Like with Sivir?Pentastar is best star.
Playing AD TF makes me hope for a range buff soon. He needs it so badly.
Anyway play a real ranged AD, like Caitlyn.
Caitlyn + Xerath on the same team = GGGGGGGGGG
Like with Sivir?Pentastar is best star.
Playing AD TF makes me hope for a range buff soon. He needs it so badly.
Massive jungle change... wow. was not expecting that so soon.
http://na.leagueoflegends.com/board/showthread.php?t=1522155
Riot: "We want to make early game aggression more viable"- farmer junglers massive buff
Rofl
South Koreans have as much lag as Australians do. Cry some more.
Rofl
South Koreans have as much lag as Australians do. Cry some more.
ps. theres a south korea beta server for lol.
How does I Xerath.
Theoretically he should be good on Dominion but I'm getting my shit stomped in.
God this is depressing.
I got a job in South Korea, and because of it, I can't play anymore. The lag is unbearable. Like, a 2 second delay on every ability.
Guess I'm done with the game.
Siege tank mode. Snipe like a boss
There are quite a few korean teams playing on NA right now.
They love shaco.
box rush kekekeke
Thats Racist!
@ShadyMilkman:
People in South Korea get ~145ms. People in Australia get ~190ms. Quit your whining.
Rofl
South Koreans have as much lag as Australians do. Cry some more.
ps. theres a south korea beta server for lol.
edit: as much lag = same ping
Thats Racist!
@ShadyMilkman:
People in South Korea get ~145ms. People in Australia get ~190ms. Quit your whining.
So, I'd like to play with you guys sometime!
Summoner name is Maulenstein.
140~ is somewhat tolerable. I wouldn't play in ranked but in normals it's k.
Just avoid skillshot champs.
Interesting changes. Nerfing the HP pots saddens me a bit, but as long as they heal 100+ I don't really care.
As for the red buff- change.... That strikes very odd for me. Weaker on melee? Sound like reverse- dota.
Only effect I see for this are weaker ganks and no reason for any melee to pick up a red buff from mid to late game. It seems Riot enjoys the mechanic of ranged carries having the red buff, and wants to keep it that way.
How does I Xerath.
Theoretically he should be good on Dominion but I'm getting my shit stomped in.
Interesting changes. Nerfing the HP pots saddens me a bit, but as long as they heal 100+ I don't really care.
As for the red buff- change.... That strikes very odd for me. Weaker on melee? Sound like reverse- dota.
Only effect I see for this are weaker ganks and no reason for any melee to pick up a red buff from mid to late game. It seems Riot enjoys the mechanic of ranged carries having the red buff, and wants to keep it that way.
Told ya. He was already fantastic with the new masteries and the jungle revamp is not going to halt his progression in the jungle. All he needs now is a pre-6 ganking ability.Stonewall's new jungle impressions:
http://www.rog.clgaming.net/blogs/stonewalls-jungle/4444-the-jungle-remake
TL;DR - malphite is a god
- blue regens a small amount of hp
- farmer junglers massive buff
I'm never playing AD Bot again. AP Mid too good
So it is a global nerf that effects both archetypes? I was under the impression due to this bit that melee- champs get a reduced effect.
Stonewall's new jungle impressions:
http://www.rog.clgaming.net/blogs/stonewalls-jungle/4444-the-jungle-remake
TL;DR - malphite is a god
- blue regens a small amount of hp
- farmer junglers massive buff
Stonewall's new jungle impressions:
http://www.rog.clgaming.net/blogs/stonewalls-jungle/4444-the-jungle-remake
TL;DR - malphite is a god
- blue regens a small amount of hp
- farmer junglers massive buff
very disappointing information. in the patch preview when they said they wanted to make the jungle accessible for lower level summoners i died a little inside. Jungling effectively should be difficult. Let the low level people learn how to lane first. then they can try to jungle after they hit level 30. Fuck i know level 30s that cant lane so i sure as hell dont want them jungling.
http://na.leagueoflegends.com/board/showthread.php?p=17676082#post17676082
http://na.leagueoflegends.com/board/showthread.php?p=17680670#post17680670
TLDR:
More choice from moment to moment for junglers.
Less Rune page limited.
ive read those. but i still feel like making it less rune dependent is not the best way to go about it. Jungling should be difficult. It should be something you have to have worked hard to do. I mean it doesnt have to be completely rune dependent, but making to where anyone can jungle without the proper runes is a bad choice i think. as i said before, i would much rather people learn how to lane before they even try to jungle.
also, knowing when to gank heavily influenced by knowing how to lane. If you dont know how to read what exactly is happening in the lane then you wont know how to gank properly. Sure you might get lucky every now and then but that doesnt mean you have learned anything.
DOES NOT ACTUALLY FOLLOW.sacrifice our fun to make it more exciting.
Wait, so your reason to not make jungling more accessible is to protect the noob player? (lol) It doesn't matter what you do, be in lane, or in jungle, if you do it enough - you will learn why X action is successful.
no. i want people to learn the fundamentals (IE. laning, last hitting, harassing, pushing, etc.) before they learn to tackle the jungle.
Why? Those things have nothing to do with the jungle.
also laning has everything to do with jungling. If you dont know what is going on in a lane or what your team or enemy can do in that lane then you will fail at ganking. And thus be worthless to your team.fun·da·men·tal
   [fuhn-duh-men-tl] Show IPA
adjective
1.serving as, or being an essential part of, a foundation or basis; basic; underlying: fundamental principles; the fundamental structure.
2.of, pertaining to, or affecting the foundation or basis: a fundamental revision.
3.being an original or primary source: a fundamental idea.
4.Music . (of a chord) having its root as its lowest note.
noun
5.a basic principle, rule, law, or the like, that serves as the groundwork of a system; essential part: to master the fundamentals of a trade.
6.Also called fundamental note, fundamental tone . Music .
a.the root of a chord.
b.the generator of a series of harmonics.
7.Physics . the component of lowest frequency in a composite wave.
What part of me saying that people need to learn the fundamentals of the game didnt you get?
http://dictionary.reference.com/browse/fundamental
also laning has everything to do with jungling. If you dont know what is going on in a lane or what your team or enemy can do in that lane then you will fail at ganking. And thus be worthless to your team.
I think "everything" is an exaggeration. Specifically, you do not need to lane, worry about last hits (in most cases) like you would in the lane, harass like you would in the lane, or push like you would in the lane. Those are the things you mentioned.
Understanding people pushing the lane and when to gank is important, yes, but those four things you mentioned are pretty low on the list of important jungle things, seems to me.
Stonewall's new jungle impressions:
http://www.rog.clgaming.net/blogs/stonewalls-jungle/4444-the-jungle-remake
TL;DR - malphite is a god
- blue regens a small amount of hp
- farmer junglers massive buff
I can see champion with better walk speed (Shy and GP) will jungle a lot faster since they spend less time running around.
So I played Orianna today for the first time in who knows how long, did somewhat well, but I can't help but feel that she's a bit on the nerfed side with the lowered range.
Did you play her before the recent buff? From what I understand, she was almost completely useless for a few months, but the recent buff (Q range and something else?) put her back into subpar/average/good territory. I don't actually know where she falls.So I played Orianna today for the first time in who knows how long, did somewhat well, but I can't help but feel that she's a bit on the nerfed side with the lowered range.