Jazzy Network
Member
kensk said:Her ult scales really well and Black Shield scales though.
I mean, not like it really matters, just saying.
True, but it's there for the stun and slow. Shield is more for the null effect.
kensk said:Her ult scales really well and Black Shield scales though.
I mean, not like it really matters, just saying.
Jazzy Network said:Makes sense since her 3 most important skills really arent there to deal dmg.
dionysus said:Tankgana only works if you can rely on the rest of your team to be worthwhile. If they don't take advantage of your abilities.... I tried it today, utter fail.
I can handle feeders, I mean, some people just suck and we all have bad games. I can handle quitters, shit comes up sometimes. But the one thing that makes my blood boil is when people try to push lanes once the team battles have begun. So fing stupid. If more than 1 opponent is unaccounted for on the minimap, don't be across the river soloing a lane. You are about to be ganked guaranteed. I had like 10 games in a row where my team would win the 5v5s but then people would push lanes solo so eventually we would lose. I call them half minute heroes, because they feel like a hero killing creeps and soloing towers for all of 30s before the gank squad arrives.
Jazzy Network said:Think I'm gonna try out Urgot next. I wanna get good with him and pwn people who think he's UP. GOnna be a tough task though.
dionysus said:Had a horrible string of games for two days, but it was all redeemed at 10PM Sunday night where I was in a game, 4 vs. 5, with my team with 4. I got ridiculously fed as Kogmaw and was getting triple kills left and right, dropping tank Shen in 3 seconds.
Macattk15 said:Didn't notice they nerfed Manamune until mid game last night playing as AD Corky ... so sad I was.
Legato.Reborn- said:kog is ridiculously strong in the current meta
VaLiancY said:One of the devs said they're reverting the attack damage percentage back to 2% but leaving the gold cost and cooldown the same. I did expect it to get nerfed when it came out but not so much at it's current state.
dionysus said:He is super squishy and has no escape. He is quite easily countered unless he gets fed. If he does poorly in the early game he is worthless.
Jazzy Network said:Damn nevermind the Urgot experiment. Don't think it's gonna work haha. Might go with Galio next. Anyone who uses him regularly know how to build him?
dionysus said:So I just read:
http://www.leagueoflegends.com/board/showthread.php?t=3287
And it says "A: The general rule of thumb is that auto-attacks (where you right-click an enemy) are physical and spells (cast with Q,W,E,R) are magical. However, there are exceptions to this rule. In the case of Ashe's Frost Arrow it still appears to deal physical damage, but the slowing affect is magical. This is why if you have Morgana's Black Shield on (blocks magical damage) you still take damage from the attack, but you do not get slowed. Another notable exception is Gangplank's Parley, which can both be dodged (can only happen with physical attacks) but can also be absorbed by Morgana's Black Shield."
How accurate is this? As a tank even if I am fighting non-spellcasters I still should be putting a ton of MR on? Is MR the direct counter to AP?
I have been gearing my tank on the opposing teams ratio of spell casters to non-spellcasters but this makes me think I should change that strategy, instead gear on item composition of the other team. If they are weighted towards AP I gear more MR and if they are attack speed/phys damage I gear towards armor.
Jazzy Network said:There are alot of abilities that scale with attack instead of magic. Such examples are Kat's BB, MF's Double up, and Urgot's Acid Hunter. You just gotta know who you are up against.
This guy is really just the biggest load of shit.VaLiancY said:* Karthus
dionysus said:So to clarify, a champ can have an ability that scales with AP but does physical damage?
Yea, I am not learning 40 champions abilities.
shintoki said:This guy is really just the biggest load of shit.
dionysus said:So to clarify, a champ can have an ability that scales with AP but does physical damage?
Yea, I am not learning 40 champions abilities.
shintoki said:This guy is really just the biggest load of shit.
Macattk15 said:Dude is fun as fuck, you're crazy! I've gone many a game with him where I've gotten up to around 750 AP WITHOUT a Mejai's ... I'd just wait for a team fight, spam Lay Waste, turn on Defile .... flash into the fight and hit Zhonyas .... things would just melt ... and then clean up with my ult on the runaways when it was hitting for like 1300.
Did that Swain fellow come out today? Or is he next week?
Archie said:Sona is free this week and I just bought her Saturday. Fuck.
Macattk15 said:The new champs are always free the following week they come out. Least that has been the trend.
They renamed another person and gave Milkfat the name that was already in use.Archie said:I'm reading the LoL forums (God help us all) and apparently Riot gave a former DotA/HoN pro (Milkfat) a bunch of accommodations including getting his E name and virtually infinite IP and RP. Seems kinda lame imo (or maybe I'm just jealous).
PVP.net and League of Legends will be updated during scheduled maintenance on 10/5/2010 from 2AM until 12PM PDT.
New Skins in the Store
- Bilgewater Swain
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PVP.net v1.20.10
- Improved matchmaking specifically for the Solo Ranked Queue
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League of Legends v1.0.0.102
Swain, the Master Tactician
- Decrepify - Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.
- Nevermove - Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.
- Torment - Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain's attacks.
- Ravenous Flock (Ultimate) - Toggle: Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second. Swain is healed for half the damage dealt by the Ravens.
- Carrion Renewal (Passive) - Swain gains increased mana regeneration for 5 seconds upon killing a unit.
Amumu
- Cursed Touch duration reduced to 4 from 5
Garen
- Base movement speed reduced to 315 from 320
- Courage duration modified to 3 at all levels from 2/2.5/3/3.5/4
- Courage active damage reduction changed to 10/15/20/25/30% from 30% at all levels
Kog'Maw
- Bio-Arcane Barrage cooldown increased to 17 from 15 at all levels
Sivir
- Attack range increased to 425 from 400
Vladimir
- Sanguine Pool
- Duration reduced to 2 seconds from 2.5
- Slow duration increased to 1.5 seconds from 1 second
- Damage per second changed to 20/33.75/47.5/61.25/75 retaining the same overall damage
- Fixed a bug where Sanguine Pool wasn't dealing enough damage
Items
- Manamune attack damage conversion increased to 2% from 1.5%
No way I would never had predicted that.Archie said:New guy is 6300 IP.
I'd prefer them to keep DPS heroes at 6300, while having tank and support 3150 or 1250.Archie said:New guy is 6300 IP.
Teknopathetic said:"Did they really change Swain's "E" ability right before he released? Because what is live isn't what was in the Champion Spotlight."
What's his E currently?
Edit: Looking at the patch notes it looks like his E just makes them take more damage instead of making his E do more damage?
Archie said:I'm reading the LoL forums (God help us all) and apparently Riot gave a former DotA/HoN pro (Milkfat) a bunch of accommodations including getting his E name and virtually infinite IP and RP. Seems kinda lame imo (or maybe I'm just jealous).
Door2Dawn said:Swain is not worth the 6300 ip now that they ninja changed his E move.