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League of Legends |OT| Free to play Dota clone (PC)

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Patch Notes v1.0.0.103

The Harrowing

* Limited edition Holiday Runes
* Some sinfully sweet editions of your favorite in-game consumables
* Frighteningly festive costumes for your minions
* A sinister overhaul of Summoner's Rift featuring a more nocturnal motif
* A terrifying new login to get you in the mood
* Limited edition champion skins for a few League favorites who're really in the spirit this Harrowing!


New Skins in the Store

* Spellthief Lux
* Sorceress Lux
* Zombie Ryze
* Kitty Cat Katarina
* Pumkinhead Fiddlesticks
* Nosferatu Vladimir
* Lollipoppy
* Mundo Mundo


PVP.net v1.21.16

* The Store and the Journal of Justice will now glow when there is new content available
* Fixed a bug where Ranked Games were showing up as Normal Games in the Match History
* Fixed a bug with the Ticker where new messages would not show up properly on login
* Fixed a bug with the Ticker where it would show up when no message was posted
* Fixed a bug where PVP.net would sometimes be delayed in restoring after a game was finished
* Fixed a bug where users could not remove a private chat once it had been opened
* Fixed a network issue that was causing some performance related issues in PVP.net
* Fixed a bug at the End of Game screen that was causing odd player list orders when someone would leave the room


League of Legends v1.0.0.103
Lux, the Lady of Luminosity

* Prismatic Wave: Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
* Lucent Singularity: Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
* Light Binding: Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
* Finales Funkln (Ultimate): After a short delay, Lux fires a laser pulse in front of her dealing damage to all enemy units in the area, as well as blinding them for up to 3 seconds.
* Illumination (Passive): Lux's damaging spells illuminate the target for 6 seconds, granting her vision of the target. Lux's next attack ignites the debuff, dealing magic damage to the target.


Anivia

* Health per level incrased to 70 from 65
* Base damage increased to 48 from 45


Amumu

* Bandage Toss cooldown reduced to 16/14/12/10/8 from 18/16/14/12/10
* Curse of the Sad Mummy duration reduced to 2 from 2.5


Blitzcrank

* Mana per Level increased to 40 from 36
* Static Field cooldown reduced to 30 from 40
* Static Field no longer targets stealthed units
* Overdrive
o Cooldown reduced to 15 from 20
o Mana cost reduced to 75 from 90
o Now reduces movement speed by 75 instead of 25% , which also fixes an edge case bug
* Mana Barrier no longer uses (or refunds) Blitzcrank's mana when it is activated


Cho'Gath

* Rupture cooldown reduced to 9 from 10
* Rupture mana cost changed to 90 at all levels from 80/90/100/110/120
* Vorpal Spikes is now classified as an area of effect spell for the sake of items like Rylai's Scepter or Hextech Revolver


Corki

* Gatling Gun mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120
* Phosphorous Bomb mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130


Evelynn

* Determined Killer (passive) tooltip clarified to explain it does not work on neutral minions.
* Shadow Walk
* Fixed a bug with Shadow Walk where you could stun towers
* Fixed a bug with Shadow Walk where autoattacking would break stealth even if the attack was canceled
* Ravage no longer has back facing requirement in order to gain the extra effect
* Malice and Spite lifegain changed to a flat 350/500/650 upon kill or assist
* Malice and Spite's active now has a 90 second cooldown and refreshes whenever an enemy champion dies
* Stats
o Base health increased to 500 from 475
o Health per level increased from 86 to 76
o Mana regen per level increased to 0.4 from 0.25
o Base mana regen increased to 5 from 3.85.
* Additional note: these changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design.


Ezreal

* Essence Flux ability power ratio increased to .7 from .6
* Trueshot Barrage abiilty power ratio increased to .8 from .7


Fiddlesticks

* Drain cooldown reduced to 10 from 12
* Drain mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
* Dark Wind cooldown reduced to 14 from 15


Galio

* Righteous Gust mana cost increased to 80/85/90/95/100 from 70/75/80/85/90
* Resolute Smite mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
* Idol of Durand mana cost increased to 100/150/200 from 100/145/190
* Idol of Durand duration reduced to 2 from 2.5


Garen

* Judgment can no longer damage invisible minions or objects like wards


Gragas

* Barrel Roll cooldown reduced to 11/10/9/8/7 from 12/11/10/9/8
* Barrel Roll now slows attack speed by 20/25/30/35/40%
* Drunken Rage cooldown reduced to 25 from 30
* Body Slam cooldown increased to 7 from 6
* Explosive Cask no longer slows attack speeds


Jax

* Equipment Mastery tooltip updated to show health gained from each source dynamically
* Leap Strike
o Cast time reduced by 20%
o Travel speed increased by 20%
o Ability power ratio reduced to 0.7 from 0.8
* Empower
o Now only deals damage to a single target rather than to an area of effect
o Now resets Jax’s autoattack timer when cast
o Damage increased to 75/110/145/180/215 from 40/60/80/100/120
o Ability power and damage ratios increased to 0.4 from 0.2
o Mana cost reduced to 20 from 35
o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
o Tooltip corrected to accurately state it deals magic damage
o Fixed bugs where Empower incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike.
* Counter Strike damage increased to 80/110/140/170/200 from 80/100/120/140/160
* Relentless Assault
o New Active: Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for 5/6.5/8 seconds upon activation. Costs 80 mana. Cooldown of 60/60/60 seconds.
o Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefitting from
o Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault
* Recommended items updated


Karthus

* Lay Waste mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52
* Wall of Pain cooldown reduced to 18 from 22
* Death Defied now allows all spells to be free to cast while defying death
* Fixed several usability bugs with Death Defied


Kassadin

* Nether Blade cooldown reduced to 12 from 15


Katarina

* Death Lotus now fires blades at three targets at all levels


Kog'Maw

* Fixed several bugs with Icathian Surprise to be more consistent


Malphite

* Seismic Shard cooldown reduced to 8 from 10
* Unstoppable Force cooldown reduced to 130/115/100 from 140/125/110
* Fixed a bug with Ground Slam causing it to look like it had shorter range than it actually did


Malzahar

* Nether Grasp range reduced to 700 from 750
* Call of the Void mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130
* Null Zone mana cost changed to 90/100/110/120/130 from 80/95/110/125/140


Miss Fortune

* Bullet Time range reduced to 1400 from 1500
* Bullet Time scaling reduced to 40% of damage per shot from 45%
* Strut maximum movement speed bonus reduced to 70 from 80
* Double Up bounce range reduced to 500 from 575


Morgana

* Dark Binding hitbox size reduced
* Black Shield ability power ratio reduced to .8 from 1
* Soul Shackles ability power ratio reduced to .9 from 1
* Soul Shackles damage reduced to 175/250/325 from 175/250/350


Nasus

* Siphoning Strike now resets autoattacks


Nidalee

* Base damage increased to 49 from 46


Poppy

* Devastating Blow now resets autoattacks


Rammus

* Movement speed increased to 310 from 305
* Base Mana regen increased to 4.5 from 3.75
* Powerball cooldown reduced to 10 from 11
* Defensive Ball Curl cooldown reduced to 14 from 15
* Defensive Ball Curl now scales on 10% of Rammus's total armor
* Puncturing Taunt mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110
* Fixed several bugs with Puncturing Taunt to make it more responsive


Shaco

* Jack in the Box cast range reduced to 400 from 500
* Jack in the Box can no longer be cast inside walls


Singed

* Stats
o Magic resistance reduced to 30 from 35
o Base health increased to 448 from 429
o Health per level increased to 82 from 78
* Mega Adhesive mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
* Fling cooldown reduced to 10 from 11.5
* Insanity Potion cooldown reduced to 100 from 120
* Insanity Potion no longer has a cast time or animation


Sion

* Death's Caress no longer has a cast animation
* Death's Caress shield reduced to 110/160/210/260/310 from 120/170/220/270/320


Sivir

* On the Hunt movement speed bonus increased to 30/60/90% from 25/45/65%
* On the Hunt now provides 1/3 of the attack speed bonus to allies
* Spell Shield mana return increased to 150 from 125
* Spell Shield cooldown reduced to 22/19/16/13/10 from 28/24/20/16/12


Swain

* Decrepify
o Ability power ratio increased to 0.9 from 0.75
o Fixed a bug where Decrepify would slow through Highlander or Ragnarok
o Fixed a bug where the damage portion sometimes would not stop after leaving the area
* Nevermore ability power ratio increased to 0.7 from 0.5
* Torment damage increased to 75/115/155/195/235 from 72/110/148/186/224
* Torment ability power ratio increased to 0.8 from 0.6
* Carrion Renewal regen increased to 300% from 250%


Taric

* Imbue mana cost increased to 80/95/110/125/140 from 70/85/100/115/130
* Imbue heal reduced to 60/100/140/180/220 from 70/110/150/190/230


Teemo

* Stats
o Base movespeed increased to 305 from 300
o Base damage reduced to 47.5 from 51.3
o Damage per level reduced to 3.0 from 3.3
* Camouflage
o Fade time reduced to 2.0 seconds from 3.0
o Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
o Recalling and Teleporting will now prevent Teemo from Camouflaging
* Blinding Dart
o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
o Cooldown reduced to 8 seconds from 10
o Blinding Dart will now cancel autoattacks in progress when the blind is applied
* Move Quick's tooltip will now update to display the effects of cooldown reduction
* Toxic Shot per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35
* Toxic Shot on-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35
* Noxious Trap
o Teemo now gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges
o Each cast requires and consumes a charge
o Time to gain a charge is reduced by cooldown reduction effects
o Time to gain next charge does not progress while you are at maximum charges
o Teemo always has two charges stored upon reviving at base
o Cooldown on placing a trap reduced to 1 second from 20
o Damage changed to 250/475/700 from 350/500/650
* Recommended items updated


Tryndamere

* Bloodlust cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10
* Bloodlust damage per stack increased to 5 from 3
* Spinning Slash cooldown reduced to 8 from 9
* Spinning Slash area of effect increased to 225 from 185


Twisted Fate

* Pick a Card Blue Card damage/mana return increased to 40/60/80/100/120 from 30/45/60/75/90


Twitch

* Debilitating Poison now has a range indicator
* Expunge now has a range indicator
* Deadly Venom duration reduced to 6 from 8


Urgot

* Removed "Recommended" tag
* Heat Seeking Missiles can no longer hit invisible minions or objects like wards
* Corrosive Charge no longer will lock onto invisible minions or objects like wards


Zilean

* Chronoshift now removes most positive buffs from your champion when it activates. For example, Soraka's Astral Blessing, Garen's Judgment, and Fiddlesticks' Crowstorm will now be removed.


Items

* Guardian Angel now removes most positive buffs from your champion when it activates. For example, Soraka's Astral Blessing, Garen's Judgment, and Fiddlesticks' Crowstorm will now be removed.
* Last Whisper unique armor penetration now functions with abilities (but still not against turrets)
* Soul Shroud has a new recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold. Stats remain unchanged.
* Kindlegem recipe price lowered to 375 from 425
* Shurelya's Reverie recipe price increased to 550 from 500, total price unchanged from the previous patch
* Malady (remake)
o Recipe changed to: Dagger + Dagger + Amplifying Tome + 550 gold = 1825 total cost
o Base stats changed to +50% attack speed, +25 ability power
o Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
o Magic resistance reduction stacks up to 4 times.
* Warmog's Armor
o Combine cost reduced to 980 from 1100
o Base stats increased to 920 health from 770 health
o Bonuses now cap at 450 health and 15 hp/5
o Unique Passive changed to: Permanently gain 4.5 health and .15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.
* Atma's Impaler unique passive tooltip clarified to state that it adds to your bonus attack damage
* Rod of Ages base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power
* Rod of Ages bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power
* Fixed a bug that allowed Quicksilver Sash to be affected by cooldown reduction
* Quicksilver Sash cooldown reduced to 105 seconds from 120 seconds


Runes

* Lesser Mark, Mark, and Greater Mark of Desolation armor penetration reduced by 15%
* Lesser Mark, Mark, and Greater Mark of Strength damage increased by 200%
* Lesser Mark, Mark, and Greater Mark of Might damage per level increased by 35%
* Lesser Glyph, Glyph, and Greater Glyph of Strength damage increased by 200%
* Lesser Glyph, Glyph, and Greater Glyph of Might damage per level increased by 35%
* Lesser Seal, Seal, and Greater Seal of Strength damage increased by 200%
* Lesser Seal, Seal, and Greater Seal of Might damage increased by 35%
* Lesser Quintessence, Quintessence, and Greater Quintessence of Desolation armor penetration reduced by 15%


General

* Zooming in will now match its previous functionality where scrolling results in zooming in instead of zooming out
* Summoner Flash no longer breaks stealth
* Updated selection radii for a number of champions


Skins

* Pentakill Mordekaiser's size has been increased

Oh my dear god, I'm going to play the shit out of Jax tomorrow, dear fucking god.

(oh and everyone better notice the little line that talks about last whisper, it's pretty important)
 

Diglet

Neo Member
Miss Fortune

* Bullet Time range reduced to 1400 from 1500
* Bullet Time scaling reduced to 40% of damage per shot from 45%
* Strut maximum movement speed bonus reduced to 70 from 80
* Double Up bounce range reduced to 500 from 575

crap. well im done with her.
time to play jax :)
 

Leezard

Member
eznark said:
What does that mean? Also, how big a Galio nerf is that? I was planning on buying him this week.
You know how you have a cooldown between every autoattack? For example, if you attack once, you might have to wait a second for the next attack. If you use siphoning strike (or pretty much every other on-hit attack) you'll ignore that cooldown.
 

Azar

Member
Legato.Reborn- said:
Did you see the leaked patch notes?

They were going to give Jax full stacks for his ulti, talk about OP.
I never see Jax get picked for 5v5s, so I don't know if it would've made him overpowered. He would've been beastly, though. :lol Little disappointed it didn't make the cut. But the changes to his W should make him way more viable 1 on 1.

Looking forward to playing Swain now that his AP scaling is hopefully decent. If they didn't buff him enough to make him competitive I'll be sadface.
 
Azar said:
I never see Jax get picked for 5v5s, so I don't know if it would've made him overpowered. He would've been beastly, though. :lol Little disappointed it didn't make the cut. But the changes to his W should make him way more viable 1 on 1.

Looking forward to playing Swain now that his AP scaling is hopefully decent. If they didn't buff him enough to make him competitive I'll be sadface.

I've got a friend in PTR, while he's not allowed to talk about things in detail to lowly non PTR members like myself, he did say that once Jax hit level 6 it was judgement level 5 + leap stun empowerempowerempower leap stun *dead*. (or any combination of those)

Basically, you were fucked if you were a non tank.
 
Ah, just dominated a game as Teemo. No contest. He still has no escape mechanism, except he can farm even better than he could before. His poison nerf isn't actually a nerf. It does higher up front damage, so every time you hit someone it does an extra 60 damage or so if you have any AP. Then stack that with Madreds and Malady, and you are good to go. I got enough creep to get Nashor's Tooth, Madred's, Stark's Fervor, and Malady in the same game in about 30 min. I also had Phage by the end and was working towards Frozen Mallet when they surrendered.
 

Archie

Second-rate Anihawk
Fuck me.

I have lost 7 in a row in LoL and 7 in a row in HoN. I basically haven't won in a DotA like game in over a week. In my most recent game, our Galio left before the game loaded so it was 4v5. I picked Jax and had one of the best games I ever had. I was in a 2v1 lane against Twitch and Malzahar and I dominated them. As our team was getting ready to push the bottom lane MY FUCKING ELECTRICITY GOES OUT. It was out for 20 minutes and by the time I log back on, I see our nexus getting destroyed.

I could punch something right about now.

Q4PB3.jpg


:( :( :( :( :(
 

Diglet

Neo Member
That sucks, i lost 5 in a row myself. This comes after a 4 game win streak :lol
Right now every game i get is full of quiters and afkers or noobs.
My laning partner was so bad that i got a garen down to almost no health when i dies and the full health/mana teemo decides to run away. He didnt even help me while i was attacking..
 

Aesthet1c

Member
I really love the Halloween themed Summoner's Rift. In fact, I just wish it would replace normal Summoner's Rift.

Also, Jax is insane now. I love it :D
 

Azar

Member
Door2Dawn said:
Swain brings the pain now
Yeah, I had fun with him in a game yesterday, though with his range I think I tend to commit too hard. Plus when he turns into a giant freaking raven people tend to target him down. :lol If I went for a kill, I usually got it, but getting away was another story.
 

Aesthet1c

Member
Anyone else notice that all the guides for Jax on LeagueCraft are gone? Did they wipe them all since he was buffed with the patch?

It's been so long since I played him I don't really know how to build him anymore.. All I remember really is ninja tabai and guinsoo's rageblade (I know I murdered the spelling on that).

Any of you pro's have a solid build for post patch Jax?
 

Archie

Second-rate Anihawk
VWEtY.jpg


Gotta love this community. :3

Aesthet1c said:
Anyone else notice that all the guides for Jax on LeagueCraft are gone? Did they wipe them all since he was buffed with the patch?

It's been so long since I played him I don't really know how to build him anymore.. All I remember really is ninja tabai and guinsoo's rageblade (I know I murdered the spelling on that).

Any of you pro's have a solid build for post patch Jax?

I go Doran's Shield -> Ninja Tabi -> Phage -> Phantom Dancer as my core. You can get your dodge up to ~50% with that build at lvl 18.

Also my skill build is Leap at 1, Counter Strike at 2, Empower at 3 then I prioritize Ult > Empower > Leap > Counter Strike.
 
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