valenti said:
Haly you're supposed to be playing sc2
BTW, is there a hero here that is similiar to lanaya? I will be willing to take a shot at this game..but I need to know some differences with dota..i know theres no denys..but are there bottles and runes? Any hero simililar to Lanaya, Beastmaster, Bane, Venomancer?
I'm done with SC2, blizzard just fucking dropped the ball.
You might enjoy teemo. His passive turns him invisible if he stands still for a while. Moving out of this stealth gives you 40% attack speed for 3 seconds.
He has a nuke that blinds.
He has a toggle that increases his movement speed as long as he doesn't take damage.
He has a passive that deals damage over time whenever he hits someone.
His ult allows him to put a mushroom trap (melee range only, sorry, no trap kiting). Slows and damages the area around it whenever anything passes over it. Maximum 15 traps, each trap lasts 10 seconds, cannot auto detonate.
Olaf is similar to beastmaster, no vision on a stick but he gets slow/stun immunity as his ult, lifesteal on a stick, chaos damage on a stick, skillshot nuke that slows and his passive increases his ASPD by 1% for every 1% of health he's missing.
Jax resembles beastmaster as well. He has a blink strike, a charging next hit nuke, passive dodge that can stun in an AoE whenever he dodges. His ult increases his attack speed temporarily with every hit dealing extra damage on every 3rd hit.
There's no one like Venomancer that can kill someone through stacking his DoTs. Twitch, one of the game's best stealth heroes and one of the higher tier heroes in general. His passive puts a stacking DoT on everything he hits. his stealth increases his ASPD after breaking it depending on how long he was stealthed. he has an active that slows depending on how many stacked poison charges they have, and a centered nuke that consumes the stacks to deal bonus damage. His ult is like Forsaken's archer except instead of being channeled it simply grants him increased ASPD, range and piercing (100% damage to all targets) on his attacks for 7 seconds.
I assume by bane you mean Bane elemental? There's no one like him, LoL is very light on stuns and there's an item that reduces stun/slow duration by 25%, an item that blocks one spell (aoe or otherwise) every 30 seconds (like linkens sphere except more viable) as well as a summoner spell that removes debuffs/stuns so it's really a game where you can expect to run around a lot.
Judging by how you play I think you'd do well with Vlad. He has the best escape skill in the game, a long range self sufficient nuke and very good scaling with items. Same goes for Annie, who's a mid lane dominator and free to play at the moment.
-There are no chickens in LoL. The plus side is you don't lose gold if you die (correct me if I'm wrong on this).
Yes. Also everyone has a no cooldown return to base spell that has a 5 second channel time.
-There's not too many juking around the fog of war in this game as there is in DotA which is a little disappointing. Pathways are more lienar in that sense.
There is a kind of pseudo juking where you run into a bush and force anyone chasing you to come into the bush as well to attack you, giving you a chance to set up a kill, fake them out, dodge a long range nuke or just start attacking them if you're ranged.
-Spells can scale up with the right items. Get used to a fed int char killing you with one combo mid to late game. It makes int chars more viable late game compared to Dota imo.
True, but also less adaptable. No guinsoos or refreshers or hellflowers etc.
-There are no hex items
There IS an item named after guinsoo that is one of the most cost efficient items in the game.
-Summon Spell's plays a big role.
F'real.
-There can be a lot of action early on in the side lanes due to the positioning of the brushes.
Agreed.
Basically Val, LoL is DotA casualized. Less focus on skills that can be applied to all heroes, more emphases on the heroes themselves and their skills.