Blizzard said:
I tried Warwick in a couple of PVP games last night and we had success, though I might have just gotten lucky with bad enemy teams.
I have a question about his ult, however. Should I use the W attack speed boost before using it? Does the ult just do damage during its duration, and you can't do anything else like autoattack while it's going on? If you try to autoattack or use an ability while it's happening, does that cancel the ult?
Basically, if I am actually going for damage or a gank, what sort of move sequence should I be doing?
Warwick is my main (I currently have an 8.0kdr with him in Ranked games). The way I handle his ult is pretty simple but changes depending on the situation. I'll outline my thought process below:
First a few things to note, always no matter what get Flash on WW. Flash ganking is the most effective thing I've ever seen for catching enemy champions out of position. The second most important thing is to try and always have blue buff, and preferably red buff as well. I used to be able to do lanewick, magewick, and tankwick all pretty well but I'm finding that he really isn't as viable/doesn't have enough sustain to do that effectively anymore, so I'm assuming you are in the jungle.
There is almost no case that you want to cancel your ult unless for some reason you need to flash out and fast. I'm pretty sure there is no way for you to cancel it by moving somewhere else/doing another ability as it locks up all of your abilities when you ult (if I remember correctly). It also isn't worth activating w before ulting unless you think you are going to forget doing it after.
Ganking: So for ganking while jungling, I find I get his ult around the time I get blue for the second time in my jungle pathing (this is around 7:30). This brings up the decision on whether to gank mid or bot. This is normally reliant on a few things including summoners (look for flash/if the champions have early game blinks), what type of disables they have, and creep score/level. Normally I end up going mid, because that is the easier gank. In general you should be able to flash in, then ult to close distance really fast, once the ult is up, quickly use "q", activate w and e if it isn't already up for the increased movement speed and ability to see in bushes. Your teams mid should also be there when you gank to hopefully double up the stun, if this happens it is almost a guaranteed kill.
When ganking somewhere with two champions or more it's important to always hit the champion with the most easily usable disable first (except maybe a blitzcrank or singed, that normally backfires). In a typical bottom lane of Taric and Caitlyn, I normally hit the Taric as that is the surefire kill while if you go for Caitlyn, Taric can stun you off her and she most likely has two more escapes to use anyways. You also need to take into account your own teams abilities and disables. I find even if they have warded the bottom bush, you can still catch one champion out of position by doing a flash into the ultimate.
Mid-Game: For mid-game. Using Warwick's ult as a form of initiation is normally pretty bad form unless you are catching a single hero unawares. Wait until the fight has broken out and ulti the high-value target like the squishy AP Caster or AD Carry, if possible, keep track of the disables the other team has and what they have used so far in the fight. The nice thing is, that if you are doing well enough it pretty much is an automatic kill as you continue to chase them after the ult. If you can take out all of the other teams burst damage during a fight, you will win the sustain battle at the end of the fight almost every time unless the other team has a clutch ignite or is doubling up on you.
Late-Game: With my build late game, you can do whatever the fuck you want and still be a beast, there really isn't much of a weakness late game for WW. Your ult should come up every 35sec with blue buff and you can possibly do it whenever you want to. Exhaust and ignite are the only two things that really hinder WW near the end of the game.
I'll tell you my build, masteries and rune setup as well just to complete the guide.
My build is fairly simple:
Start - Boots and 3 Health Pots (this gives you great ganking potential, but makes you rather low at blue if you don't get a good leash, always ask for a good one)
1st Back - Madreds
2nd Back - Wriggles and Merc Treds
3rd Back - Spirit Visage
Then after that I normally get either Wit's End or Warmogs, then the other. Then my last item is Atma's. Surprisingly, I get to about 5 out of 6 of the items almost every game that goes over 30min. In the early game to get extra gold, always be on the lookout for lanes that you can support while your team goes back to buy/heal.
My masteries are 1-8-21 grabbing Smite in offensive and armor/dodge in defensive, and Flash in utility along with increased XP/Buffs.
Runes I go Flat AS Reds, Armor Yellows, and CDR/18 Blues, with Flat AS Quints. Armor Pen Quints are also fine, but you need the AS Reds for jungling.
If you want to see me play a game I'm Chronos in game, so just friend me.