Halycon said:
Playing with LoL health pools probably messed with your memories because you can very easily kill someone pre level 5 with just one or two well timed stuns and attack move.
Oh wait, LoL doesn't have many hard stuns either. No wonder you think players need to be 6 to kill.
No, I remember all the chain CC that CAN occur. Mostly because the guy who got ganked failed to recognize characters on the other team. But one character have more than one CC pre level 5 is completely unbalanced. I don't know what you consider a "hard stun", but a lot of LoL heroes do have early CC abilities that they can take from level 1.
Halycon said:
The next time you have all of that pre 30 minutes, get a screenshot (preferably with scoreboard). I really need to see some proof of this.
Sure, next time.
Halycon said:
TP Scroll can only port to tower. But yeah that's the gist of it.
LoL does not value teleport. I don't know how you can even say this when they just recently removed them because they couldn't balance them properly.
Also Prophet isn't a nuker/carry. He can help ganks, but he can't gank by himself. His primary role is to push and disable once he gets Guinsoo. By himself, his teleport is only a pushing skill. It's only a ganking skill when used in conjunction with another hero. Contrast that to Pantheon or TF, who can easily kill a hero by themselves using their natural burst/dps.
Ermmm they removed teleport? I just used it yesterday.
Prophet's teleport isn't an ulti on massive cooldown, so it's different. If you're going to give Soraka a global teleport, and scrolls of TP were available, that'll mean so much BD pushing, BD defending, more money spent not on core items. Eliminate all that useless junk and focus on the game rather than teleport mish-mash.
Halycon said:
I said towers aren't a perfect deterrent, because they shouldn't be. Tower diving should have reasonable risk/rewards, which they do in Dota. So I'm fine with it. Also, towers are highly valuable because they give massive gold and hard to kill because of TP scrolls and Rune of Fortification.
Tower dive happens in LoL and has risk/reward. Don't tell me you haven't seen a successful early tower dive for first blood, because that would be so untrue.
Halycon said:
You do realize Ashe is picked because she has global gank initiation right? Your statement was, "Practically anyone can gank from mid". Which is not true. You even said you might not want to pick a hero for their ganking abilities, but for their carrying abilities, which implies that not every hero can easily gank from mid. Are you even reading your own posts or just treating every one of my responses as standalone?
Annie, Kass, Cait, Oriana, and a lot of characters are good mid because they need to level faster so they can move lanes and gank faster. But even putting Yi in mid with exhaust can still catch top and bottom unaware, so, yes, anyone can gank from being in mid.
But if you're referring to my other post, a good team comp would have a team that matches well in every lane.
Halycon said:
Balance debates should assume two sides are of equal or comparable skills. What's the point of balancing if you say "well champion X is good if you're much better than the other player". Anyway mid kat is only viable in low level (I'd say sub 30) play for people who don't know how to counter her harassing.
Game Balancing =/= Equal. Starcraft shows you that. If two Kats mid, then the one with the better skill wins. If Heim and Kogmaw duke it out, you'd expect Kogmaw to be able outrange and out nuke Heim. Not if the Heim player has better skills and catches Kog's mistakes.
I already spoke about a recent game where I successfully did well as mid kat, but you'd just pull out the elitist card again. So I'll drop it.
Halycon said:
A hero can just move closer to the creeps so that to get in range of your own you have to get within range of their attack/nuke. This is true in Dota, HoN, and LoL. It's called zoning, and people zone denying as well as farming.
Again, you have to get closer to the enemy attack range to farm than you do for denying. It's just fact.
Halycon said:
They're unnecessary. For someone that claims that LoL trims the excess in Dota you seem fine with masteries and runes, which exist solely to provide an artificial feeling of persistence.
There's nothing artificial about leveling up. LoL removes the excess game mechanics that is funneled to masteries and runes. If you want to play with builds, do it on your own time. LoL is about PVP, not about having a spreadsheet of builds to counter the other team.
Halycon said:
I don't know how you can even make a generalization like this without anything to back it up.
I don't know how you don't value team comp when you keep talking about high ELO players don't do this or that. I definitely seen you say such and such hero is pathetic and never should be used.
Halycon said:
I said it was a personal preference. Is my enjoyment of the game somehow wrong?
Well you're obviously think masteries and runes are wrong.
Halycon said:
Don't play the "omg elitist" card. Riot balances the game based on high level/tourney play. I've given evidence of the unrivaled popularity of Flash in the highest level LoL tournament in recent memory. Are you really asserting that your experience with this game carries as much weight as the those of the teams in Dreamhack?
Can you give me evidence that Riot doesn't balance the game from high level matches? You practically countered yourself with your own Flash evidence. They would have nerfed Flash to oblivion if what you're saying is true.
Halycon said:
If the other team doesn't give me a challenge I don't consider it a win, I consider it a waste of time. It's just an OCD I have, I expect it's all that anime. I don't usually get pleasure from a victory unless my opponent is equal/better than I am. If you just wanted to win, then you can smurfstomp all day.
No choice to select smurfs in matchmaking. It's actually quite strange that if you beat a high ELO premade in 20 minutes without knowing who they were, you'd consider it a loss because of anonymity.
Halycon said:
Sure. Anyway, you said "I doubt you played this game that long", and my screenshot was just to prove your asssumption wrong. If you wanted my ranked stats you should've said so earlier.
Well well, you're not high ELO and you're talking like you're high ELO. Can you stop using high ELO as an argument now?
Halycon said:
Another dismissal that tries to dodge the point I'm making. Let me spell it out for you.
Riot doesn't care about what someone in <1500s says about the balance of the game. I'm part of this group, you are, in all likelihood, part of this group. Most of LoLGAF besides Legato is part of this group. In a discussion about balance, our opinions are worth nothing in their eyes.
However this doesn't mean that someone <1500 can't observe and infer what's going on at 1800+. While it's difficult due to the lack of replays, LoL is popular enough on Own3DTV such that it is quite easy for anyone to see what's going on in the pro scene. Whenever I talk about balance, I'm setting aside my own experiences for what I've seen and learned from people who are in that bracket, either through streams or posts or blogs.
Anyway, I don't see why people think "elitism" is some kind of logical fallacy. Sure, it's annoying and condescending, but that doesn't inherently negate any points the elitist makes. Just look at EJ. About the most elitist crowd in WoW but they also have a ton of math and data backing up any criticisms they have about balance in the game.
So where's this evidence that they don't look at low rank or unranked games? As I had already asked.
Blizzard has metrics of all ranked games and use that for balancing even when they have high level tournaments. They're not just concerned about tournament play, and neither are Riot. Game designers aren't hell bent to make the most elitist niche game.
Halycon said:
I'm not sure what ths answer has to do with the existence/nonexistence of metagame in SC2, PvP in EVE/WoW as compared to PvP in Dota/HoN, or the effects of persistence on competitive play and balance.
Are you even interested in discussion or are you just using my posts as a general launchpoint for whatever you have on your mind?
A player buy a hero, plays the hero, level up, and informed that they have a mastery point. Then they look at what they achieve and look into what to spend it on. Get exposure to guides and start learning more about the character and learn to play.
If you don't understand how persistence can expose players to do non-gametime research, then you're pretty lost on this point. Someone can pick one of the hundred random DotA characters and never ever learn how to play a single one of them. Of course, we'll have to see if Valve can do a better job teaching it.
Halycon said:
By static I mean people tend to stay in their lane vs people tend to move about.
So LoL doesn't have static lanes by your definition. Lane switching happens occasionally pre level 6 if a player feels not confident with the hero their facing, but lane switching happens a lot when people are ready to gank.
Because LoL lanes are well defined and people know/take for granted about what to do, it removes pointless lane switching and spending an extra whatever scroll amounts of gold that bogs down the game. Again, a team can always shake up what people take for granted and take advantage of it, which causes the occasional lane switching early on.
Halycon said:
Why do you extrapolate single games to the entire metagame? What is even your basis for this? And I've mentioned numerous times that, unless you're actually a high-ranked player, the game isn't balanced for you.
I think previous discussions cover this point. The fact remains that every time you say "Kat can't Mid" or "Bot always have two", it will be proven wrong because the possibility exists, even at high level play.
Halycon said:
This mostly stems from your assumption that you can't kill unless you have levels, which is wrong, as anyone who's played a bit of high level Dota/HoN can tell you. The same is true of destructible jungle vs brush. You're arguing with insufficient knowledge/experience.
Uh when did I say that? Pre minion spawn killing happen a lot in LoL when mistakes happen. And that's usually because of brush.
Halycon said:
Then neither is tower killing, farming, jungling, baron, dragon or nexus. If you admit all of this is PvP, then you must also admit that denying is PvP. Using words like "PvP" and "PvE" to describe different aspects of the game is misleading. Creeps and towers are equivalent to economy in RTS because they serve as a resource to improve your champion/hero. By extension, controlling the rate at which people farm/take down towers is interfering/disrupting resource gain, which definitely counts as PvP, even if it isn't direct.
DotA has all that + Denying, which means LoL is more PVP than DotA. Get it?
Halycon said:
In Dota, people wait around in lanes at low level in order to set up a potential kill. Like I said, playing LoL so often has conditioned you into thinking that players can't/shouldn't kill before 5 or 6. But the truth of the matter is that some people purposefully abandon lanes just to run around setting up ganks with their stuns/disables. Many times these players will be about 2-3 levels behind everyone else on their team, yet no one will fault them for this. Because their contribution to the team's overall victory far outweighs their lack of farm/experience.
Like I said, can happen in LoL. So what now?
Halycon said:
My reward from Dota is just playing the game but okay.
No idea. Is it some Jeapordy thing?
You =/= Everyone
Game designers just don't think about one type of player. The fact is the game is fun and you get something extra. A player like you can just ignore the extra if they choose to. You just have real issues with having more.
Halycon said:
For all their progress business-wise, they still feel like a startup developer struggling to make a profit. Hopefully, Dominion will change this.
-- Note: I haven't bought a single RP
Riot struggling to make profit? AHAHAHAHAAAA that's a first!