so to play devil's advocate, since I know you like an argument breezy, champion select is already really long to the point that it's downright tilting when someone dodges, especially towards the end of champion select and worse when it happens multiple times in a row. The majority of players on all servers gravitate towards blind when they play normals because of the speed of entry to game (80 seconds I think? Can't quite remember but it's pretty short), the playerbase would dictate that they value speed of entry to games and maybe adding significant extra time to already long draft phases because of having a snake draft would further alienate players. Could probably shave seconds off each pick or something, but it's still really long.
Then there's the value of staggered bans. You likely know what you want and don't want to play against, and rarely are players in regular play putting together cohesive teams comps. Especially in solo queue, which is likely the most popular queue.
Therefore is the potentially minimal gain from snake draft in regular, unorganised play make the tradeoff of extremely long champion selects worth? Maybe to a very small subsection of players.
It's an interesting discussion and I don't know anything more than what Greg said last night, but interesting to talk about nonetheless.
Ah but thats if you only talk about normals. I advocate for staggered draft in ranked, not normal draft.
For ranked play, people know what they are getting into. A more serious type of play, where getting into a game takes time, and usually there is a higher standard of play required. So its twofold in that if you give players staggered play, its appreciating their time because they can make picks/bans to counter their opponent and they feel good that they outsmarted the opponent.
It can also open up communication where there wasnt before. Before you would just communicate "ban this. Pick me that Ill trade you." now players can communicate and guess depending on what they pick or ban. "They picked X, we can ban out Y next to mess with their comp." then that happens, the enemy team picks a C-tier pick, and yiu and your team feel good about outplaying your opponent in the pick/ban phase. It becomes a small game before the game starts.
The potential of communication is too great to pass. Everyone wants to win when they play(except for asshats who are intent on losing), and giving someone the opportunity to communicate and outplay the opponent before the game starts is great. Itll likely increase communication and teamwork instead of being a detriment to it. Again, you will get meatheads that refuse to communicate and want to lose, but you shouldnt deny people something just because a few sourhats.