idlewild_ said:i don't think ricochet stacks tear, so it would take forever for her to get a full manamune
Blizzard said:Does the new endgame scoreboard not show tower kills? Why?
Also did they remove the DOUBLEKILL etc. voices?
Also, apparently the latest AMD driver screws up LoL graphics. =( There are rectangles and flickery things on the terrain, ugh.
Fjord said:Champion AP Score
https://docs.google.com/spreadsheet/ccc?key=0Ahtb9f3x3hyidFVubEZ6dUs1T0ppV0ZDWFZ3ZjdBcEE&hl=en_US
Check out this spreadsheet evaluating the benefit of AP on a few characters (I've done most of them already out of curiosity). I wanted to do a more thorough analysis as before the justification for going AP was simply the AP ratio of a skill or the number of skills a character has that benefit from AP. But with Soraka's starfall having such a low cooldown I was curious if it might actually be the best AP/sec skill in the game. I've bolded some of the interesting scores I've arrived at so far, basically >1 is a good AP champion.
Orianna 1.32
Cho'gath 1.22
Malzahar 1.18
Anivia 1.17
Annie 1.17
Karma 1.11
Morgana 1.08
MordeKaiser 1.06
Amumu 1.02
Vladimir 1.01
Akali 0.97
Brand 0.95
Maokai 0.92
Skarnar 0.88
Lux 0.86
Singed 0.85
Nidalee 0.85
Veigar 0.84
Soraka 0.81
Kog'maw 0.80
Sion 0.74
Heimerdinger 0.73
Tristana 0.72
Sona 0.69
Teemo 0.62
Warwick 0.55
Blitzcrank 0.48
For some of the characters there were quite a few assumptions but two of the major ones is that an AE spell will hit two people. To properly value burst and ults I've adjusted the cooldowns by basically taking their square root (^.6) then just summed up the ratio per second for each champion.
Let me know what you guys think, i'd like to evolve this a bit more.
JWong said:Wow, urgot really blows, even against bots.
You mean squishy melee characters don't get wreck like that?Jazzy Network said:Nocturne's pretty badass. Always do well early but the game drags out longer, I get wrecked. What should I do? I get Banshees and shit, but still get murdered.
Wouldn't the Square Root be ^.5? Or is there a reason you picked .6?Fjord said:Champion AP Score
https://docs.google.com/spreadsheet/ccc?key=0Ahtb9f3x3hyidFVubEZ6dUs1T0ppV0ZDWFZ3ZjdBcEE&hl=en_US
For some of the characters there were quite a few assumptions but two of the major ones is that an AE spell will hit two people and if an ability gets a lower cooldown with more ranks then it is considered max rank. To properly value burst and ults I've adjusted the cooldowns by basically taking their square root (^.6) then just summed up the ratio per second for each champion.
Let me know what you guys think, i'd like to evolve this a bit more.
Drkirby said:Wouldn't the Square Root be ^.5? Or is there a reason you picked .6?
Neutrality said:Talon is...
Fun.
(I don't have Printscreen on my macbook, hence the on-screen keyboard)
les papillons sexuels said:tried a fun talon build using.
brutalizer, manamune, cdr boots, bthirster, frozen heart, and frozen mallet.
then just spam q on as many targets as possible and let your bleed do the rest.
JWong said:Wow, urgot really blows, even against bots.
Kozak said:Why manamune? Talon has no mana problems at all in my experience.
2th said:and the only person with any armor on the other team was sivir with the madreds razor. no fucking wonder he was eating those squishy fucks alive.
Neutrality said:Hey man it was hard to wait around in them bushes all day...
Skarner is the new anti-carry. I witnessed it.Blackface said:Don't think a team with Urgot lost competitively at IEM. Some teams used him as an anti-carry and he did well and dominated.
les papillons sexuels said:because he has a decent sized base mana pool so the manamune does a decent job of giving ad, plus when you start spamming all his skills he starts having mana issues.
in the end you get around a 5.75sec cutthroat and rake and a 2 second talon strike.
JWong said:Skarner is the new anti-carry. I witnessed it.
Wth Urgot doesn't even have any sort of stun to contain a carry.
FN v TSM deciding match. Urgot was pretty useless compared to TSM's carry.Blackface said:Don't think a team with Urgot lost competitively at IEM. Some teams used him as an anti-carry and he did well and dominated.
Boken said:Opposing team had Skarner and Talon. Your team also had 85% magical damage and they still built a bunch of armour. I have no words neki.
FN v TSM deciding match. Urgot was pretty useless compared to TSM's carry.
@JWong: Urgot isn't an anti-carry in the Irelia or Xin Zhao sense, he's an anti carry laner - like Morde is. He's meant to dominate them in lane to prevent them carrying and he does this by having insane early game DPS.
I don't understand your point lol.Blackface said:Elementz said on stream (literally just a few hours ago when he was recording his new tier list), that he was used by them as a counter to Udyr. Euro's used him as an AD carry counter.
% damage decrease, % armor decrease, a 1000 range semi-targeted slow, a shield, and a combination suppressor/position-switcher. Not a bad toolkit when combined with how easily he dominates his lane.JWong said:From what I read, Urgot is an anti-carry because of his passive.
IMO 15% damage reduction isn't as good as 100% (aka stun, contained, or dead). I still don't get why Urgot is of any use with his mediocre health, low damage, and terribad skills.
Urgot is a great, maybe the best anti-carry in the game because he's actually a sniper if you know how to play him, which means he'll out range a carry. And he has a slow with tremendous range if you combo his W with E-Q combo. But his late game is too weak and needs a buff. The game needs to end before the 30 minute mark even if he's fed. I already ranted about this so I'll stop now lol. He needs a late game buff without question though and all the enemy team has to do is put a tank in lane with him and he's gotta just sit there and not do damage or farm.JWong said:From what I read, Urgot is an anti-carry because of his passive.
IMO 15% damage reduction isn't as good as 100% (aka stun, contained, or dead). I still don't get why Urgot is of any use with his mediocre health, low damage, and terribad skills.
He doesn't have insane early game DPS at all, he's weak early game but he CAN hit you with 4 abilities E-Q-Q-Q over...i dunno 10 seconds or so. Each of those attacks aren't anything special. Never will be. That's the issue, he can only concentrate on 1 enemy at a time and yet doesn't have carry DPS damage. Not saying he should dish out as much as a tristana late game, but if he plays well and feeds he should be doing more than he does. Urgots got plenty of weaknesses/vulnerability without having such a weak late game.Boken said:@JWong: Urgot isn't an anti-carry in the Irelia or Xin Zhao sense, he's an anti carry laner - like Morde is. He's meant to dominate them in lane to prevent them carrying and he does this by having insane early game DPS.
no offense, but a good morde can eat shit on urgot as a anti-carry laner...Boken said:@JWong: Urgot isn't an anti-carry in the Irelia or Xin Zhao sense, he's an anti carry laner - like Morde is. He's meant to dominate them in lane to prevent them carrying and he does this by having insane early game DPS.
Wriggle'sKlockreN said:Anyone playing Nocturne and would like to share their build?
Missile relies on Shield for slow, but Shield only lasts for 3 missiles.KO Traveling Hobo said:% damage decrease, % armor decrease, a 1000 range semi-targeted slow, a shield, and a combination suppressor/position-switcher. Not a bad toolkit when combined with how easily he dominates his lane.
Q has a 2s cd. 0.85 TOTAL AD ratio. That's so much more DPS than any champion can muster over the first few levels.Mr. B Natural said:He doesn't have insane early game DPS at all, he's weak early game but he CAN hit you with 4 abilities E-Q-Q-Q over...i dunno 10 seconds or so.
No offense taken. That's just his role. Whether or not Morde is better at it is a different point all together. Morde however has to push his lane to keep up his lane dominance and Urgot synergises better with support/carry bot. Plus if Morde is bot against the opposing carry, that means the carry on your team is soloing in some other lane... which generally doesn't work in the metagame.witchedwiz said:no offense, but a good morde can eat shit on urgot as a anti-carry laner...
You can missile without the homing. Just gotta go hyperpro.JWong said:Missile relies on Shield for slow, but Shield only lasts for 3 missiles.
Missile relies on Corrosive for homing, but Corrisive needs to hit, doesn't have 1000 range, and the affect only lasts for 2 missiles.
And everyone just needs to stay out of range for his ulti.
His usefulness is too dependent on his other skills hitting or activating, and all for just a slow effect for 3 shots (1 that can miss).
AD Carry:KlockreN said:Anyone playing Nocturne and would like to share their build?
FlightOfHeaven said:How the hell do I play as Irelia?
1. Has the fight been initiated?FlightOfHeaven said:How the hell do I play as Irelia?