I think it also works better in Dota because of the more narrow hero design. Dota heroes tend to do one thing uniquely well (with some exceptions of course) and League champions - while becoming more unique - are more broadly good at things, and are therefore more interchangeable.
I don't see this changing too much to be honest.
this is the crux of it, each game requires its own solution that's tailor made for their champion design and their overall gameplay design
to think there's no need to "reinvent the wheel" is silly, while they probably shouldn't go crazy with it, they should try at least to find the proper wheel that fits league's overarching design
try and remember the latest competitive games, imagine how they'd play out with staggered bans. do you think they'd be very different? do you think variety would increase or do you think they'd just rush at picking the most op like usual?
the problem with pick variety in league is that unlike doto most of league's champions overlap with each other, and most of league's systems and classes can be quantified in ways that are relatively easy to pick out a "strongest pick" and that's about it.
there are no hard counterpicks in league (thankfully) but look at what happens when there are, actually, with karma being #1 support and then teams finding zyra as a counter and then mf as a counter to zyra. that's really interesting from both champ variety and pick and ban strategy, cos mf also requiers ashe to work properly to pull off the double ult combo, and now maybe teams will just pick alistar or something against mf, idk
but this feels more like a happy accident than a real product of league's design, and it's still just a tier list being run down that's mostly fun because mf support is so freaking silly
imo league champ variety will never be fixed without a bigger systems overhaul, big changes to itemization, map design and summoner spells. the thing about the strategies we know like poke+disengage, deathball, pick-off and teamfighting comps, is that often enough teams do like 3 of these at once
idk if that can't be fixed without limiting champion kits to something more similar to doto, and i don't think that's something any of us wants, so league should try and carve its own path and figure out where the extra layers of depth are gonna come from
captain mf splash is great tho.
It's my log in screen background.
the splash is gorgeous, it's just the in-game skin that looks really outdated i guess
i really wish league client had a 3d model viewer, i feel like i wouldn't have bought it if i knew it wasn't gonna be so great