Nome said:
Well, the primary determinant of viability in DotA and HoN is the predominant meta, and to a lesser extent, the lineup for which you build a strategy around. HoN and DotA both have pretty versatile metas so almost all heroes are viable under the correct conditions.
LoL, from what I've HEARD (not seen), is stuck on the tanky DPS meta that requires you to run a jungler, so the meta isn't very variable. After playing for the past 2 or 3 weeks, my perception of the way the champions are designed indicates that a lot of them are fairly interchangeable, which makes it a lot more difficult to have multiple varying strategies because relative strength becomes a lot more apparent.
I could be wrong on this, since I'm a new player and all, but this is what I've noticed so far.
There are a lot less strategies and overall team comps in LOL then in DOTA. This is mainly because a lot of the pro's refuse to really try new things. They want to be safe, and don't want to go into a competitive tournament with something that "might work".
The meta has changed several times over the past year. Having a jungler is just how LOl works, I guess you can classify it as part of the "meta". It's really because it simply makes more sense then not having one. From both an experience gain perspective, and a ganking perspective. You will always have a jungler, and this will never change, no matter how many times the meta does (unless Riot changes how the jungle works, or XP is given).
The past couple tournaments it has looked like this. AD + Support bot, AP carry mid, tanky dps/sustainable laners(sometimes another ap) top and a jungler. Although the lanes may change (like one game during IEM where the sustainers were mid and AP were top), that is the general format.
This is about to change with the nerf to all support, but how much, is only really theory at this point. Talked about very little, as nobody wants to give away their strats. Mainly because IEM NY is coming up.
The general format of LOL (1-1-2 and a jungler), will probably remain the same for a long time. But the overall meta will indeed change. It has gone from AOE meta, backdoor pushing, tanky dps, double AP etc.. etc..
If Riot wants to change lane formats, they would need to change the WAY XP is given out, or the way certain champions scale. out-farming your opponent is a big part of early and mid game LOL. This has gotten so big that CLG and EG were debating if Dragon was even worth doing anymore. Since the gold you can get by clearing creep waves/towers while the enemy team is getting the 190g from dragon is worth significantly more. This is the part of the game I want changed the most.