Did watching that guy destroy me yesterday pique your interest in pantheon top?
How could you?
30/0/0 mastery with all ad runes for a suicidal carry pantheon. Do it.
He was on your team too.
Did watching that guy destroy me yesterday pique your interest in pantheon top?
How could you?
30/0/0 mastery with all ad runes for a suicidal carry pantheon. Do it.
He was on your team too.
Olaf is causing a pretty big stir in Korean solo queue.
He's secretly op at this point
That extra 20% attack speed boost at rank 1 for Vicious Strikes that no one felt like talking about. 40% AS for 1 level point, and a Ragnarok that has its cool down reduced by auto attacks?Olaf is causing a pretty big stir in Korean solo queue.
He's secretly op at this point
Olaf is causing a pretty big stir in Korean solo queue.
He's secretly op at this point
Bear is more fun, Olaf is stronger.
Guys plsvoli is probably stronger, olaf is more fun.
Completely agree on this. Any player who wants to hone his skills with any given champion or practice with specific goals in mind does not possess the tools necessary to make this type of training practical in any shape or form. For a genre as daunting as MOBA'sI finally realized why I'm so frustrated at my rate of progress.
There's no way to create custom scenarios to practice specific skills efficiently. Like in starcraft, if I wanted to practice muta vs mnm, or ling vs zealot, or macro'ing off 3 different bases, I could find a ums map and simply focus on rapidly training a particular skill. And if there was nothing that suited what I wanted to practice, I could create my own.
But in league, if I want to practice my champ's burst combo, dodging Lux's skillshots, or even just flashing across impassable terrain, there's no way to set up a custom scenario to just focus on something efficiently. The best you can do is find a friend to be your practice bitch, and even then, you have to spend time getting your characters up to a certain level, and will face mana and cooldown limitations. Want to practice your combo with your ultimate to really get it into your muscle memory? Yeah, you get one chance every minute or two to do so.
Now I understand why it makes sense to take stupid risks even when playing games that "matter" - because doing so gives you more chances to practice your mechanics and various skills while playing it safe means you'll have less chances.
well I want to spend times with competitive champs for now. I have enough fun champs.
Chiming in to add that literally every champion can be "competitive" within the confines of solo queue. Some demand a lot of overall knowledge or expertise to overcome their restricted purpose (Poppy die-hards spring to mind), whereas others are merely a victim of undeserved perception issues (Trundle, Karma, Lucian, etc.) as pointed out, with or without obscene numbers in their kits.the perception by the community that only certain champs are competitive at the standard level of play is what hurts this game most.
olaf has the potential to be very strong in the hands of competent players.
Welp, the Orianna nerf just moved her to into the niche support role.
does anyone actually play her? i never see her in streams or in my elo.
Orianna's the try-hard sweetheart. Quite common for a while now, in other words.does anyone actually play her? i never see her in streams or in my elo.
I came across her twice on the PBE where she was played as support. Probably the same player, but I wasn't really paying attention.does anyone actually play her? i never see her in streams or in my elo.
it seems more like you'll be able to gank whichever lane you want.A question for all you PBE testers;
Does new jungle set junglers to gank top more than other lanes?
A question for all you PBE testers;
Does new jungle set junglers to gank top more than other lanes?
Yep, although early counterjungling (eg camp at other enemy buff) is way too dangerous now since warding totems are the usual pickup by solo laners.Seems like there's a lot of variety in jungling now. Counter jungling feels very rewarding now.
the different ways the jungle items promote farming is pretty interesting
i wonder if any pro teams will break them and use them on laners for farm
League of rage quitting duos tonight. Really unfun to play at this time.
Nami carrying more gaffers to Soraka's Cavaliers.
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Is it just me or is there a delay on Sona's power chord right now? Like, I'll be in my W stance. I Q then to Q chord attack someone only to end up using a W chord. I only noticed this in the last 2 weeks or so.
Well. Just vsed a shyvana who took all of mid and top's farm, got to level 16 while everyone else was 12 and soloed baron with Botrk and wriggles.
Ulted into my entire team and killed everyone at around 26minutes in.
I even got perfect ganks off early game and got the first 6 kills for my team before the 15minute mark.
I've never felt so violated in my life.
I was surprised when I saw all of my mines hitting for full damage against blue. I didn't know Ziggs' E got buffed to remove the damage reduction on non-champions, and that in included monsters too.
QoL change to Q, bigger W, bigger E, double minion damage for R...
THANKS RIOT
Nah. They also made it so you don't reach level 3 anymore after blue buff -> red buff if you want to gank a lane as soon as possible.A question for all you PBE testers;
Does new jungle set junglers to gank top more than other lanes?
I don't see it happening. None of the jungle items have particularly appealing stats for laning.the different ways the jungle items promote farming is pretty interesting
i wonder if any pro teams will break them and use them on laners for farm
You can still pull off counter-jungling with relative ease, though I'm personally less inclined to do so on PBE beyond snatching their red at level 1 or fighting them head-on as Trundle after clearing my own buff (seeing how everyone opens up with blue -> wight -> wolves). The XP and gold changes make it so the enemy doesn't really fall behind as much when he gets his camps stolen, so the only time I've seen the enemy jungler have 2 (or more) levels less than me is when you outdo him in every way. This means pulling off better ganks, acquiring more farm, slaying more dragons, killing the jungler himself -and- taking some of his camps. That's a lot of work compared to how easy it is to create a noticeable setback for the opposing jungler (and keep him there) on Live servers.Yep, although early counterjungling (eg camp at other enemy buff) is way too dangerous now since warding totems are the usual pickup by solo laners.
Nah. They also made it so you don't reach level 3 anymore after blue buff -> red buff if you want to gank a lane as soon as possible.
I don't see it happening. None of the jungle items have particularly appealing stats for laning.
You can still pull off counter-jungling with relative ease, though I'm personally less inclined to do so on PBE beyond snatching their red at level 1 or fighting them head-on as Trundle after clearing my own buff (seeing how everyone opens up with blue -> wight -> wolves). The XP and gold changes make it so the enemy doesn't really fall behind as much when he gets his camps stolen, so the only time I've seen the enemy jungler have 2 (or more) levels less than me is when you outdo him in every way. This means pulling off better ganks, acquiring more farm, slaying more dragons, killing the jungler himself -and- taking some of his camps. That's a lot of work compared to how easy it is to create a noticeable setback for the opposing jungler (and keep him there) on Live servers.
I went blue, wolves, wraiths and red on PBE when trying Nasus the other day. Only hit level 3 after I killed red.
I just don't like the changes they#re making to jungling full stop. Making it more passive is pretty boring, and the extra gold you get from items is minuscule, especially in comparison to supports. I'd be surprised if supports don't end up with more gold than junglers in a lot of games.
The intention was never to give jungler gold a boost as massive as supports.I just don't like the changes they#re making to jungling full stop. Making it more passive is pretty boring, and the extra gold you get from items is minuscule, especially in comparison to supports. I'd be surprised if supports don't end up with more gold than junglers in a lot of games.