Macattk15 said:
I like HoN's graphics, but Wukong's artwork is better IMO.
Now... 301 views?
Macattk15 said:
Telaso said:I'm looking for some people to play with that actually have a clue what to do in team fights. My normal group isnt on very much anymore, and solo queuing is making me want to rage most games now.
Like just now my team fed 12 kills in under 6 minutes because they kept tower diving.
I'm not saying I am the best, but I do know what to do and what not to do in this game...
I would love for some people to add me if you would. Same name as on Gaf *sigh*
Ultimoo said:just hang out in the neogaf channel bro.
red_13th said:Holy fuck they raped Yorick.
One of his abilities no longer scales (well it has an AP ratio, yeah sure AP Yorick), his ult was nerfed, his heal was nerfed and has a lower range, and the ghouls' durability was nerfed.
lolwut.
Tryndamere
General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
Thanks for the list.2th said:so here is a quick list of what spells are done as physical damage.
I did really badly early on. Good job staying in there for the win. We had some nice team fights in the last half. I ult'd as malphite into some people to try to give the team time to kill baron, and there was a funny moment in the middle another time where fiddle ult'd into our team only to die in like 0.7 seconds from everyone crushing him with ults or something because his ult is so annoying.pix said:My first GAF game. It was a pretty epic comeback. We were down like 30-14 at one point. At the end they surrendered and it was 44-42. Good times.
excellentred_13th said:Holy fuck they raped Yorick.
One of his abilities no longer scales (well it has an AP ratio, yeah sure AP Yorick), his ult was nerfed, his heal was nerfed and has a lower range, and the ghouls' durability was nerfed.
lolwut.
Well I don't care for this at all. Ghoul armor and Omen of Death changes are fine, but the hit to the heal and it's range are rough, and switching Pestilence to scale off of AP is just...ick. Totally messes with his move synergy.red_13th said:Holy fuck they raped Yorick.
One of his abilities no longer scales (well it has an AP ratio, yeah sure AP Yorick), his ult was nerfed, his heal was nerfed and has a lower range, and the ghouls' durability was nerfed.
lolwut.
Dance In My Blood said:Well I don't care for this at all. Ghoul armor and Omen of Death changes are fine, but the hit to the heal and it's range are rough, and switching Pestilence to scale off of AP is just...ick. Totally messes with his move synergy.
Also, what the heck at Kayle's healing being worse. I thought they were making her more supporty or something.
http://www.youtube.com/watch?v=k1zAhC5aeQs&feature=channel_video_titleOwlowiscious said:no linksssss
everybody's talking nobody's linking. or quoting!
It is complete shit. It needs to scale with levels to be any good.Ultimoo said:kayle's passive is so bad now.
Ultimoo said:kayle's passive is so bad now.
They said before they were just going to do that then see where it goes from there, I guess someone else figured to put in a a nerf anyway.2th said:most of the nerfs look ridiculous. i mean they nerf pantheon and TF into oblivion for one patch
"oh we will fix them later" fuck that.
also they nerfed my udyr Tiger stance. not that i really cared too much about that but i was hoping they would just fix the madreds problem and call it a day.
They only removed global teleports, not global attacks.Dance In My Blood said:So why is Gangplank's ultimate sill global?
Jenga said:corki nerfs are understandable, but why the fuck remove blind from bomb? as if tanky dps didn't already dominate this game
yorick and corki nerfs making me so damn salty
He is going to be harder to build now though, since one skill scales on AP, and the other AD.Ultimoo said:but yorrick is op.
I don't see builds for him changing at all because of the AP change, the move will just do less damage for everyone.Drkirby said:He is going to be harder to build now though, since one skill scales on AP, and the other AD.
He got a new skin. Let's be happy with that.Jazzy Network said:Where the fuck are my Renekton buffs??????!!!!
Jenga said:corki nerfs are understandable, but why the fuck remove blind from bomb? as if tanky dps didn't already dominate this game
yorick and corki nerfs making me so damn salty
Minion spam can be a fun role to play. Here's what the nerfs were targeted at:
Base armor of ghouls reduced to 10 from 20
- Basically, there was no decision of "Oh, I can hit his Ghouls to make them die and stop hitting me." If they were dying to AoE, they were dying to spell AoE. Unless you're really fighting Pantheon and Garen every game, their durability is unchanged except in this "GET IT OFF ME" case. They're still really durable and hard to kill. Towers and autoattacks just work a little better now.
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
- Double Vayne team is OP. Maybe you guys haven't fought against it much, but seriously. Double Vayne team is OP.
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
- Basically, you're going to cast this ability whether it deals bonus damage or not. It's an extremely long, fairly potent, AoE slow. That's a good ability. It's a mobile Singed W. Singed's W is pretty good. This one moves. Of course it doesn't go to 75% like Singed W, but diminishing returns means that it's not really that far off. And the cooldown's lower. And it deals damage. Honest this ability would be good if it did zero damage. Ultimately, we just took off some free damage in a place where he didn't need it.
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650
- Pure lane sustain nerfs. Less health gain from maxing it, less ability to spam from out of range. For reference, 650 is longer range than Annie's Q. This pushes him into a little bit more mid-range, and you can still lead with Pestilence, guaranteeing the slow will put your opponent into range for Famine.
So what happened to Yorick?
- His lane sustain went down 20%. We did that to Warwick and he didn't seem to fall off.
- We lowered the power of Double Vayne Team. Honestly, you've still got 95% of that spell intact. You just have that top-end case of duplicating a super-farmed carry down.
- He lost a bit of late game damage from Omen of Pestilence's AD ratio. That one hurts a bit, sure. These aren't going to send him from FP/Ban tier to trash though. That's ludicrous.
Made it worse really.Legato.Reborn- said:And for the Yorick anger:
Dance In My Blood said:Made it worse really.
Yorick is really strong early/mid game and really quite weak late game, where all of these changes hurt the most in my opinion. I understand that Riot is moving to eliminate the potential for champions to sit in the lane forever, but Yorick can't make up for having that taken away from him.
All Yorick is good at is lane sustain and zone control in the early game. With that nerfed he just seems pretty useless to me when you can get thrown into games with champions like Akali, who will just run mess on you and stomp you into the ground before you can really do much damage. It's almost kind of a joke that he's called "Tanky" DPS unless he casts his ultimate on himself for the revive.
I agree that his ultimate is extremely powerful, and I'm comfortable with that getting nerfed. I am talking more about just him as a character. Yorick himself doesn't do very much in team fights near the end game other than ult the carry and die. The longer the game goes the less fun he is to play.Legato.Reborn- said:This is extremely untrue.
Yorick at this stage (pre-nerf) is almost gamebreaklingly overpowered with the sole ability to make a replica of a carry with 400AD at 1.7AS.
It. Is. Over. Powered.
These nerfs are very well justified.
and then I get fucked because I can't harass ashe anymoreLegato.Reborn- said:The blind was removed because it outclasses other carries.
so basically, he's only good at lane control, zoning and ulting copiesLegato.Reborn- said:This is simply not the case.
Yorick at this stage (pre-nerf) is almost gamebreaklingly overpowered with the sole ability to make a replica of a carry with 400AD at 1.7AS.
It. Is. Over. Powered.
These nerfs are very well justified.
Drkirby said:I drew a picture of Taric. I thought I should share.