Go play DOTA.Gez said:I wish the game had a hardcore mode
-No runes
-No Masteries
-No Summoner spells
-Flash is now an item
-All teleports must be a paid 1 use Portal scroll
-Couriers
-Free team shared Fortify every 5 minutues.
-Gold lost on death
-Buybacks
-Creep Dennying
-Tower dennying
-Player dennying
Gez said:I wish the game had a hardcore mode
-No runes
-No Masteries
-No Summoner spells
-Flash is now an item
-All teleports must be a paid 1 use Portal scroll
-Couriers
-Free team shared Fortify every 5 minutues.
-Gold lost on death
-Buybacks
-Creep Dennying
-Tower dennying
-Player dennying
I really think Riot is losing a big potential player base but not making a Hardcore mode.
'Go a play HoN/DOTA' is not a good answer, i really love the characters and stats system in LoL but i would like to see it in a traditional DOTA sense.
Mostly point dumping into a spec based on the intended role. On offensive AD oriented champions almost all of my points fall into that tree. Defensive tree goes to tanks or other tanky champions (usually top). Utility tree goes towards support characters. More tree diversity going on in jungling than other stuff to be honest. I've got a Utility jungling tree, a Defensive jungling tree, and an Offensive crit based one (mostly for Gangplank). All of my jungling trees are going nine deep in the Defensive tree because Bladed Armor really helps, particularly with Wraith camp. AP offensive tree is the only one I dump less in, as there's less useful stuff in the offensive tree for them so I'm going 21/0/9 on that.Legato.Reborn- said:Aaaaaaaaaaaand back to League of Legends discussion..
How is everyone specing in masteries now?
kiunchbb said:Didn't they say Dota 2 going to be super mod-able?
If so just go port all LoL champion to Dota2 with mod, and make your own custom hybird =D
It's kind of amazing how much the Offense tree seems to be buffed. I'm really enjoying it.Legato.Reborn- said:Aaaaaaaaaaaand back to League of Legends discussion..
How is everyone specing in masteries now?
It's the same place it always is, wasn't it?Nome said:I do wish they would put the Blue/Red Buff mastery lower in the Utility tree though, to make jungling more accessible.
Awareness was mandatory for junglers though, so buff mastery was effectively tier 1. Now the first 8 points in utility are so much weaker than more points in defense or offense for junglers.Halycon said:It's the same place it always is, wasn't it?
In the old tree you did 21/0/9 or 0/21/9, 1 point into buff mastery.
Wasn't Skarner like, terrible until he was buffed once or twice?Dance In My Blood said:I haven't been taking the buff duration as Skarner, who is pretty mana hungry if you're rolling. Hasn't been hurting my game, and I prefer the investment into the offensive tree or defensive tree for early game ganks. I've been rocking the jungle but maybe that's just because Skarner is OP.
Yeah, the lowered mana cost is the key to his success though. So easy to spam slow and chase people down with your shield now. I can't think of a champion who will lock you down harder if you goes after you.Blizzard said:Wasn't Skarner like, terrible until he was buffed once or twice?
Is it possible that the other team was terrible though? Your team has twice as many kills as their team, and there are hardly ANY defensive items on their team.Dance In My Blood said:GP is still the best though. First LoLGAF game with him
Best part is having TF teleport in to gank you and killing him in two hits.
Of course they were terrible. Jungle Heimer, no support. Was a fun stomp though.Blizzard said:Is it possible that the other team was terrible though? Your team has twice as many kills as their team, and there are hardly ANY defensive items on their team.
I didn't mean to be rude, I was just saying that probably contributed to you killing TF so quickly. He's probably weak though. He uses like, cards for weaponry.Dance In My Blood said:Of course they were terrible. Jungle Heimer, no support. Was a fun stomp though.
TF used to be considered pretty strong, but he's just a weak champion now. I'm not really a fan of the card pulling mechanic. I can pull the cards I want when I'm laning, but during team fights when you need your stun the most things get a bit too crazy, and you can't guarantee you'll have it right when you need it. Like Sion, it's also broadcast to the world what you're going to do. I can still do alright with him sometimes. Maybe I'll play him again some, because Surge seems like it would actually be alright on him.Blizzard said:I didn't mean to be rude, I was just saying that probably contributed to you killing TF so quickly. He's probably weak though. He uses like, cards for weaponry.
bjaelke said:Looks like Vlad is getting his legendary skin next: http://na.leagueoflegends.com/news/rivers-shall-run-red
The picture links is "legendary-skin.jpg"
Nome said:It's kind of amazing how much the Offense tree seems to be buffed. I'm really enjoying it.
I'm also happy they decided to include Energy considerations into the Mana masteries. I do wish they would put the Blue/Red Buff mastery lower in the Utility tree though, to make jungling more accessible.
The only thing I can think of is a (female?) nurse costume, but Akali already has that. On the other hand they managed to make a surprise party skin for a scarecrow, so I have faith in the design team.Ferga said:yeah it's this one
http://i.imgur.com/DbXZHh.jpg
I really can't see vlad having a legendary skin. A legendary skin to me means alot of changed and unique particles and sounds. Vlad... is just blood...
know what i mean?
bjaelke said:Jungle Malphite is so strong now. Clears full jungle extremely fast and without any help at blue. Too bad his ganks pre-6 are terrible (maybe ghost can change that).
The ease at which he can dodge abilities seems strong. Dunno about the rest of the package, since his laning seems pretty weak. Situationally, I think he can be a very good pick, but I think you'd want to know who you're laning against in advance.Uchip said:Fizz seems a bit OP so far
It begins. I swear you people just don't want me to be able to play any champions I buy. :'(Uchip said:Fizz seems a bit OP so far
Yay for dodge being removed.Dance In My Blood said:The ease at which he can dodge abilities seems strong. Dunno about the rest of the package, since his laning seems pretty weak. Situationally, I think he can be a very good pick, but I think you'd want to know who you're laning against in advance.
In other news it looks like it's official, dodge is being removed from the game at some point down the road. Thank god.
Why would you laugh? Don't most champions start with 0.7 attack speed? Clearing blue or red with that sort of attack speed and no heal seems quite difficult to me. Fizz was able to solo blue buff with only a lifesteal skull and no potion, but only with surge, and only with like 30 HP left. Fizz is an example of a champion who has no lifesteal, no heal, and no AS boost which can make jungling slow.Dance In My Blood said:Who has to take Surge to clear the jungle? I laughed. I'll try jungle Malphite out. Stonewall hinted that he was some supergod in the jungle rework.
Not at all. Probably not a champion I would buy, but if I have fun with him during free week there's always a chance. I was just posting the impression I get based on what I've seen of him in games.Blizzard said:Have you played a lot of Fizz so far?
It is very easy to clear red and blue, or even just do the leveling to three and go back for red + gank. Surge is a very bad summoner spell for ganks and it gives you no escape or mobility. Even running Exhaust at least gives you a chance to use it on an attacker and get away. I don't like Surge, and I like it even less on junglers. I don't think the buff from Surge is even that great anyways for jungling. It's going to help you clear one camp maybe, and the cooldown timer on it is forever and you're left without a summoner you might need on a gank.Blizzard said:Why would you laugh? Don't most champions start with 0.7 attack speed? Clearing blue or red with that sort of attack speed and no heal seems quite difficult to me. Fizz was able to solo blue buff with only a lifesteal skull and no potion, but only with surge, and only with like 30 HP left.
Surge on a .7 attack speed character (I think Fizz was slightly faster, like .75) will push you to .98 attack speed or higher. I feel the attack speed boost really helps kill jungle monsters, cf. Warwick with his AS boost. It was mostly an experiment for me.Dance In My Blood said:It is very easy to clear red and blue, or even just do the leveling to three and go back for red + gank. Surge is a very bad summoner spell for ganks and it gives you no escape or mobility. Even running Exhaust at least gives you a chance to use it on an attacker and get away. I don't like Surge, and I like it even less on junglers. I don't think the buff from Surge is even that great anyways for jungling. It's going to help you clear one camp maybe, and the cooldown timer on it is forever and you're left without a summoner you might need on a gank.
Most champions are going to be around the .6 attack speed range at level one. Surge is going to bump you up to .8-ish or something in that case. Totally not worth it.
Dance In My Blood said:since his laning seems pretty weak.
...yeah, that's an important distinction. I mean, even KARMA can supposedly work in dominion. =PUchip said:I probably should have mentioned that I only play dominion
First of all, Yi doesn't jungle with any heal. While somewhat random, he has a fast clear time with a potential extra Smite. And I've never heard of anyone jungling with lifesteal runes. I don't think such a thing even exists, but maybe I'm wrong. Most champions rely on the armor + five pots to heal through jungle damage at early levels, and have enough lifesteal, heal, or mitigation to last after that.Blizzard said:Surge on a .7 attack speed character (I think Fizz was slightly faster, like .75) will push you to .98 attack speed or higher. I feel the attack speed boost really helps kill jungle monsters, cf. Warwick with his AS boost. It was mostly an experiment for me.
And I'm not saying it's a good spell for junglers, I was just pointing out that with some champions jungling seems very hard unless you have lots of lifesteal runes or something, since some champions don't have a way to heal (Warwick, Master Yi), a way to buff AS (Warwick), a way to buff armor (Riven, Rammus, Malphite), or abilities that work especially well against minions (Nunu's consume, Master Yi's Q).
So that was why I felt golems especially could be difficult. I could just have the wrong runse or masteries though.