Ghost is Bad
Banned
lololololololMy queue times have gotten significantly worse over time.
I guess people are jumping ship.
Time to get a step back and say you fucked up riot.
lololololololMy queue times have gotten significantly worse over time.
I guess people are jumping ship.
Time to get a step back and say you fucked up riot.
My queue times have gotten significantly worse over time.
I guess people are jumping ship.
Time to get a step back and say you fucked up riot.
dem lulu buffs doe
lmao
im really into this
her waveclear is kind of rough now tho
wait
fuck
i think q bolt thing literally removes solo lane lulu?
forget everything i said lol
damn it riot
The buffs aren't the problem. The problem is that lots of players hate playing against him, and his W on allies is the big reason why. Turns out the player base at large hates having kills denied by a basic ability on a moderate CD.
The second he gets played again in any meaningful way he'll get near permabanned because players just don't want to play against him. This is a champion that at the height of his ban rate (80+% IIRC) his win rate was sub-50. I can't come up with another champion who had that odd ban/win rate mix.
i mean they're all plat 5s and g1s so that's basically the same
you're the only outlier here which is really funny
Lol, are you high Leezard. There's no way a diamond would be playing with gold without being demoted.
Sometimes you can be dense, but holy.
Yeah, I might be at p1/p2 MMR but you gotta be an idiot to see that game and be like "oh yeah, just case a low mmr, this is perfectly fine.You won't get matched with gold players if you have diamond mmr. There's just no chance.
Only when you first get promoted, like every other division. There's no safety net after the initial few games. It would probably be possible to tank the mmr some way past the demotion limit by constantly demoting/promoting yourself, always winning your series 3-2 and losing while you have the safety net games.isn't there a buffer from being demoted from one rank to another
Like, don't you get a 3-5 safety game net from being from Diamond>Plat? It's probably possible to tank your elo whilst being within that safety guard. Win 1, lose 2, repeat.
It's not illogical when you don't provide context. It's more logical to assume you have bad mmr + dynamic queue grouping than that the riot gods punished you or that you got a glitch in the matchmaking.Sorry, it's just hard when I see these illogical posts.
Nah, every game you lose at zero lp tanks your elo and once you reach like p3 mmr you get demoted.isn't there a buffer from being demoted from one rank to another
Like, don't you get a 3-5 safety game net from being from Diamond>Plat? It's probably possible to tank your elo whilst being within that safety guard. Win 1, lose 2, repeat.
it's not even that much of a mid lulu nerfSupport Lulu buff/ solo lane lulu nerf? nice.
Yeah, I might be at p1/p2 MMR but you gotta be an idiot to see that game and be like "oh yeah, just case a low mmr, this is perfectly fine.
Nice try riot gonna have to nerf harder than that
Lol, the logic behind it was probably like. Oh 4 gold and 1 diamond equals 5 plats lololol.
This shit wouldn't have happened in the old system.
Kindred changes are harsh but likely needed. Here's the problem. We've historically had to balance Kindred around the fact that kiting jungle mobs has a huge delta between experienced and non-experienced players. Kite well and you take no damage. Kite poorly and you might not be able to complete your first clear.
As such Kindred has historically had to have very high base stats and healing to ensure that she can clear, even when not kiting optimally. This resulted in a character who was insane when played well. She's a ranged character who gets to run around at full health all the time with the base stats of a melee on top of that.
The changes to wolf are trying to address the kiting delta. The assumption is that if we can make Kindred's jungle kiting easier (wolf slows jungle monsters and causes them to attack less frequently) we can then take away her Melee champion base stats without the previous side effect of making her unable to clear the jungle.
End result? Kindred becomes an actually squishy champion (similar to other ADC's) which allows burst and melee focused characters to take advantage of her easier in the early game. Then if she's too weak, we can put power back into her spells. It's a lot more fair for Vayne to jump around and deal a bunch of damage to you if she actually takes damage when you jump on her.
Yeah, I mean it makes sense in duo situations but I was solo and now diamond has duo restrictions anyways.I've seen it happen. Usually I was on the side with the golds and some d5 duoing with a friend who was god awful and only gold due to that. Of course they put limits on it at some point, but it happened fairly frequently in like s3 or so, at least for me. Or a silver and a d5 or something equally dumb. Oh, the worst part was the d5 usually would defend their awful friend to the death, even if they were like 0-20 as a duo. Course most of these d5s were probably boosted, since a lot of them played worse than the average gold player so yeeeah.
Context on the Kindred nerfs from Reddit.
So... Riot is aware she might get too weak but are prepared to buff her again if needed, it seems.
designers regularly refer to kindred as a shewow they called kindred 'she'
Yeah, I mean it makes sense in duo situations but I was solo and now diamond has duo restrictions anyways.
Primarily tank ekko got nerfed since he got higher scaling/lower base, AP ekko is about the same as before. Nerfs working as intended?
I thought so too but his win rate plummeted across the board so idk maybe part placebo like riot says happens often. Honestly the passive timing nerf is insanely noticeable in the jungle and makes his clears feel kinda bad early.
RIP sneaky bot lane TP ganksTeleport destination VFX is now shown if you have vision within 500 units of the target point.
In practical terms, if they teleport to a brush that you do not have vision in - you will still see a teleport channel particle so long as you have vision of the area around the brush.
Nice try riot gonna have to nerf harder than that
6.13 tentative changes
RIP sneaky bot lane TP ganks
Forbidden Idol items increases heals and shields, uh oh
Context on the Kindred nerfs from Reddit.
So... Riot is aware she might get too weak but are prepared to buff her again if needed, it seems.
6.13 tentative changes
RIP sneaky bot lane TP ganks
Forbidden Idol items increases heals and shields, uh oh
Would it really make that much of a difference? I'm assuming here self-heals =/= LS?I wish the passive on Ardent Censer applied on self-heals and shields.
Would it really make that much of a difference? I'm assuming here self-heals =/= LS?
that's never healthy, imagine that on like swain or vlad or whatever.I wish the passive on Ardent Censer applied on self-heals and shields.
probably for the best i guess6.13 tentative changes
RIP sneaky bot lane TP ganks
see i kind of like this, i want to see other games force riot to be less shitty about stuff