2th said:
qss and aegis make me cry. you have no veil and no omen or sunfire. welcome to squish city.
why would I buy a veil when I got CV and QSS? You can't kill me if you can't stop me. I'd rather have the choice to use an ability than just have it knocked out by a silly throw away attack for 45 seconds. If Veil prevents a CC attack, then great, but a decent player knows how to wipe veil's usefulness out with ease.
And the costs are about the same if I get QSS/aegis, but the benefits for the team and udyr and far superior.
The benefits of aegis far outweighs banshees for udyr. And the cost isn't remotely justifiable for an already expensive build. I want my mr, armor and health up a bit so I can start building the big ticket items. I don't want to spend 6000k on armor, health and mr. I want to spend 3000 and move on. That's why this works, it's doable. Udyr isn't going to get nuked by an ability. The only way to take me down after I get Phage, tabi and Aegis is to come at me and slow, taunt, etc. That's why CV + Quicksilver works best for him. He's got bear. He's got turtle. He's hard to chase, easy to CC. This build counters his weakness.
Aegis - 270 health
30 armor
39 mr
8 damage
and half of that goes to my partners as well
cost: 1900
QSS: 56 MR
Sweet ability that I use when I need it
cost: 1440
Banshees Veil:
375 health
375 mana
+50 magic resist
decent ability for udyr.
Cost: 2715
My way - total cost 3340
benefit - 270 health
- 30 armor
- 95 Magic Resist
- 8 damage
- gives the other players some def
- sweet ability that will save my ass
difference:
Costs 625 more with
- 105 health
- 375 mana
+ 30 armor
+ 45 MR
to get that extra mr alone will cost you 700. The armor around 300. I am missing out on 105 health, which will run you about 225. I don't need the mana. Waste of money, which would cost me 700, and make it a clean deal, but I don't need the mana. Thus a waste of 700 gold I could have used to start getting my trinity, which would give me more mana and health anyway.
And that's just by myself. If I were to multiply some of aegis's benefits to others, even just adding one person's benefits, it would be a joke. No contest on a per gold basis.
The other reason why it's better, other than clearly just being better for udyr, is that it's not yet another big ticket item. I already have 2 very costly items in this build. I need to finish cheap items earlier so I can get that CV and mr from OSS, so I can benefit the other 4 people on their team with armor and mr with aegis. Build it quick and then move on to the trinity and bloodrazer asap. I can't be building those two things at the 45 minute mark. It's too late.
And the great thing is that I don't necessarily have to finish the OSS. I can buy a negatron and be done with it...finish it much much later or go force of nature or banshees. I'm not committed with cheap items, unlike if I were to go catalyst and lose its costly benefits if I don't finish it asap.
I don't need omen or sunfire because udyr at level 18 has 86 (53 mr too btw) bloodrazer, tabi and aegis has me covered. That's +86 armor with 20% dodge not including my passive. If I'm gonna get those items, it would make my build lopsided. Again, if I were to try to get that 86 armor on 1 item, it would take too long. Tabis cheap, works wonders on udyr. Madreds Razer is a neccessity anyway.
But if I don't get the Mercury treads...but wait, I don't need them. I have two CVs. I have 100% tenacity.
In this build I have 8385 "effective health." If that's squishy for an off tank with blood razers, 2.5 hits per second, 447 movement speed, 150% sheen from trinity. And it's a realistic build costing 11k, not 14 or some nonsense that will never happen with an empty slot remaining. It's balanced for playing against a balanced team, of course. Doesn't apply if I actually have to play tanky tank (which I wouldn't as udyr anyway, rather be mumu) or play against a team that weighs heavily on the AP or AD side. I end up with almost equal mr and armor.
I do think that maybe the health runes may benefit me more, although it would cause my jungle, escapability, gankability to slow down. How much I'll have to see. If it's worth it, it's worth it, but those darn things are so expensive. Maybe 1 or 2 less speed quints and 1 or 2 more per level health would be a good compromise. Give me that extra 100 - 200 health to keep me in the game while the speed to jungle, escape and gank is still plenty. When I get the IP to play with that, I'll give it a try, but right now, I got too much to buy as is.
This build takes practice. It's not easy mode. You have to time your CV and OSS properly and sometimes I forget I have those items, as I am kinda new to this method of play. But when I get it right, I'm almost unkillable and inescapable and I don't need to buy up 1000+ health to do so. I got plenty with turtle and bear on my side, and late game my tiger will destroy anyway, and early game my AD runes and Speed quints (when I can afford them) will get my phoenix out of jungle and into ganking as fast as possible. I'm barely sacrificing def or time for maximum damage.
Played 4 games with this build and had no deaths on 2 of them and won 3. This is as udyr, the guy that has to be in your face to do anything. The off tank that has to put it on the line every fight or be rendered useless. And yes, I got a lot assists early and kills near the end as you might expect.
This response was really long, I apologize.