning DOTA 2.
 
Join us my friend. I was in your shoes, until i tried out and I am pretty hooked. So much fun this game is.

Game of Generation!

Believe it or not, one of the reasons I skipped SFV (SF fan/player for the last 24 years) except it's own problems that I can't swallow, is League of Legends.
My sf buddies started it in Season 1-2 & I used to diss at them & the game,it looked stupid watching it,till I gave it a try last year..Been playing every night.
Once you get your friends to play premade with you, u'll have fun & even the salt is smth we enjoy lmao, but solo, just forget about it,the amount of toxicity is unbearable.
Gl Hf.
Edit: sorry wrong quote lol, still getting used the forum :)
 
LoL is my most played game ever. I don't understand how it never gets boring to me. The core gameplay is perfection on the level of Super Mario and Tetris (except when you get creep blocked, fuck that).
Totally agree. Not that they invented this style of game but what riot did with it is really impressive.
 
Lots of noobs not being able to play real moba AKA dota 2.. I guess not everyone can play with skill.
mods i don't wanna tell u how to do ur jobs but this is the kind of people you should be banning for sabotaging actual friendly discourse and discussion with their fanboy shitposting

pls mods, moderate this forum

There hasn't been a single DotA player who was successful in League
chawy?

btw his quote about doto->league is awesome:
His advice for DoTA players looking to switch to LoL is to "play with your brain, not just your hands". [
 
There hasn't been a single DotA player who was successful in League

Has there been any Professional League players that successful switched to Dota 2's Pro Scene? I don't think there is much cross pollination either way.

I'm personally not a fan of how Riot has balanced their game over the past 5 years, but it clearly must work to some extent. From what I have seen, the IP system and need to unlock characters actually seem to work in favor for retaining players, since it gives an additional incentive to come back daily. The design philosophy causing the 5 roles to be so rigidly defined is clearly popular, allowing players who just enjoy being able to keep picking the same 1 or 2 characters every game to do so and not get nearly as punished.

I personally also think the League Pro Scene is a mess right now. Riot has almost absolute control over it in the west, making it difficult to impossible for 3rd party tournaments to happen, and also makes it difficult for new teams to emerge. And while they pay teams/player a salary, they impose a bunch of restrictions on what the what team organizations can do, to the extent that many pro LoL teams are cash sinks that are supported by the other esports teams that are part of the organization. This is not even touching that the game tends to make for a dull viewing experience, and have been steadily losing viewership.
 
Design flaws !== Game's complexity. It might be a huge part of it, but since LoL is pretty much streamlined to also please casual players it is obvious that's not the case for the game, at all.
That's where it diverts from SC2's failure, unfortunately it still holds lots of similarities.
it's streamlined but it's still a very complex game

dark souls is streamlined from demons souls but it's still complex

these games have really high skillfloors, streamlined or not

Not that Riot's fuck ups are completely unknown by the community, they're quite well known actually, their inability to balance the game outside from introducing imbalanced new heroes, weird rules or establishing a new meta by themselves are quite remarkable. Revamps are the latest approach to fix the problem but they fail to understand that it might be doing more harm than good (as always), but oh well, I'm just an outsider giving my 2 cents.
i think riot's intervension in the game meta and balance has generally been for the best. the game today is a much more interesting game that it was a couple years ago and champion releases, reworks and balance make the game always feel fresh. lots of things have turned out pretty crappy, but the game keeps getting better and better

I mean, I could go on and on: Client with multiple missing features, pay to unlock features, fixed lanes (HAHAHA), fixed item builds, lack of decent competitive structure, horrible pick and ban phase in competitive games, etc, etc... It's not that hard to find complaints if you use google correctly.
you're not elaborating on any of these points so it's hard to take it seriously, specially when some of them are just not true or aren't issues to actual league players (fixed lanes might sound bad to you but ask any league player and we all love it)

what the hell is pay to unlock features?

I understand that many of you like the game, but it is not enough.
it is not enough for what?

I think the thread title was changed. I vaguely remember it not mentioning DOTA 2.
if anyone changed it then they're idiots

Has there been any Professional League players that successful switched to Dota 2's Pro Scene? I don't think there is much cross pollination either way.
yup, none i know of

I'm personally not a fan of how Riot has balanced their game over the past 5 years, but it clearly must work to some extent. From what I have seen, the IP system and need to unlock characters actually seem to work in favor for retaining players, since it gives an additional incentive to come back daily. The design philosophy causing the 5 roles to be so rigidly defined is clearly popular, allowing players who just enjoy being able to keep picking the same 1 or 2 characters every game to do so and not get nearly as punished.
yeah some of league's model limitation sort of work out in ways you wouldn't expect

like i said before on other threads, the free rotation stuff actually helps new players only focus on a small number of champions they're gonna be playing through a week so it helps them not have to deal with 100 different kits all at once

similarly the ip grind is a good motivator to play every day and it creates a nice loop of playing a lot of a champion on free week and being rewarded for it by unlocking them fully

none of this is better than having all champions for free, but it definitely works out

I personally also think the League Pro Scene is a mess right now. Riot has almost absolute control over it in the west, making it difficult to impossible for 3rd party tournaments to happen, and also makes it difficult for new teams to emerge. And while they pay teams/player a salary, they impose a bunch of restrictions on what the what team organizations can do, to the extent that many pro LoL teams are cash sinks that are supported by the other esports teams that are part of the organization. This is not even touching that the game tends to make for a dull viewing experience, and have been steadily losing viewership.
i think you're being really fair here but for the sake of being factually correct i'm just gonna say the "bunch of restrictions" actually came up from a situation in which tsm players were doing an ad for some vive thing. honestly that's stupid but generally enough teams have a lot of sponsors and do ads and stuff and it's the first time this sponsorship has come up (outside of g2a and youporn or whatever)

other than that i'm not sure about some of what you're saying as fact here, the viewership loss was talked a lot but the format has changed so there's about twice as many games and on two different streams which means there's a bit of self-competition going on. the being difficult for new teams to emerge stuff again is not something that was a big deal until like two weeks ago and i still don't know what evidence of this exists as new teams do appear all the time (and idk if new teams in any game have an easy way of "emerging"?)

also idk why people want third party tournaments in general, we have iem already which is a bore to watch with sometimes 15 straight minutes of intel ads, and riot has you covered for games with two long splits over 13 regions and big international tournaments in between
 
also idk why people want third party tournaments in general, we have iem already which is a bore to watch with sometimes 15 straight minutes of intel ads, and riot has you covered for games with two long splits over 13 regions and big international tournaments in between

I overall feel that there isn't enough international competitions in League, you have a few that Riot pull out each year, but outside of that Regions are mostly confined. In Dota there are big international Lan Events on average once a month, allowing you to see the best Western and Eastern teams clash frequently. You also get a variety of formats and different sized events, from month long round robin league formats with 16+ teams, to two day invite only single elimination tournaments, and a bunch of stuff in between. You also get tournaments that simply using non-standard drafting formats, like DC's Captains Draft tournament, or the Reverse Captains Mode atoD tournament, which can be make for an interesting change of pace and actually have helped shift the pro meta in captain's mode.

I just like the variety that 3rd party tournaments bring, and I feel its overall good for the scene.
 
I overall feel that there isn't enough international competitions in League, you have a few that Riot pull out each year, but outside of that Regions are mostly confined. In Dota there are big international Lan Events on average once a month, allowing you to see the best Western and Eastern teams clash frequently. You also get a variety of formats and different sized events, from month long round robin league formats with 16+ teams, to two day invite only single elimination tournaments, and a bunch of stuff in between. You also get tournaments that simply using non-standard drafting formats, like DC's Captains Draft tournament, or the Reverse Captains Mode atoD tournament, which can be make for an interesting change of pace and actually have helped shift the pro meta in captain's mode.

I just like the variety that 3rd party tournaments bring, and I feel its overall good for the scene.
i see, that's fair, tho i think international competitions could also be run by rito so not sure if that's more of an issue with the league system than with rito being controlling

and honestly i do agree that more international events is cool, but i think i like watching games every week too much to let that go heh

there's also a little bit of cool build up if u don't see teams clash every month, i feel if there weren't any restrictions most teams would just fly to korea and play there, and worlds wouldn't be as hype as it is after many months of waiting

the variety thing is interesting, not sure how that could work for league specifically but i can see it being fun. riot already does an all-stars event that's meant to be a bit more casual than worlds and msi, but i feel like they haven't hit the mark on that one as well as they did with the other two yet

my biggest concern with third party stuff is that iem is really not a great show to watch. their ruleset feels very outdated, often inviting teams that aren't relevant anymore, and the amount of advertising is very irritating, that kind of stuff makes me think more third party tournaments aren't the greatest of ideas, specially considering that riot tournaments are so fucking good
 
I overall feel that there isn't enough international competitions in League, you have a few that Riot pull out each year, but outside of that Regions are mostly confined. In Dota there are big international Lan Events on average once a month, allowing you to see the best Western and Eastern teams clash frequently. You also get a variety of formats and different sized events, from month long round robin league formats with 16+ teams, to two day invite only single elimination tournaments, and a bunch of stuff in between. You also get tournaments that simply using non-standard drafting formats, like DC's Captains Draft tournament, or the Reverse Captains Mode atoD tournament, which can be make for an interesting change of pace and actually have helped shift the pro meta in captain's mode.

I just like the variety that 3rd party tournaments bring, and I feel its overall good for the scene.

Honestly if dota 2 had gotten popular in south korea valve would've needed to implement region lock in their game. Separating regions is the best way to maintain viewership and interest when one single region dominates so hard.
 
Honestly if dota 2 had gotten popular in south korea valve would've needed to implement region lock in their game. Separating regions is the best way to maintain viewership and interest when one single region dominates so hard.
Would SK dominate DOTA 2 as it does with LoL? Somehow I don't think so. China maybe, but not SK for some reason.
 
League of Legends is more physically demanding than DotA2 so Korea probably wouldn't dominate DotA2 as hard as they do League of Legends
 
mods i don't wanna tell u how to do ur jobs but this is the kind of people you should be banning for sabotaging actual friendly discourse and discussion with their fanboy shitposting

pls mods, moderate this forum

you could probably send a mod a pm for shitposts that stand out
 
you could probably send a mod a pm for shitposts that stand out

Considering this happens in every league/dota2 thread on the gaming forum and shit never changes (ie. people rarely, if ever, being banned), my guess is that the mods simply don't care to moderate LoL vs. Dota2 threads. This isn't the first time shitposting between the two games have happened on this board.
 
I wonder how the DOTA2 numbers would be if it was standalone installer/updater/launcher vs being tied to Steam?

Honestly, it being tied to Steam is probably an advantage rather than being standalone. I would say the vast majority of PC gamers if anything use Steam than not. Even casuals.
 
Another dota vs lol thread... I see we've covered the usual greatest hits such as LOL is for babies and Rupture is bad game design...have we covered LoL's animu character models? Or how about dota 2 heroes have unimaginative names and thus have no personality?

Looks guys....It doesn't fuckin matter how big LOL's player base, or how massive Dota's prize pool is... both games are established and have thriving communities. Neither is going away anytime soon. I'm not going to point specifics but some of you guys need to do some research before shitting on the game you obviously don't play..some of these arguments make my head hurt.
 
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