The spirit drain passive rewards high dps (and good dmg/mana ratios), since the heal and mana drain depends on the damage you do. It might make a lot of champions viable junglers.
And I had an epiphany. The only reason to play solo queue normals is to find people with a good attitude to queue with. The difference is night and day in how fun the game is if you can find teammates who don't get angry at mistakes, while trying to win and work as a team. That's all that's necessary.
I don't like the arbitrary top/mid outer turret change. I don't like the idea of Riot trying to impose a certain "this is how the game should be played" on the game, and I really don't like how hard it will be for AP mids to take their tower by themselves.
Apparently Dota 2 is about to get custom maps. If this seriously comes to pass, it'll allow players to create little scenarios to help the train and improve so much more quickly - and I'll be super jealous. Given how much trouble it seems to be for Riot to just roll out one for all and showdown, I doubt we'll be getting anything like that soon.
...And I never got to play showdown since I was busy during the short time it was available. Bah.
Hoping for good games in the KT B vs NJ WS match.
So they went with the Ravage change.
RIP Eve
I really think the hate spike speed change is much more important. I still have yet to test it, but if someone running laterally relative to Eve no longer gets hit by it, it'll be a huge nerf. And this is a skill you can't manually aim, which is what makes me irritated. The ravage change to physical damage just makes it not scale with magic pen, a relatively small damage reduction.