solo queue
every flex adc is a boosted fuck
Off the top of my head in no particular order, top 10 is roughly udyr, singed, azir, ryze, Vladimir, taliyah, Anivia, rumble, asol, gp, tf.
it's also not the only criteria (and a very valid one). experienced win rates vs non-experienced, churn rates (i.e. how many games before someone stops playing it), internal data etc. etc. etc.
you as an experienced League of Legends player may think differently.
I actually don't disagree with any of them. can't really think of any champion that's a glaring omission from that list.
eh, esoteric is different than difficult
that's not like an "official list" so i wouldn't overanalyze it
also no need to defend it or whatever, i'm just curious about what everyone thinks would be better criteria and what would everyone's list be like
Gangplank? On the list of the top 10 most difficult champions?
Ahhhhhhhhhahahahahahaha
No.
can reworked anivia still do that?Also the fact that Anivia is on the list kinda cracks me up. All you do is literally press r + e on someone and deal around half their health. If you're behind just repeatedly press r on top of the waves and they can do nothing to you.
I'm pretty solid with GP. Not great by any means, but I actually found him to be one of the easiest champions to play after his rework.
What's awesome about Gangplank is that you can visibly see the difference. Go watch Tobias Fate and compare it with yourself. If you could even hit a single decent three barrel combo in a game I'd be surprised. He does it with ease. He knows his ranges, he knows E tick timers, he knows how to hit his barrel with ranged enemies around etc.
good for you, you should abuse that and make it to diamond no problem
He does it with ease. He knows his ranges, he knows E tick timers, he knows how to hit his barrel with ranged enemies around etc.
normal games aren't a very good judge of anything Levi.
Not to disagree, but this pretty closely mirrors general winrate by games played charts.good for you, you should abuse that and make it to diamond no problem
75% of Gangplank players never make it past 50 games, new gangplank players perform very poorly and only when you approach the 50 games played do you hit a 50%~ win rate, and this is at platinum+
Gangplank has one of the highest mastery curves in the game. We're talking about a 12% additive win rate differential between new players and experienced players
now there are other factors that go into this, but when you combine it with the fact that Gangplank's play pattern revolves around barrels and no other champion does, it's very easy to see why Gangplank is one of the most difficult champions in the game
What's awesome about Gangplank is that you can visibly see the difference. Go watch Tobias Fate and compare it with yourself. If you could even hit a single decent three barrel combo in a game I'd be surprised. He does it with ease. He knows his ranges, he knows E tick timers, he knows how to hit his barrel with ranged enemies around etc.
I haven't played Anivia recently, so I might be wrong Zky. I was talking about old Anivia.
For me it would probably be like Azir, Rengar, Kalista, Vlad and GP.
GP isn't that easy, normal games aren't a very good judge of anything Levi.
Singed or Udyr though, I would definitely not put them high. It's not hard to splitpush and run away lol.
Not to disagree, but this pretty closely mirrors general winrate by games played charts.
People who main champs (I mean really main them) any champ generally win around or above 54%. GP is no exception, but he's also not unusual in this regard.
Not helping your case though.sure, and the stat on its own isn't hugely meaningful, but you also have to look at the amount of players who reach that number of games, when they quit etc.
compare player experience buckets with other champions - Vayne, Lee Sin, Lucian etc. and it will become a bit more obvious.
Not helping your case though.
Lucian.
I think Lucian in a balanced state is always gonna be a super difficult champion.
How is reaching games even a relevant stat for you Costy, lol. Losing doesn't stop people for playing a champ.
Games played does not have any real correlation on how difficult a champ is. Lucian is difficult in his balanced state, but he's still somewhat popular.
yeah i think they made undumbed that in the rework, thankfullyI haven't played Anivia recently, so I might be wrong Zky. I was talking about old Anivia.
For me it would probably be like Azir, Rengar, Kalista, Vlad and GP.
this is where I leave the thread because I realise this is a futile effort
the point of where people stop playing them is the one that i don't getsure, and the stat on its own isn't hugely meaningful, but you also have to look at the amount of players who reach that number of games, when they quit etc.
compare player experience buckets with other champions - Vayne, Lee Sin, Lucian etc. and it will become a bit more obvious.
I know you're probably thinking oh, look he has such a high winrate of the players that kept playing him, but in a way the stats kinda lie on Lucian since he was really overpowered and now that he's under tuned nobody wins on him anymore.this is where I leave the thread because I realise this is a futile effort
He's like Lucian in that regard.Ivern will be hard when he's not op I bet
yeah i don't get the champ retention stuffI know you're probably thinking oh, look he has such a high winrate of the players that kept playing him, but in a way the stats kinda lie on Lucian since he was really overpowered and now that he's under tuned nobody wins on him anymore.
To be fair the graph I linked is meaningless now too though, because it doesn't describe his current state. Champ retention, nonetheless is a useless metric.
yeah, my badITT difficulty applied to a conversation not about difficulty