Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the familys only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brothers footsteps and unleash her gifts as an inspiration for all of Demacia.
Her guiding light makes enemies weary, but they should worry most when the light fades. Garen, The Might of Demacia
Abilities:
Prismatic Wave: Fires a wave to the target location and back, granting bonus magic resistance to allied targets in its area of effect. Lux is also struck by the wave upon return and enters stealth for a short duration.
Lucent Singularity: Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
Light Binding: Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
Finales Funkln (Ultimate): After a short delay, Lux fires a laser pulse in front of her dealing damage to all enemy units in the area, as well as blinding them for up to 3 seconds.
Illumination (Passive): Lux's damaging spells illuminate the target for 6 seconds, granting her vision of the target. Lux's next attack ignites the debuff, dealing magic damage to the target.