Halycon said:
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Riven isn't nearly as complicated as Monkey King. Her mobility, while higher than what LoL players are used to, is still manageable and predictable. Whereas with Monkey king, if your target so much as twitches your leap can go in a completely different direction.
Riven and (HoN's) Monkey King actually have a lot in common, especially since both were apparently inspired by fighting game mechanics.
When I designed Monkey King, I made it very clear from the outset that abilities would be very distinct; you have Q being the dash, W being the leap (it was a shoryuken in closed beta, complete with the sound lol), and E being the slam. There was a very particular rhyme and reason to each ability, particularly in which order you'd want to use them in. I felt that this was needed, so that while experienced players could combo the abilities together in whatever way they wanted to fit the situation on the fly, a new player could still string together something impressive just by doing Q/W/E/W with good success each time. It's also a "true combo" in that once you start it, you don't really need to adapt to on-the-fly change; you can just keep your mouse cursor on top of your target and continue clicking. That's also why I specifically made the second Q dash on Monkey King automatically activate; so new players didn't have to mind a timer to trigger it, while more experienced players who want total control are still able to trigger it early if they wish.
With Riven, it seems a lot more difficult for new players to really build a single routine combo. Now, I haven't played the champ yet, and probably won't until it goes on rotation, so this is all speculation based on the video. It seems to me that the optimal damage combo here would be something like R to start, then Q/W/Q/Q/R, with autoattacks interspersed between, possibly a E somewhere too to catch up. It's going to be a lot worse because Q and E are somewhat indistinct; both are dashes, both take you to your mouse location, and the champ already seems like an APM monster. I can tell there was some convergent thinking on the ultimate too; with Monkey King, it was decided midway through development that the basic three abilities were more than enough to keep players mentally occupied; the addition of a fourth ability would be way too much, which is why we settled on a passive in the end. With Riven, it seems they went the same path... sorta.
It's also kind of interesting that the fastest way to move, given a lack of mana problems, would be to Q/Q/Q/E repeatedly. With Monkey King, the fastest way to move would be to Q/E/W repeatedly.