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League of Legends |OT| Free to play Dota clone (PC)

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Blizzard

Banned
Ferrio said:
Riven power!

So sad I died at the very end. Was for a good cause, i decimated a ton.
I've been trying to use ghostblade, mercury's treads (or cooldown boots but that's probably a bad idea), and bloodthirster as core items, but clearly you didn't go that route. Do you mind if I ask why you stopped at brutalizer and finished other items instead of going the extra 1200 gold or whatever for ghostblade with its active ability?
 

Ark

Member
IsayFever said:
Same build, different game, different skin. More practice as solo top lane, think I'm ready to go back into ranked as something other than a jungler

Can I ask what you're actual build is? I'm always up for new and interesting builds and your's fits both categories ;)
 

Ferrio

Banned
Blizzard said:
I've been trying to use ghostblade, mercury's treads (or cooldown boots but that's probably a bad idea), and bloodthirster as core items, but clearly you didn't go that route. Do you mind if I ask why you stopped at brutalizer and finished other items instead of going the extra 1200 gold or whatever for ghostblade with its active ability?

Because outside of smacking towers, I don't find ghostblade that useful for her. I usually finish it as one of my last items. Reason I don't find it useful is riven usually isn't just straight up auto attacking. Only time you really should be using auto attack is once between each of your skill hits. If you find yourself totally off all CDs and still in good shape then ya it's great to pop. Otherwise she's too busy flying in the air to take advantage of it.

My builds usually look like this.

-Dorans Blade
-Long Sword 2x -> Brutalizer (you get this really early since riven farms really well, once you have it you do mad damage early game)
-Boots
-Long Sword -> Phage (go crystal first if you think you need the health)
-Mercury Treads (Sometimes I get them before finishing phage. Just gauge whether you need the speed/resist yet)
-Frozen Mallet (Riven needs the survivabilty since she's in the middle of the fray)
-Atma Impaler (Go chain vest first if you're getting smacked by ADs, otherwise go crit first)
-Vampiric Scepter. (Might wanna sell dorans at this point)
-Finish Ghostblade
OR
-Go for a Bilgewater Cutlass->Hextech Gunblade if your team doesn't have a Will of Ancients, otherwise Bloodthirster

Usually the game is over by the time I can get a 6th item. That game I posted i was so fed I decided to get a Randuin's Omen for the survivability + CD reduction.
 

Blizzard

Banned
Thanks for the tips. Do you do well/win most of your games with that build? I wondered if warmogs + atmas would help more than the HP that frozen mallet provides. I had also been trying to rush wriggles lantern over the last couple of games per one solomid suggestion, but I suppose I will try a doran's blade -> brutalizer one next.

I feel that one big key to being semi-useful as Riven, unless you're trying to jungle, is to have a decent ranged partner. Otherwise every time you try to dash up to farm, you can get nailed by the other team's ranged stuff.

*edit* According to a forum post, using broken wings will basically lower your damage output, no matter what, at any level. I guess the point is that if you had autoattacked instead of using QQQ AA, or instead of Q AA Q AA Q AA, the extra autoattack would have done more total damage? Or has this changed since a patch?
 

Ferrio

Banned
Blizzard said:
Thanks for the tips. Do you do well/win most of your games with that build? I wondered if warmogs + atmas would help more than the HP that frozen mallet provides. I had also been trying to rush wriggles lantern over the last couple of games per one solomid suggestion, but I suppose I will try a doran's blade -> brutalizer one next.

I feel that one big key to being semi-useful as Riven, unless you're trying to jungle, is to have a decent ranged partner. Otherwise every time you try to dash up to farm, you can get nailed by the other team's ranged stuff.


I don't think warmogs would be that good, you'd stall out on the damage needed. It's bad enough with mallet when going for the belt. Not to mention the slow effect is really great for riven.

I don't find latern that good for her, unless you're going jungle. She farms minions great without it, and the lifesteal that early in the game isn't that great for her (again she doesn't autoattack much).

The key is to get her +damage up a lot early game. Early game she's pretty beastly even with just a dorans. Pop a brutalizer on it and you should be giving your opponents quite a time.

Yes, having a good laning partner is a big key to her. You should try and not be solo with her, and if you are only up against melee. Either way, she's *very* hit and run early game be it with creep waves or your enemy. Play conservative until you have all 3 skills. At that point you *have* to play aggressive. Take E's into creep wave/enemy, W, Q->Auto Attack x3. If you start getting hit, then use your Q's (and E if it's up) to escape instead.

Also if you didn't know, when using Q as mobility, don't just spam it. Q-> move click to where you want to go -> Q right after her first step.


Summoner Skills:
Exhaust/Flash

My skills order is this:

Q, E, W, Max Q. Get her ult when available, and max W after Q.


edit* According to a forum post, using broken wings will basically lower your damage output, no matter what, at any level. I guess the point is that if you had autoattacked instead of using QQQ AA, or instead of Q AA Q AA Q AA, the extra autoattack would have done more total damage? Or has this changed since a patch?

Hrm, you know I don't know the math on it just what I've done in practice. Remember broken wings is more than just straight damage. It's AOE damage, mobility to catch up with your opponent, as well as strengthening your AA. I'd like to see this post you're referencing, cause it doesn't sound right to me.
 

Blizzard

Banned
I've been maxing W first for the damage, then Q and maybe another E level. I might try Q but I'm suspicious. I think it would be nice if Q targeted the mouse cursor instead of where you're facing, but I guess you can do a quick click before using it.

After some googling, it looks like her slight buff increased the Q AD ratio slightly, so doing Q AA Q AA Q AA might actually do more damage than autoattacks.
 

Ferrio

Banned
Blizzard said:
I've been maxing W first for the damage, then Q and maybe another E level. I might try Q but I'm suspicious. I think it would be nice if Q targeted the mouse cursor instead of where you're facing, but I guess you can do a quick click before using it.

After some googling, it looks like her slight buff increased the Q AD ratio slightly, so doing Q AA Q AA Q AA might actually do more damage than autoattacks.

Lot of people say go W first, I don't buy it. It does scale with CD (though not enough to really matter early game IMO), as well as better burst. BUT

Q does more base damage (granted you hit all hits)
Q does 3 seperate AOEs, which means you farm creeps like mad.

Think of it this way.

The damage loss from not leveling Q to max from level one is 240.
The damage loss from not leveling W to max from level one is 160.

Overall it's a preference thing. It pretty much comes down to how confident you are in hitting all 3 Qs consistantly.
 

IsayFever

Member
Ark said:
Can I ask what you're actual build is? I'm always up for new and interesting builds and your's fits both categories ;)

Open with Regrowth Pendant + Potion and farm with Q and last hits until opponent goes back to base due to harass or otherwise, then go back and buy a philo + boots and some more pots. Then just back to farming and go back and buy a Phage. Then just build Trinity Force -> Merc Treads or Ninja Tabi -> Atmas for some some damage / armour -> Force of Nature for movement + regen -> warmogs -> either sunfire or banshees for more health / armour against a physical team or mr against a mage team.


I guess pretty standard Irellia build nothing out of the ordinary
 

Archie

Second-rate Anihawk
Wk90Q.jpg


FUCK respawning inhibs. Second worst mechanic in the game. The enemy had all 3 rax down and their nexus was at 25% and we still lost. So fuckin salty right now.
 

Ferrio

Banned
Archie said:
FUCK respawning inhibs. Second worst mechanic in the game. The enemy had all 3 rax down and their nexus was at 25% and we still lost. So fuckin salty right now.

I'm actually quite fond of it. It keeps teams from dicking around. Many dota games I've played where it was a clear win in someone's side, but they decided to not push just so they could build their characters more which wastes everyone's time.
 

Nome

Member
Ferrio said:
I'm actually quite fond of it. It keeps teams from dicking around. Many dota games I've played where it was a clear win in someone's side, but they decided to not push just so they could build their characters more which wastes everyone's time.
People did that in DotA because their games weren't worth anything :p
 

Ark

Member
IsayFever said:
Open with Regrowth Pendant + Potion and farm with Q and last hits until opponent goes back to base due to harass or otherwise, then go back and buy a philo + boots and some more pots. Then just back to farming and go back and buy a Phage. Then just build Trinity Force -> Merc Treads or Ninja Tabi -> Atmas for some some damage / armour -> Force of Nature for movement + regen -> warmogs -> either sunfire or banshees for more health / armour against a physical team or mr against a mage team.


I guess pretty standard Irellia build nothing out of the ordinary

Almost identical to mine except I get FoN before Atmas :p

Thanks anyway.
 

Archie

Second-rate Anihawk
Ferrio said:
I'm actually quite fond of it. It keeps teams from dicking around. Many dota games I've played where it was a clear win in someone's side, but they decided to not push just so they could build their characters more which wastes everyone's time.

Comeback mechanics in general are garbage.
 

Ferrio

Banned
Archie said:
Comeback mechanics in general are garbage.

Agreed they are. But everytime I've seen a team comeback from all inhibitors being destroyed is because the other team got too cocky and decided to not actually push to end the game. Which is their fault, not the mechanic.
 

Jenga

Banned
Ladyboy101 said:
imagine you laning against a ranged DPS with crit runes. is she OP too?
anything that kills me is op

also with most ranged dps's they're at a disadvantage when i leap at them, gp eats oranges midway and crits me with melee
 

Blizzard

Banned
Jenga said:
anything that kills me is op

also with most ranged dps's they're at a disadvantage when i leap at them, gp eats oranges midway and crits me with melee
Gangplank with crit runes is what, 8% crit chance? That seems pretty low compared to something like Tryndamere.
 

Ark

Member
Archie said:
I'd buy Irelia, but she's getting nerfed soon. :(

I can understand a very small nerf on Hiten Style, but I just solo top laned against a Renekton who pretty much owned me very early on.I was like 0/3/2 for a while because he just kept turret diving me and dying when I did T__T

N5SKS.png


Said game.

EDIT: This was quite probably one of my favourite games that I've played on LoL so far. Team play was vital to winning, the team fights were just so important. We started off poorly early-game and lost our three outer turrets pretty early, but we kept contesting dragon, stealing their blue whenever possible, pushing mid with three or four with the others pushing bot/top and eventually we pushed their mid back to their inhibitor, with a dead inhib turret. We take baron a couple of times when they didn't have it warded.

We were just chilling in the left push (we were purple) by our inner mid turret and noticed Lee Sin run past, but he was too far, then Kass ran by and we just jumped. Caught them all out of position and a quick Amumu ulti meant for a solid team fight win :)

To finish it off, we went for baron with nocturne's oracles and noticed they had a ward, killed it, waited in the bush, and their entire team ran into us slightly separated, and they surrendered five to zero after we won that fight :)
 

Kyaw

Member
So.. any tips on survivability with Ezreal and general tips on playing Ezreal effectively?

I don't get that focused in team fights but i am quite squishy.
I'm definitely not good enough for a carrier yet...
 

Ark

Member
Kyaw said:
So.. any tips on survivability with Ezreal and general tips on playing Ezreal effectively?

I don't get that focused in team fights but i am quite squishy.
I'm definitely not good enough for a carrier yet...

Farm farm farm farm farm, always farm minions when possible & stay back behind your fellow laner/stay in your half if you're mid. Oh, and smartcast!

I could just Steam/Mumble you this, but posting on GAF = win :p
 
Ez is extremely squishy, but can output tons of damage. He has one of the best escapes, though, so that balances it out.

I'd just grab a couple of armor/magres items that also contribute to damage. Think Hexdrinker.
 

Kyaw

Member
Ark said:
Farm farm farm farm farm, always farm minions when possible & stay back behind your fellow laner/stay in your half if you're mid. Oh, and smartcast!

I could just Steam/Mumble you this, but posting on GAF = win :p

I'm still not perfect at last hitting enemies... god, i need MOAR PRACTICE!
However i'm not sucking at skillshots. :p
 

Ark

Member
Kyaw said:
I'm still not perfect at last hitting enemies... god, i need MOAR PRACTICE!
However i'm not sucking at skillshots. :p

Last hitting is a skill you learn with time and practice ;)
 

Boken

Banned
Archie said:
Comeback mechanics in general are garbage.
Rofl, respawning inhibitors are not a "come back mechanic".

Bounty for kill streaks however, are. But I don't see you denouncing that. Hmmmmm I wonder why.
 

Archie

Second-rate Anihawk
Boken said:
Rofl, respawning inhibitors are not a "come back mechanic".

Bounty for kill streaks however, are. But I don't see you denouncing that. Hmmmmm I wonder why.

lol? Respawning inhibs is a comeback mechanic bro. It allows the other team to turtle until respawn and give them another chance to win.

Nice strawman about the kill streaks btw.
 

Blizzard

Banned
Archie said:
lol? Respawning inhibs is a comeback mechanic bro. It allows the other team to turtle until respawn and give them another chance to win.

Nice strawman about the kill streaks btw.
Why are kill streaks a strawman? They seem like a comeback mechanic in the sense that someone on the other team gets a gold bonus.
 

Hero

Member
If the other team turtles while they wait for the inhibitor to come back up that just means the offensive team has free reigns on Dragon, Baron and all the red/blue buffs they want. If inhibitors didn't respawn then backdooring would be a cheesy but extremely efficient way of ending the game. I don't think that would be better than what we have now.
 

Neki

Member
Archie said:
I'd buy Irelia, but she's getting nerfed soon. :(
irelia is always getting nerfed, mine as well get on the train while it's good.

also southern, liked your old name better, this one doesn't feel right.
 

bjaelke

Member
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Kyaw said:
Using this build: http://www.mobafire.com/league-of-legends/build/chillax-take-it-e-z-ad-ezreal-build-122749

So i do get a Sheen early on. I keep forgetting to use my pseudo-flash spell. FUUUU
You just have to remember that casting an ability resets the attack timer, so if you're attacking one minion and throw a skill shot in another direction, you'll get another hit on the minion right after. This is very effective if there are several minions with low health.
 
I decided to use Blitzcrank in dominion for a bit and I think I have a good build going for him.

- Boots of Mobility
- Zeal
- Zeal
- Zeal
- Zeal
- Zeal

Upgrade Zeals into Phantom Dancers as necessary. Proceed to cap points and knock people up at your leisure considering pretty much no one can catch you (except maybe Rammus). Once you have maxed out crit with Phantom Dancers, consider replacing a zeal or two with a Sanguine Blade for the extra damage and life steal.

For summoner spells, I took ghost and revive for extra speed. Pretty fun build overall.
 

dimb

Bjergsen is the greatest midlane in the world
Archie said:
lol? Respawning inhibs is a comeback mechanic bro. It allows the other team to turtle until respawn and give them another chance to win.

Nice strawman about the kill streaks btw.
Taking out an inhibitor shouldn't mean you win the game. Destroying an inhibitor or two means you pretty much get map control handed to you on a platter, and you get the bonus of super minions pushing with you. If you can't destroy the Nexus with three inhibs down that's on your team.

You didn't lose because of respawning inhibs anyways. You lost because you 3/5ths of your team are crummy champions with no synergy who don't scale well into late game, and you couldn't clench an early victory versus a team that scales super well into late game.
 
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