Crab Milk Mickey
Member
Except when you're Trundle jungle. Wriggles might actually seem good on him again, like the good old Season 2 days!everything benefiting dmg junglers
poor tank/support junglers
rip season2-3
Randuins is your friend.
Sunfire if you're feeling ballsy.
Replace "ballsy" with "wasteful."Nah I like sunfire on Garen TBH, even if it is a little damage, it can help clear minions faster, so there's that at least.
...but I'll prob. save it for last now since Garen needs something that gives him buffs all around.
If only work net wasn't so lame I could read up on the weapons right now and formulate a set for him to use when i get back home =/
Tizoc: Garen doesn't really need help clearing waves, his spin-to-win move does that fast enough. What little damage Sunfire Cape adds to minion clear is insignificant, and the money for defensive stats (since Garen needs all he can get if he's being kited) is better spent on Randuin's. Buy anything else if you want more damage; it's not hard to surpass Sunfire's embarassingly bad passive. For as suboptimal of a purchase it'd be on Garen, even a Statikk Shyv (not as a rush item of course) would grant you more benefits if you bought your armor beforehand.
I really like the softer shadows on Twisted Treeline, on that note. Would like to know why they haven't been implemented yet for Crystal Scar and Summoner's Rift.There is still weird stuff about Crystal Scar. Like if you go way off to the side it's like the map turns into oblivion. TT and HA are a big step above it.
Speaking of XP bars: any word on whether the one from the previous champion HUD will come back? The yellow outline next to champion level. Would be fantastic if you could see it for your allies too.I like the portrait or xp bar hover idea. Another way you can tell if you are in range is turning on xp floating combat text in interface options.
21 Defense can be alright in some situations, if it's glaringly obvious you'll be doing nothing but tanking. Passable, but not preferable if you want a faster clear and better dueling potential.just played the best jungle trundle game of my life, holy shit. I was 21/9/0 tho, should I go 9/21/0?
21 Offense should be more than decent (especially if you're looking to fight the enemy jungler), but personally I'm running a hodgepodge 15 - 2 - 13 rune page in conjunction with a Doran's Blade + green ward opening. Frenzy, Devastating Strikes and Havoc on Offense aren't too appealing for Trundle, so I'd rather put those points to use in the Utility tree for more starting gold and 3% extra lifesteal. Rune-wise I'm fond of 3 ASP + 6 AD reds and 1 AD + 2 Lifesteal quints, but those are likely subject to change eventually - entirely plausible that the above is a tad outdated - once the new Wriggle's hits LIVE.