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League of Legends |OT| Free to play Dota clone (PC)

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Blizzard

Banned
dragonlife said:
Servers are getting hammered. Couldn't do a Co-op VS AI game with a friend. Endless loading and errors, lagged purchase records, etc.
Yeah, I got in immediately, couldn't start a bot game, tried restarting the client and bam, 23-minute queue.
 

Yasae

Banned
LCGeek said:
He's more hybrid like ez. What he lacks in physical damage he can easily make up in magic if a team lets him. Also his blind shuts down most ads that and well posistioned situation you can't do anything about him.
It seems most abilities can still be used when blinded. That's much too underpowered compared to a stun or slow. In fact, I've had Annie counter-stun me immediately after being hit by a dart. Not very balanced there...

You also don't get gold for killing minions with toxic shot - I consider that a bug, not a feature.

Those are the only big flaws I've felt since using Teemo.
 
Yasae said:
It seems most abilities can still be used when blinded. That's much too underpowered compared to a stun or slow. In fact, I've had Annie counter-stun me immediately after being hit by a dart. Not very balanced there...

You also don't get gold for killing minions with toxic shot - I consider that a bug, not a feature.

Those are the only big flaws I've felt since using Teemo.

Well... don't blind casters? The point is to be anti-AD carry, not anti-caster.
 

markot

Banned
Yeah, the toxic dart should make everything miss, not just physical attacks.

Also whats lame is that mines arent targettable but my eggs/shrooms are >.>
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Tankydps with gapcloser/steroid/stun/slow/sustain that builds triforce.

Calling it now.
 

Blizzard

Banned
Halycon said:
Tankydps with gapcloser/steroid/stun/slow/sustain that builds triforce.

Calling it now.
You forgot to mention 6300 IP.

Also I'm stuck in a bot game champion select now. I presumably have to leave the client open all night so it doesn't call me a bot game leaver (which it may decide to do anyway).
 

dimb

Bjergsen is the greatest midlane in the world
Blizzard said:
You forgot to mention 6300 IP.

Also I'm stuck in a bot game champion select now. I presumably have to leave the client open all night so it doesn't call me a bot game leaver (which it may decide to do anyway).
I think you're good to leave.
c32eaa24e0ac8aeac6475efcbe807fa550496a1d.jpg
 

Loam

Member
Blizzard said:
You forgot to mention 6300 IP.

Also I'm stuck in a bot game champion select now. I presumably have to leave the client open all night so it doesn't call me a bot game leaver (which it may decide to do anyway).

They enabled "The Button", all losses and leaves are currently being forgiven. I find it somewhat disappointing that this seems to happen so frequently though.
 

Achtius

Member
Preview of the mechanic

Greetings Summoners!

With Riven on the horizon, I wanted to take a few minutes and give you all a sneak peek into some of her gameplay and mechanics.

Riven is a flow-based fighter who performs aggressive combo attacks to decimate her opponents. This often involves her stepping forward into her sword swings to chase down cowardly enemies who might try to escape or utilize their ranged attacks to avoid direct combat. This highly mobile fighting style makes her a really aggressive, momentum-based character.

Her signature ability is Broken Wings, a 3-part combo slash that causes her to step forward and slash nearby enemies. On her 3rd hit, Broken Wings unleashes a nova, knocking nearby enemies back. While performing the three-hit Broken Wings combo is powerful in its own right, more veteran Riven players will find great opportunities to mix in her Ki Shout to deliver a short stun (for her to follow up with more devastation) or move into an even better position with Valor.

Her ultimate, Blade of the Exile, allows her to reform her broken sword, restoring her former power and allowing her to activate Wind Slash, a powerful shockwave that slices the air itself to cut down enemies that are out of reach.

We're excited about Riven because she draws some heavy inspiration from fighting games, utilizing combos that can be interspersed with other abilities to change timing and effect as needed. This flow and feel is something we feel will appeal highly to aggressive players who want to make split-second decisions on when to deal damage and when to sacrifice damage in favor of additional utility effects.

http://na.leagueoflegends.com/news/mechanics-preview-riven-exile
 

Haly

One day I realized that sadness is just another word for not enough coffee.
shintoki said:
Sounds like Irelia. HALY WAS RIGHT!
From this day forth, I will call myself Halstradamus.

Now the question is, does she have multiple jungling routes that lie between 4 minutes and 5.5 minutes?
 

JWong

Banned
Welp, since LoL is down, I've got time for this.

Halycon said:
It's perfectly fine in Dota. Maybe not for LoL, but Dota is balanced around what you consider "imbalances".
DotA "balances" out teleportation by letting everyone spend their money and item space on it. Back to square one. Let's reiterate.

Scrolls waste money. Money is time. Money that should be spent on effective items.

Halycon said:
As much speculation as what you just asserted.
Since you think companies don't collect data to use to improve the game, we're done arguing against a point you made dead.

Halycon said:
I wouldn't say completely useless, but noticably less effective. Alistar, Galio and Rammus come to mind. Although the last two are still kind of jank right now. In before "I just had a game where our Galio/Rammus went 10-2 without Flash"
And some heroes are less effective with certain summoner spells. It's a given that some spells just match a heroes play style. Flash doesn't make everyone automatically better.

Halycon said:
Flash's counter best counter is currently Flash. It pigeonholes people into the Flash + 1 build. It's kind of silly that every early game gank needs to happen twice, once to force Flash, and one to actually succeed. But then you don't like early game ganking so this is understandable.
You need Flash to gank? So not pro.

Halycon said:
Ahahahahaha. Go ask them about Kat mid.
They'll probably do it. They even talk about using heroes in Dreamhack that they've only used twice in their life. Pros make wonders happen, not be stubborn and think it's impossible.

Halycon said:
There are AD heroes (usually junglers), that use the Defensive and Utility trees. Ditto for tanks. Anyway this seems kind of a roundabout way to get people to look up guides. Just include the guides in the game. Dota had the -herotips command although I never used it much. HoN has small guides built right into the store. LoL would probably do the same if they bothered to upgrade their engine.
Are you ignorant? They have indepth character description, a few tips of what to do as the character, recommended items to use, and even embedded their champion spotlights into their client.

Halycon said:
http://wiki.teamliquid.net/starcraft2/Main_Page
http://wiki.shoryuken.com/
http://elitistjerks.com/
http://thottbot.com/
http://www.mobafire.com/
http://www.solomid.net/
http://leaguecraft.com/

A good portion of gamers "don't do more than they have to", I'll give you that. But to generalize it to "gamers" is just dishonest. You play both WoW and EVE, so you should know players are always willing to look up things to get even a small advantage. This is especially true of multiplayer games.
WoW? Not so much. Even now, you'd still get the player who asks about some dumb question that can be answered by thottbot. EVE, you can't get anywhere in that game without looking at a guide. You'd be podded in a day. But how about TF2? You got some items that you can use, but for the most part, a player doesn't have to give a damn about looking at how they play that class.

MOBA's are neither MMORPGs or FPS multi, but Riot makes strides to get both types of players invested.

Halycon said:
I don't want to bust out the "that's just your opinion man" card but there's really nothing else I can say here. Using phrases like "real pvp"? Yeah okay, real great argument there.
Player actions done onto other players. That's it.
Denying is just as disjointed from the player interaction as is getting your friend to milk your Farmville cow.

Halycon said:
Um, Marc mentioned it as one differences from a game like Starcraft.

The PvE elements of LoL are designed to give players a break between "real PvP" as you say.

In Starcraft, you have to be focused pretty much 100%, there's no breathing room at all.
Read it again. He says he wants to give a small experience of a single player game like Starcraft 2 where you play multiplayer a lot and use singleplayer as a break.

Halycon said:
Both LoL and Dota have times where you don't need to be so focused on your opponents. For example, when there's an empty lane, you can go in there and farm for a bit before people show up to gank you. It's a pacing mechanism.

My argument is that denying is not one of those things that players can do as a reprieve from fighting other players, because there's no point in denying with other players around. Farming, on the other hand, does not require the other side to be present, and is in fact more effective when they're not. This makes denying a more PvP oriented mechanic than farming.
I don't know about you, but when I see my opponent, I'm pretty damn focused on them. I don't just set my guy to auto attack the minions and alt-tab. All the heroes are extremely aggressive that one harass could change the balance of the game.

Halycon said:
I didn't know you were in the industry. May I ask which game you worked on? Also, do you have a book released? You sound like the authority on game design, I was wondering if there's any place where I can read up on your approach to making games. Are you, perhaps, Eric Zimmarman or Richard Garfield?

(In case my sarcasm wasn't clear enough, I'm being hyperbolic on purpose, because saying "Game design is my experience" when asked "Why do you extrapolate your personal experience to the entirety of a game with millions of players" is nothing short of ridiculous.)
Firstly, if you think the industry is made up of people who write books on design, you should probably rethink that stance. There are a lot of great designers that don't take the frontpage for their studio.

And my "personal experience", knowing player types, their behaviours, and designing games for a target audience, helps me understand why Riot made their decisions. You think their design differences don't make sense, but I know why they're doing it because their designing the game to make sense, be quick, and be fun. Denying doesn't make sense, DotA games have tons of mechanics that elongate the game, but it could be fun for some hardcore audience.

Halycon said:
Reading comprehension. I know all of this, if you actually read my posts. I meant to say is that despite their overwhelming financial success, they still behave as though they were startup developer. The lack of features that the playerbase has been clamoring for since beta, is a good example of this. Replays, pause buttons, UI upgrades, etc. Another is how they keep releasing champions before they rebalance old ones, like Shaco, Olaf and Twitch. The recent changes to Kayle arguably made her worse than she was. The only reason I can think of for continuing on as they have is because they care more about making money than making a balanced game. They can't sell replays, nor can they sell an overhauled UI.

Before you say "LOL RIOT IS A BUSINESS", let me tell you that I fully understand Riot is a business. But placing profitability, especially when you're already overwhelmingly successful, over general improvement is always negative from the player's standpoint.
It's like you think Riot can just throw money at a feature and make it work. Do you want your replay or do you want Dominion? You'll probably say, "Why can't I have both?" and that'll be the end of it because you'll never understand game production.

Halycon said:
I was promised Rylai's, yet I don't see a single component of it in your screenshot. Looking at the scoreboard, it looks like you were about 800g away from Rylai's, with a GPM of 314. Assuming you maintained it, it would be 2-3 more minutes before you get it.

Although I have to admit I'm splitting hairs a bit here, they fed you pretty hard, so it's less impressive than it might've been.
Uh, yeah I would get Rylai's before 30 minutes. Two components would max out my inventory. And they didn't feed me. I made good moves and fought as a team to get that many kills. But I doubt you'll believe an unranked match could possibly be competitive.

None the less, I already proven is possible to max out the item limit before 30 minutes.
 
R

Retro_

Unconfirmed Member
The fighting game influence makes me very interested in the new girl

I hope she's actually as interesting as the concept sounds.
 

Yasae

Banned
FlightOfHeaven said:
Well... don't blind casters? The point is to be anti-AD carry, not anti-caster.
The technique description says the next attacks for X seconds will all miss. Casting is an attack - physical or not, doesn't matter. It's an attack. No semantics.

And really? I've had Garens and other tanks get their abilities off with a tiny bit of lag, plus it doesn't blind them in the middle of an ability. It should do all of these things...
 

dimb

Bjergsen is the greatest midlane in the world
Yasae said:
The technique description says the next attacks for X seconds will all miss. Casting is an attack - physical or not, doesn't matter. It's an attack. No semantics.

And really? I've had Garens and other tanks get their abilities off with a tiny bit of lag, plus it doesn't blind them in the middle of an ability. It should do all of these things...
Casting a spell is not the same as an attack. Just...stop. Teemo shouldn't be able to completely shut people down as a side effect of an already effective ability.

It stops incoming attacks. Attacks as in what happens when you right click on an enemy and attack them.
 
I was just booted out of a game because I was on the Mac client. Lame, lame, lame. Poor implementation, Riot. So I'm going to get a leave on my account because of this?
 

iamblades

Member
markot said:
But thats lame >_> most of the dmg comes from abilities...

Try playing a blinded tryndamere or master yi then say that. Blind pretty much hard counters those two. Most AD champs actually rely heavily on their auto attack for a substantial portion dps, garen is kind of a unique case because of how long judgment lasts relative to his cooldowns.

Blind is plenty powerful, it doesn't need to shut down every champion
 

Boken

Banned
Fjord said:
Philo stone/HoG is a really slow start. You're a great farmer with a heal and mana regen, why would you need those items? Her ult is not a reason to stack AP, 0.7 ratio applied every few minutes?
Support soraka shouldn't be farming to the detriment of her carry. Her ult has a 0.7 ratio for 5 people... thats a 3.5 AP ratio. If you don't think that's good, I don't know what to tell you.

I'm also kinda sick of JWong v Halycon. Seeing some stupid shit being said.
 

Uchip

Banned
Boken said:
Support soraka shouldn't be farming to the detriment of her carry. Her ult has a 0.7 ratio for 5 people... thats a 3.5 AP ratio. If you don't think that's good, I don't know what to tell you.

I'm also kinda sick of JWong v Halycon. Seeing some stupid shit being said.

those bandage tosses
brilliant
I like how you're mind fucking them by missing intentionally
 

markot

Banned
iamblades said:
Try playing a blinded tryndamere or master yi then say that. Blind pretty much hard counters those two. Most AD champs actually rely heavily on their auto attack for a substantial portion dps, garen is kind of a unique case because of how long judgment lasts relative to his cooldowns.

Blind is plenty powerful, it doesn't need to shut down every champion
Then they should fix the tool tip! One or the other!
 

Card Boy

Banned
The Halycon and JWong wall of texts are really starting to get irritating. Considering you guys are only arguing with each other why don't you take it to PM's? Or do you really want to show off in front of us and want everybody to see it?
 

Hasemo

(;・∀・)ハッ?
Riven looks interesting, hope they don't mess her up and I'll be able to farm 4k until she is released to get her on day 1.
 

Boken

Banned
Uchip said:
those bandage tosses
brilliant
I like how you're mind fucking them by missing intentionally
I miss them so that when I really need to hit it, they never see it coming.

Speaking of Riven and fighting game influences, I want a champion where each skill is a combo that can be interrupted at any time into another skill or auto attack.
 
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