dragonlife
Member
All right, thanks for the help, guys. I guess I forgot about the space bar.
dragonlife said:All right, thanks for the help, guys. I guess I forgot about the space bar.
We were terrible? (Pantheon was probably the weakest link and we were pushed all the way back)Kozak said:There is no reason your team should have lost..
I dunno how the hell you guys lost and I probably don't want to know how...
Blizzard said:We were terrible? (Pantheon was probably the weakest link and we were pushed all the way back)
Teknopathetic said:"They were terrible. They had less gold too.
You guys should have won."
Gold means nothing by itself. Look at Miss Fortune's fucking items.
Ranged targeted stuns aren't the only way to early kill. And DotA has tons of imbalance that a 5 second CC is really not big a deal. Put a 5 second stun for a single character in LoL and that would be imbalance because every other character is playing fair.Halycon said:For me, a hard stun is a ranged targeted stun that will rarely miss once cast unless it's disjointed or blocked using a spell shield. The only hard disables that can be acquired at level 1 are Fiddle' Terrify, Panth's Aegis, Sion's Cryptic Gaze, and Taric's Dazzle.
And I'm not sure why you'd think it's "completely unbalanced". Frustrating for people on the receiving end, yes, but "completely"? The fact that heroes like Lion and Rhasta have stuck around with their 5 seconds of disable for so long without nerfs should be proof enough that no one really feels it's imbalanced.
Unless you think that Dota, in its current incarnation, is completely unbalanced. I guess you'd know better than the millions of current Dota players.
And that's why teleport is king and should remain special instead of giving every hero the chance for a scroll. It's too powerful.Halycon said:Both TF and Panth's ult have been changed from global to a wide range a la Nocturne. This is what I meant, sorry for the confusion.
Because those heroes teleport are ultis and on massive cooldowns?Halycon said:Why bring it up right after taking about Shen/TF/Panth if you think they aren't comparable?
And it's reasonable to that towers do a lot of damage to keep players safe, not to be ignored by a tower diver who can easily kill the player and escape a death.Halycon said:Keyword "reasonable".
So it's easily a speculation. I have no doubt Riot collects data from all ranked, or all matches to use for their balancing.Halycon said:Not sure how I can easily convey a year of watching Riot patches and looking at discussion on the boards and playing the game and watching others play the game. It's a series of observations built over time, not a single article I can link you or whatever.
Made viable? I'd like you to give me an example of a hero that's completely useless without Flash.Halycon said:Flash is pretty integral to early aggression any match, ranked or unranked right now. Many heroes are made viable because of the existence of Flash. The reason Riot hasn't changed Flash yet is because there's no easy way to do so without a ton of consequences, resulting in more work. Also, Flash has been nerfed again and again since its beta incarnation, and yet there is a sizable portion of the population complaining about it.
That's funny. I just listened to a podcast where CLG and Curse players talk about how overly offensive LoL in contrast to what you're saying. I think it's quite clear that you shouldn't be speaking on their behalf.Halycon said:I'm talking using information gleaned from high ELO games/players/discussion. So no, no I won't.
1) When a player switches characters, they know that the build they need is different. If they played and AD and switch to a tank, Riot has clearly labeled the mastery tree to show that the tank doesn't specialize in the offensive tree. They look up the hero, research the hero, and learn how to play it.Halycon said:Two things:
1) How does having masteries/runes teach you to play a given hero after another different hero?
2) I started out on Silencer in Dota, and I learned slowly by playing and reading guides. So if someone picks a hero and never learns how to play them, maybe they should look up a guide. The same is true of LoL. Jungling is a good example of this. It's very prominent in the current metagame, some would even say necessary, yet most aspiring junglers rely on other players to teach them the paths, the builds, and the strategies.
Pretty much. A far cry from your DotA tower diving with little risk.Halycon said:From these statements I get the impression that you don't feel people should be moving to gank prior to 5 minutes. If they do gank prior to 5 minutes, it's usually a mistake because of brush.
LoL's method of denying is simply to have more interaction between champions in the form of harass and forcing them to lose farming KBs and quite possible experience if the harass is strong enough to push them out of XP range or to cause them to recall.Halycon said:Denying is a form of resource control. Resource control = PvP. Also, keep in mind you need two parties present in order for denying to have any effect. Whereas you only need one side present to get all the benefits of farming. The article I linked to earlier mentions this. Let me requote it just in case you missed it.
It's strange you take a quote out of context when he's speaking on how to compete with single player experience like SC2. It's the equivalent of a bot game. Not sure why you're taking that and mixing it in with your argument that deny is PVP.Halycon said:Full Article.
Here Marc clearly states that farming and other "PvE" elements were designed to give players a little break between fighting other players. Again, just to make sure you understand this, denying doesn't do anything when no one is around to get denied. But farming is still useful even if no one is in your lane. Just in case you might misinterpret this somehow:
Denying:
Player 1: I'm making other people weaker!
Player 2: I'm being weakened, oh noes!
Farming:
Player 1: I'm getting stronger!
Riot said:Its true, even though League of Legends is based on DotA weve intentionally decided to remove denying from the game. We know this is a huge change for some people, but we have some really good reasons for removing it!
It enlarges the early game imbalance between ranged and melee Champions, and we think it is more fun for all Champions to be at least somewhat competitive at all phases of the game.
It leads to passive play, and slows down the game. We feel that high-activity; high-action faster games are more fun. By not having denying, theres a stronger incentive to push. Additionally, it prevents strong lane control which is ultimately about passive play. Team fights more than anything else are what make this genre fun, and faster games mean more team fights.
It is weird. Killing your own guys?
Guinsoo's jungle changes are about giving junglers more choice. Nothing about making players leave their lanes to set up a tower diving gank. Speaking of jungle, jungle ganking and defending happens all the time when there's a jungler. There's so much risk and reward for being able to contain the jungler if you're worried about people not leaving their lanes. If they let the jungler do what they want, then it's their choice.Halycon said:Doesn't happen as often, as others have stated. Riot is looking for ways to make the level 1-5 game more dynamic and interesting to watch. Guinsoo's proposed jungle changes are part of this.
Game design is my experience.Halycon said:Ahaha, it's really ironic you, of all people, should say this. Considering you think your personal experience is the be all and end all of balance debates maybe you should rethink your stance?
First, they are completely far from struggling to make profit. They made so much money on one game that they're aggressively expanding their market. There's really no justification to "feel" like they're a struggling, start up company.Halycon said:Reading comprehension, please.
Could you do me a favor? When you reply to my post, take a minute or two afterward to read it over and correct any mistakes/clear up any muddy sentences. I like to debate, but it's only when the other side is putting in a fair amount of effort into their posts, rather than skimming over everything and then writing the first thing that comes to mind.
For example first you said:
Which would imply that you're skeptical that Riot balances solely based on high level matches while...
...implies that you're skeptical that they don't take lower level games into account when making balance decisions.
I've left other responses unanswered because I can't understand them or I don't see any reason in continuing along the same lines.
JWong said:First, they are completely far from struggling to make profit. They made so much money on one game that they're aggressively expanding their market. There's really no justification to "feel" like they're a struggling, start up company.
Blizzard said:Maybe it's easier on lower levels. With level 20-30 people on the NA GAF chatroom, it seems like about 4-5 out of 6 games are losses for us lately, with 3-5 GAF people per game.
Again, the problem may literally be me, and I lose all games for my team, but I almost find that hard to believe.
Archie said:He is talking about the fact that Riot has the backing of one of the largest online companies in the world and still is unable to implement basic features like a pause button.
Gez said:+1
Still blows my mind. 2 years later, bought out for 400million (on top of the millions they have made from skins and heroes) and Riot still have their heads up their arses just releasing 6300IP champs and not releasing basic features. Who am I to argue though? I will just go to the competition.
Every single person who cares about the competitive nature of the game sees the problem. No different than all the heroes not being available and its only getting more difficult as time goes by, without being forced to spend 10$ every two weeks, on top of the 75 already out.Ark said:New champions every 2 weeks? Really?
I can't be the only one who sees a fundamental problem with this.
Blackface said:First off, Riot wasn't "bought out" for 400 million. 350 million was invested into the company. Which is a significantly different thing.
I always find it funny when people think the teams that make champions and art are the same teams that implement pause buttons and replays. They aren't. They are also not the same as the team that decides the prices of the champions, or anything financially related to Riot.
Do I think the game needs these features, of course. However Riot has come out describing the challenges with implementing them. Specifically because they plan to update the engine and client. So they need to create something that works with both the game we play now, and the game we will be playing in the future. Otherwise, in a few years, the people playing League of Legends will be stuck with an out-dated, non-upgradable pile of shit.
You also have to look at it from Riots perspective. They never knew this game was going to take off in the world of E-sports. Only recently has it blown up beyond anyone's expectations. So saying "2 years", is pushing it. They were not planning this game to become what is has for two years. They were a small irrelevant company, whose game got nothing but slammed in beta when being compared to HON.
Flash forward to today, and they are huge. Starcraft big? Fuck no, but a hell of a lot bigger then HON. They are growing every day, and have a ton of E-sports related things planned in the future both themselves, and in partnership with Intel and MLG.
So although they may be slow on the features, they are NOT slow on growing this game, fixing the game, and investing MILLIONS into the competitive scene. They have done more then both Blizzard, and S2 (shouldn't even be mentioned in the same sentence as Riot really), to promote and work through problems in E-sports this year.
This year we will have or have had.
- Patches every two weeks
- A new champion every two weeks
- An entire new game mode
- An entire replay system
- Better pricing structure for old champions (community asked for this)
- 5 million invested into S2
- More high-end tournaments then any other E-sport related game except Starcraft, often casted and attended by Riot employees themselves.
Riot deserves some shit for taking so long with the features obviously. However half the shit they get are by people who don't understand the technical challenges involved in implementing these things. I am down to go to the competition, but the competition probably won't be out for another half a year and is a game I played for 5. We will see where LOL is by that point. Hopefully a lot further a long then it is now.
Blackface said:This year we will have or have had.
- Patches every two weeks
- A new champion every two weeks
- An entire new game mode
- An entire replay system
- Better pricing structure for old champions (community asked for this)
- 5 million invested into S2
- More high-end tournaments then any other E-sport related game except Starcraft, often casted and attended by Riot employees themselves.
Yeah >.< Dota 2 seems to have lite a fire under their asses.Ikuu said:Patches are expected and something would be up if they weren't. New champions all the time is Riot making even more money. lol I'll believe the replay system when it gets added, not that it should be something to celebrate as it's been a basic feature for how many years now?
I'll take LoL as a more serious eSport as more compeitions are not run by Riot, from what I've heard people aren't all that happy about the casters Riot has been using.
It feels like they're only doing stuff now that Dota2 is coming, stuff that should have been done a long time ago.
Ikuu said:Patches are expected and something would be up if they weren't. New champions all the time is Riot making even more money. lol I'll believe the replay system when it gets added, not that it should be something to celebrate as it's been a basic feature for how many years now?
I'll take LoL as a more serious eSport as more compeitions are not run by Riot, from what I've heard people aren't all that happy about the casters Riot has been using.
It feels like they're only doing stuff now that Dota2 is coming, stuff that should have been done a long time ago.
shintoki said:Every single person who cares about the competitive nature of the game sees the problem. No different than all the heroes not being available and its only getting more difficult as time goes by, without being forced to spend 10$ every two weeks, on top of the 75 already out.
Posts like this certainly help.Boken said:This thread is becoming ASS.
It's certainly the impression you get when they take so long to implement basic features. The game has been out for almost 2 years now, how much more time do they want?Blackface said:I find it hard to believe some of you actuall think Riot is just sitting in their offices, purposely not developing these features, while they laugh at their consumers and roll around in pools of money. If what Treefrog has said is true (as a former employee), it's completely the opposite and they grind to hard working on it, it burned him the fuck out.
Your opinion is like your asshole. Or something like that.Ikuu said:Posts like this certainly help.
It's certainly the impression you get when they take so long to implement basic features. The game has been out for almost 2 years now, how much more time do they want?
That's a strange problem. I think Rayven wants to hear more details from you. Ive had the client blur issue before, but I've always waited it out which kicked me into champ select with no problem afterwards in the game.Ark said:Wow, that was utter crap.
I joined the queue for normal solo 5v5, the game pops and the client blurs out, but I get no pop-up asking me to join a game. So I wait and it takes me in, I choose my champion and we get into the game.
Upon getting into the game I find out that NONE of my keybinds worked, they were all set, but I had to click EVERYTHING.
What a load of bollocks.
MultiCore said:What do you guys feel about Pantheon? Is he worthwhile?
(I'm looking to expand my repertoire a little.)
Boken said:That's a strange problem. I think Rayven wants to hear more details from you. Ive had the client blur issue before, but I've always waited it out which kicked me into champ select with no problem afterwards in the game.
Achtius said:that happened once to me too, but clicking also didn't work either, so I just quit and rejoin the game and everything is fine.
Ark said:I thought about it but I didn't know if it would let me back in if I intentionally quit the match.
MultiCore said:As I'm sure you now know, they do their darndest to ensure you return to a match you leave.
jgminto said:So I just downloaded the game and played my first bot round after the tutorial. And wow. This is a pleasant suprise. I was not expecting to enjoy this but it is quite fun. The feeling of pushing the line forward is great. I can't wait to play some online tomorrow and get my arse handed to me.
Ark said:Wow, that was utter crap.
I joined the queue for normal solo 5v5, the game pops and the client blurs out, but I get no pop-up asking me to join a game. So I wait and it takes me in, I choose my champion and we get into the game.
Upon getting into the game I find out that NONE of my keybinds worked, they were all set, but I had to click EVERYTHING.
What a load of bollocks.
Ark said:Who's Rayven? o_o
I thought about it but I didn't know if it would let me back in if I intentionally quit the match.
I had a situation happen where things kind of got messed up right as a match finished, and the stats didn't get reported back. So I kind of got stuck at the "Waiting for Stats" message.Ark said:I haven't actually left an in-game match or been disconnected yet
Ouch, poor guy. Beginner, or intermediate?Archie said:I lost 2 AI matches today playing with a friend who is new to the game huahahahahahaha
Retro_ said:You don't have to. The bots can't win it
If you push a tower they'll drop whatever they're doing to come stop you no matter what
It's perfectly fine in Dota. Maybe not for LoL, but Dota is balanced around what you consider "imbalances".And that's why teleport is king and should remain special instead of giving every hero the chance for a scroll. It's too powerful.
As much speculation as what you just asserted.So it's easily a speculation. I have no doubt Riot collects data from all ranked, or all matches to use for their balancing.
I wouldn't say completely useless, but noticably less effective. Alistar, Galio and Rammus come to mind. Although the last two are still kind of jank right now. In before "I just had a game where our Galio/Rammus went 10-2 without Flash"Made viable? I'd like you to give me an example of a hero that's completely useless without Flash.
Flash's counter best counter is currently Flash. It pigeonholes people into the Flash + 1 build. It's kind of silly that every early game gank needs to happen twice, once to force Flash, and one to actually succeed. But then you don't like early game ganking so this is understandable.The only reason people complain about it is because they fail to force the cooldown early on. They blow all their offensive attacks on a hero that escapes with Flash then blame it on Flash being OP. Flash can be countered and controlled.
Ahahahahaha. Go ask them about Kat mid.That's funny. I just listened to a podcast where CLG and Curse players talk about how overly offensive LoL in contrast to what you're saying. I think it's quite clear that you shouldn't be speaking on their behalf.
There are AD heroes (usually junglers), that use the Defensive and Utility trees. Ditto for tanks. Anyway this seems kind of a roundabout way to get people to look up guides. Just include the guides in the game. Dota had the -herotips command although I never used it much. HoN has small guides built right into the store. LoL would probably do the same if they bothered to upgrade their engine.1) When a player switches characters, they know that the build they need is different. If they played and AD and switch to a tank, Riot has clearly labeled the mastery tree to show that the tank doesn't specialize in the offensive tree. They look up the hero, research the hero, and learn how to play it.
http://wiki.teamliquid.net/starcraft2/Main_Page2) The assumption that players will automatically read guides on the heroes they play is false. Designers know that, and they design such things as masteries and runes to lead players into reading guides. Gamers don't do more than they have to.
Okay, so I'm glad we established this.Pretty much. A far cry from your DotA tower diving with little risk.
Leveling is extremely important that people shouldn't move out of their lanes unless they know they can gank/harass mid usually because of a strong pusher or they start with 2 mid.
I don't want to bust out the "that's just your opinion man" card but there's really nothing else I can say here. Using phrases like "real pvp"? Yeah okay, real great argument there.LoL's method of denying is simply to have more interaction between champions in the form of harass and forcing them to lose farming KBs and quite possible experience if the harass is strong enough to push them out of XP range or to cause them to recall.
A much more fun and interesting way of denying that works and happens a lot. It's not resource control, it's simply controlling the enemy. That is real PVP.
Um, Marc mentioned it as one differences from a game like Starcraft.It's strange you take a quote out of context when he's speaking on how to compete with single player experience like SC2. It's the equivalent of a bot game. Not sure why you're taking that and mixing it in with your argument that deny is PVP.
The PvE elements of LoL are designed to give players a break between "real PvP" as you say.Marc said:I'm not trying to say that League of Legends is super accessible, but the moment-to-moment experience actually does allow for rest and different forms of gameplay.
In Starcraft, you have to be focused pretty much 100%, there's no breathing room at all.Marc said:You can have the intense team battles, but then you can go farm a little bit and do some PvE and go back to base and heal at the fountain and do item shopping -- things like that.
Marc said:If you make mistake in Starcraft II, your game is over. Sometimes, you don't even know why you lost, and it's really, really, really hardcore.
There some stuff in there I disagree with but it's just going to drag this out so I won't mention it.If you are going to quote Riot, use this: http://na.leagueoflegends.com/learn/dota_and_lol
I didn't know you were in the industry. May I ask which game you worked on? Also, do you have a book released? You sound like the authority on game design, I was wondering if there's any place where I can read up on your approach to making games. Are you, perhaps, Eric Zimmarman or Richard Garfield?Game design is my experience.
Reading comprehension. I know all of this, if you actually read my posts. I meant to say is that despite their overwhelming financial success, they still behave as though they were startup developer. The lack of features that the playerbase has been clamoring for since beta, is a good example of this. Replays, pause buttons, UI upgrades, etc. Another is how they keep releasing champions before they rebalance old ones, like Shaco, Olaf and Twitch. The recent changes to Kayle arguably made her worse than she was. The only reason I can think of for continuing on as they have is because they care more about making money than making a balanced game. They can't sell replays, nor can they sell an overhauled UI.First, they are completely far from struggling to make profit. They made so much money on one game that they're aggressively expanding their market. There's really no justification to "feel" like they're a struggling, start up company.
Okay.Secondly, in both cases, I did not exclude either low or high level matches when being considered for balancing. In both statements, Riot using all match data to balance can be true. Not making any assumption that they are, but it makes more sense than excluding data as this is a game to be played by all people.
I was promised Rylai's, yet I don't see a single component of it in your screenshot. Looking at the scoreboard, it looks like you were about 800g away from Rylai's, with a GPM of 314. Assuming you maintained it, it would be 2-3 more minutes before you get it.Oh, and I didn't really see what you said about my pre-30 minute game.
Halycon said:http://wiki.teamliquid.net/starcraft2/Main_Page
http://wiki.shoryuken.com/
http://elitistjerks.com/
http://thottbot.com/
http://www.mobafire.com/
http://www.solomid.net/
http://leaguecraft.com/
A good portion of gamers "don't do more than they have to", I'll give you that. But to generalize it to just "gamers" is just dishonest. You play both WoW and EVE, so you should know players are always willing to look up things to get a small advantage over other players. This is especially true of multiplayer games.