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League of Legends |OT| Free to play Dota clone (PC)

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2th

Banned
Teknopathetic said:
Nasus might be superfucked on Dominion. There's no constantly spawning waves of creeps, IIRC, so there's no way for him to power up his Q. Same with Veigar, but he can at least rely on items to power up his damage. As far as farm, they said you get bigger items a lot sooner in Dominion, so it might not be a huge issue if a character needs them to be effective.

there are minions in Dominion. Didnt you notice them in the video?
 

Blizzard

Banned
SuperSonic1305 said:
North America server. The wait time doesn't even go down. Every time I go back to check it has increased.

Edit: Finally got in
I literally never have a wait time, and I typically log in 7-8 p.m. EST. Maybe the wait starts later. :/
 
"there are minions in Dominion. Didnt you notice them in the video?"

They mentioned in one article that there are minions that you can specifically spawn, but not the constant spawning lane creeps. This is from memory, so that may be wrong.

Edit: No *neutral* creeps. Okay, crisis averted.
 
played a couple AI games, finally got a game long enough where I could get all my items needed to solo baron with kayle. She's an absolute beast if you have enough attack speed and proc items.

Malady, bloodrazor, nashor's etc.
 

Neki

Member
Mothman91 said:
Where have I been this whole time? I played a couple games with Lux and I am loving her already.
Lux was the only hero that I bought on a whim and instantly loved, lol.
 

LCGeek

formerly sane
Blackface said:
does Gaf ever play together?

I am tired of playing with random's.

I play with various gaf people though they are us players. 7pm-1am I can find various people to play with.
 

red13th

Member
Teknopathetic said:
"there are minions in Dominion. Didnt you notice them in the video?"

They mentioned in one article that there are minions that you can specifically spawn, but not the constant spawning lane creeps. This is from memory, so that may be wrong.

Edit: No *neutral* creeps. Okay, crisis averted.

Even so, Nasus and Veigar thrive on farmfests (SR laning phase) and they are pushing Dominion as a relatively farm-free experience. At least I'm getting that impression.
 

2th

Banned
red_13th said:
Even so, Nasus and Veigar thrive on farmfests (SR laning phase) and they are pushing Dominion as a relatively farm-free experience. At least I'm getting that impression.

both can also survive very well without farm. i think they will be just fine in Dominion.
 

dimb

Bjergsen is the greatest midlane in the world
2th said:
both can also survive very well without farm. i think they will be just fine in Dominion.
I still think the moves are designed around the long game though. I wouldn't mind seeing the modifier doubled on kills because Dominion games sound to be half as long as regular games.
 

Neki

Member
New Skins in the Store

Sandscourge Skarner
Earthrune Skarner
Bloodstone Taric

PVP.net v1.41.XX

Players will now receive a popup message when they attempt to join a game lobby that is already full
Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

League of Legends v1.0.0.123
Skarner, The Crystal Vanguard

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

Akali

The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

Amumu

Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

Ashe

Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

Blitzcrank

Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects

Brand

Fixed a bug where Pyroclasm would fizzle if Brand died

Caitlyn

Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

Cho'Gath

Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

Corki

The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

Evelynn

Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

FiddleSticks

Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

Gangplank

Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently

Garen

Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

Heimerdinger

H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm

Irelia

Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

Jarvan IV

Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

Jax

Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged

Karma

The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

Katarina

Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

Kayle

Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance

Kennen

Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55

Kog'Maw

Updated Living Artillery's reveal particle effect

Lee Sin

Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

Leona

Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation

Lux

Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

Malphite

Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

Maokai

Maokai will now attempt to attack after using Twisted Advance if the target is a champion

Master Yi

Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

Mordekaiser

Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone

Morgana

Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds

Nasus

Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

Nidalee

Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance

Nocturne

Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision

Pantheon

Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%

Renekton

Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

Rumble

Fixed a bug where The Equalizer would fizzle if Rumble died

Shaco

Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

Sion

Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

Teemo

Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

Trundle

Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

Tryndamere

Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

Urgot

Noxian Corrosive Charge will now update as the target gains or loses armor

Warwick

Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted

Wukong

Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

Yorick

Omen of War attack damage ratio increased to 1.2 from 1

Items

Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

General

Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

there you go
 

KJTB

Member
4 minutes left in que. Here's to hoping that Skarner is 3150 or 4800 IP when he's available

He won't be
 

shintoki

sparkle this bitch
Nasus got a nice buff... Soon to be nerf-sus.

And I always felt off with last hitting as Lux, that explains it. On top of another cooldown reduction ^_^
 

Blackface

Banned
I am Scrimp in the Neogaf channel btw.

Just went 12-6-14 as poppy. Completely destroyed my lane. And we still lost. Dunno what else I can do at this point.
 
Now 6 in a row with my goat. Wonder how long I can keep this up

il5zJA.JPG
 
My Jarvan IV play noticeably leveled up... but we lost both games. :(

Going for Wriggles instead of Triforce is so much better, goddamn, even after going Sheen instead of Phage as the first of the three.
 
The Kennen buffs are very nice btw. I just played him and they seem to solve most of his energy problems during team fights, plus his damage is a bit up now. Nasus and Panth were both in the game as well and it seems Nasus might be a little to strong and Panth is really strong early game, but still fizzles off.
 
Door2Dawn said:
Soraka is so boring though. I hate her play style.
I sort of agree. I do love getting kills and racking up monstrous carry games but they can be stressful. Soraka is basically stress-free. You just walk around and heal and use your mana spell/silence. Don't even have to aim or click on an enemy for 2 of her skills (Q and R). Perfect champ for the lazy who still want to help the team a great deal.
 

Neki

Member
FlightOfHeaven said:
My Jarvan IV play noticeably leveled up... but we lost both games. :(

Going for Wriggles instead of Triforce is so much better, goddamn, even after going Sheen instead of Phage as the first of the three.

wriggles just isn't that good on most tanks. you're basically paying 1600 gold for 23 AD and 30 AR. the proc is nice, but Jarvan doesn't have trouble farming, and the lifesteal is pretty useless.
 
Ultimoo said:
wriggles just isn't that good on most tanks. you're basically paying 1600 gold for 23 AD and 30 AR. the proc is nice, but Jarvan doesn't have trouble farming, and the lifesteal is pretty useless.

I dunno, I found I became drastically more effective when switching to that. My farm sped up substantially, my sustain in lane and in fights is better, the ward gives me better map control, and the armor stacks with my Standard to give me plenty of defense. It's working better than Triforce so far.

I've been listening to GAF for the most part for my builds. I just decided to try this out after seeing several scary Jarvan players start out like this, and it works, it really does.
 

shintoki

sparkle this bitch
I've mentioned my opinions about Soraka. She is for the person who sucks at everything else, but still wants to say how they are doing their job. Probably the easiest champion to team effectiveness in the game.

As of right now, I think she needs some tweaking. Probably a reduction to her early game, while keeping the late one in tact would be solid. Specifically something to target the dual lane combo.

Looking good my Janna!
 

Achtius

Member
Wukong is acutally quite fun and fast paste (a change from the usual AP i play), i might unlock him after this week. But ofc i don't have a single runes that I can use for AD champion XD
 

Hasemo

(;・∀・)ハッ?
Oh my that Pantheon buff. Screw his ulti not being global anymore, he looks way more powerful than before.
 
FlightOfHeaven said:
My Jarvan IV play noticeably leveled up... but we lost both games. :(

Going for Wriggles instead of Triforce is so much better, goddamn, even after going Sheen instead of Phage as the first of the three.
If your getting wriggles you might as well learn to jungle with him now.
 

2th

Banned
Ultimoo said:
wriggles just isn't that good on most tanks. you're basically paying 1600 gold for 23 AD and 30 AR. the proc is nice, but Jarvan doesn't have trouble farming, and the lifesteal is pretty useless.

i disagree. jungle jarvan can use the lantern big time. jarvan, xin, nocturn, udyr, olaf... all solid champions to put lantern on. after that you get beefy.

also the skarner spotlight is out and my god his ult looks fun as hell. and very evil.
 
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