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League of Legends |OT6| My AP Mid Can't Be This Cute

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Boken

Banned
adc diversity seems as good now as ever

cait, sivirs, lucians, jinxes yes

vayne sometimes

n theres been kog n corki n ezreal appearing again

theres still pocket dravens on those that can play him gud


and i think with the MF buffs she is in a pretty good spot as a teamfighter. hopefully shes not so godlike she warps picks into leona/wukong (rip)/amumu (lol). if only graves got a bit more of a buff. esp now that supports can carry heals 2
 

Newt

Member
adc diversity seems as good now as ever

cait, sivirs, lucians, jinxes yes

vayne sometimes

n theres been kog n corki n ezreal appearing again

theres still pocket dravens on those that can play him gud


and i think with the MF buffs she is in a pretty good spot as a teamfighter. hopefully shes not so godlike she warps picks into leona/wukong (rip)/amumu (lol). if only graves got a bit more of a buff. esp now that supports can carry heals 2
Graves being strong is bad for the game. Get that through your thick skulls, lol.



I'll try out the new MF tonight though. I think I'm going to like it.
 

drawkcaB

Member
It adds up.

I have to disagree with what you wrote, and several statements that apply to spirit stone items as well. Consider Wriggle's is cost efficient without its passives at 1650g (raw stats on Spirit upgrades are worth roughly ~1350g) and that its ward active component gives it optimally a gold value of 25g/minute, if Wriggle's can provide 15-20g/min with its +30% bonus gold passive (which it comfortably can) than between the final item cost, gold generation, and the scaling of Feral Flare, then it's unlikely the Spirit items ever significantly overtake - or maybe even catch-up - in total gold (stat value + passive value + generated gold) to Wriggle's for champion who can use either set of items very well (e.g. Xin Zhao).

garathk said:
My goals tonight are to play MF adc and Rengar jungle. Could they have actually buffed two of my favorite champs into viability? We'll see!

Well...good luck with clearing camps. It's atrocious. I need to try it myself, but have to play some Aatrox and Gragas jungle games first.

Stone Ocean said:
But he has CC. Hell, Bola is probably his best ability now.

Yep. 5 stacks of ferocity into ult, empowered E on breaking stealth, wait for ferocity regen, empowered E. That's two 1.75 second snares almost back to back.
 

Boken

Banned
its not even about making him 'strong'

pretty sure he actually moved backwards in viability this patch n i was commenting
 

Newt

Member
its not even about making him 'strong'

pretty sure he actually moved backwards in viability this patch n i was commenting
Yeah, but that should be viewed as a good thing. Some champs just shouldn't be viable. Similar case with the old AP Sion.
 

garath

Member
Well...good luck with clearing camps. It's atrocious. I need to try it myself, but have to play some Aatrox and Gragas jungle games first.

Yep. 5 stacks of ferocity into ult, empowered E on breaking stealth, wait for ferocity regen, empowered E. That's two 1.75 second snares almost back to back.

Regnar looks like a hydra rush to me for the camp clearing. Elder lizard or new wriggles into hydra. Turn him into a clearing machine and spend time between camps ganking when his ult is up.
 
If they buff Graves' current kit it'll just be a matter of time before he's overbearing again, just like Corki. That ult buff is basically just a courtesy so he can be somewhat useable, otherwise he needs a rework.
 
If they buff Graves' current kit it'll just be a matter of time before he's overbearing again, just like Corki. That ult buff is basically just a courtesy so he can be somewhat useable, otherwise he needs a rework.

They hinted at turning him into a more up-close ADC by reducing range to 500 but buffing his kit for it.
 
I think there are far worse champions from a kit perspective out there than Graves. Don't know where this opinion is coming from that his kit is toxic.

Just exploit his short range.

I really think Graves is fine, just need to tune him up to compensate for barrier/heal.
 

Newt

Member
I think there are far worse champions from a kit perspective out there than Graves. Don't know where this opinion is coming from that his kit is toxic.

Just exploit his short range.

I really think Graves is fine, just need to tune him up to compensate for barrier/heal.
Guess you weren't playing at the end of season 2.
You got something with Graves punk?
He's definitely in the trash with Corki.
 
The problem is that for Graves to be good, exploiting his range can't work. It's why he's shit now, he gets outranged by adcs that can just poke him to death since he has no sustain bots to keep him alive forever and his up-close damage got neutered thanks to Barrier.

When Graves is good his below average range is meaningless because he can just E in your face and blow you up regardless of your range.
 

dimb

Bjergsen is the greatest midlane in the world
Graves isn't limited by his range, but his burst isn't high enough for him to do what he needs to.
 

drawkcaB

Member
Regnar looks like a hydra rush to me for the camp clearing. Elder lizard or new wriggles into hydra. Turn him into a clearing machine and spend time between camps ganking when his ult is up.

Just goofed around in custom to see if there were any changes to him during PBE. Some people say double Q has this weird delay, but it still feels better than in PBE even now. The first clear was still on the rough side (a good leash will correct that) and I wouldn't want to meet a dueling specialist early levels looking to counter jungle.

Tried buying bloodrazor+doran's blade and spirit stone+doran's blade on first back and both let him sustain well enough in the jungle that all you'll need is a few pots to use prior to ganking to be comfortable in the jungle (didn't try either with longsword instead of doran's). Bloodrazor + doran's blade felt better if only because the on-hit magic damage vs. monsters let me conserve my ferocity stacks for when I needed them but still let me clear well.

Seems like Xin Zhao right now for build paths. Can either go on-hit (Wriggle's + BotRK), assassin (SotEL + TF/Hydra) or straight bruiser (SotAG/CDR + TF)
 
Nah counterjungling will always be a big deal

If a jungler can't get levels and wastes time clearing camps with no big monsters, theyll fall way behind. You keep doing it and you basically give your entire team free roam.
Outside of stealing buffs, I don't really see the point of actively counter-jungling anymore with how heavily the risk-reward has been skewed ever since pre-season 4. Jungle camps spawn faster so most current-day junglers don't really care anymore if a couple of big monsters get stolen, it's much easier to regain lost XP than before so realistically you'll rarely keep the enemy jungler down a few levels and the entire enemy team has to be dense as fuck to let repeated counter-jungling happen unpunished with a bigger emphasis on map presence / ward coverage nowadays. All of this puts a jungler like Nunu in an awkward position, because he's good at nothing anymore. He's one of the absolute worst champions right now considering the jungle changes and his own severe nerfs.

I mean, I still counter-jungle to some extent with Trundle to establish map control (that's his shtick) and he generally comes out on top in 1 vs 1 melee duels anyways, but the benefits of counter-jungling have been heavily reduced. Take the enemy's buffs, maybe pick a fight inside their own jungle if you notice that the opposing lanes are weak and that's about it. If you do intend on taking more jungle camps once red and / or blue has been secured, then that time is better spent pressuring towers, counter-ganking or killing dragon.
 
Nunu-style walk in eat big wraith walk out counterjungling isn't worth it anymore.

Stealing buffs sure, but mostly you want to hunt the enemy jungler and slap his shit to limit his movements. Go in with red buff and just piss everywhere to mark their jungle as your own.
 

Snowman

Member
Don't underestimate the W stacks yo

I'm not, the base damage on it is lower, and it used to have a .35 ratio per bullet, it now has a .06 ratio per bullet that stacks up instead, but it still only gets to .36 after 6 bullets, and the ult is 8 bullets long.

Plus the impure shots damage is magic damage so you dont get the armor pen from your last whisper on it.
 

Leezard

Member
I'm not, the base damage on it is lower, and it used to have a .35 ratio per bullet, it now has a .06 ratio per bullet that stacks up instead, but it still only gets to .36 after 6 bullets, and the ult is 8 bullets long.

Plus the impure shots damage is magic damage so you dont get the armor pen from your last whisper on it.

At the same time, the magic damage means that it's not as effective to stack armor against her. Remember that most characters won't have nearly as much magic resistance as they have armor.
 
Last 5 mystery gifts... I should not have bothered.
EPfXIMV.jpg


Nautilus - ... okay, I don't have a skin for him.
Morde - Same here, but they both look ugly
MF - Already have Mafia
WW - Already have Infernal
Riven - Hate the idea itself, I think her default looks best
 
yeah there was

---

Man, it kinda sucks when your top is melee vs Heimer and their mid is Leb. Couldn't get very favorable ganks with Nocturne for a while, especially since our bot didn't need any help at all. The two times I got our Khaz kills are my two deaths in the match. Donger turrets hurt! I got Khaz our blue so he could farm safely. Babysitting top paid off since Khaz got to a point where he could finally kill Heimer solo and survive even through Zhonya.

Love picking up Randuin+Banshee on Noct. It's like... nope you're not getting away and you're not peeling me off.
 

garath

Member
Outside of stealing buffs, I don't really see the point of actively counter-jungling anymore with how heavily the risk-reward has been skewed ever since pre-season 4. Jungle camps spawn faster so most current-day junglers don't really care anymore if a couple of big monsters get stolen, it's much easier to regain lost XP than before so realistically you'll rarely keep the enemy jungler down a few levels and the entire enemy team has to be dense as fuck to let repeated counter-jungling happen unpunished with a bigger emphasis on map presence / ward coverage nowadays. All of this puts a jungler like Nunu in an awkward position, because he's good at nothing anymore. He's one of the absolute worst champions right now considering the jungle changes and his own severe nerfs.

I mean, I still counter-jungle to some extent with Trundle to establish map control (that's his shtick) and he generally comes out on top in 1 vs 1 melee duels anyways, but the benefits of counter-jungling have been heavily reduced. Take the enemy's buffs, maybe pick a fight inside their own jungle if you notice that the opposing lanes are weak and that's about it. If you do intend on taking more jungle camps once red and / or blue has been secured, then that time is better spent pressuring towers, counter-ganking or killing dragon.

I agree with you. I only enter the enemies jungle for a few reasons:

- Steal buffs
- Map control (place deep wards, gank from an unexpected angle)
- Harass or kill the enemy jungler

I'll take camps but mostly for my own conservation stacks as opposed to denying the opponent anything. You're right, it doesn't have the same impact it used to.

But the discount!!!!! Might as well buy those move speed quints though

The discount goes until April 24th or something right? plenty of time to wait for the "best" runes to come out :)
 

Azulsky

Member
I love that YT video. Crit Damage Ashe is another page i have wanted to try for lolz, but thats super gimmicky

I still miss S2 when you could get 4%(maybe 2%) chance through masteries.

GP has a bunch of strong item synergies now so i cant complain. Really want to try him in Jungle with the feral flare item.

Might pick up another set of quints or something I think I have all the realistically possible strong runes, unless time spent dead becomes godlike for no reason.
 
I have to disagree with what you wrote, and several statements that apply to spirit stone items as well. Consider Wriggle's is cost efficient without its passives at 1650g (raw stats on Spirit upgrades are worth roughly ~1350g) and that its ward active component gives it optimally a gold value of 25g/minute, if Wriggle's can provide 15-20g/min with its +30% bonus gold passive (which it comfortably can) than between the final item cost, gold generation, and the scaling of Feral Flare, then it's unlikely the Spirit items ever significantly overtake - or maybe even catch-up - in total gold (stat value + passive value + generated gold) to Wriggle's for champion who can use either set of items very well (e.g. Xin Zhao).

All I've got to say is play with both items.

I know where the math is at. That's why I started testing Wriggle's even before Feral Flare was added to the game, because the math on it wasn't that bad. There's a very easy way of testing these things, though: at the end of the game you just mouse over the items and they tell you how much gold they've generated, how many wards they've placed, etc.

With 40% gold generation Wriggle's consistently came in 500-1200 gold behind a Spirit Stone item, even once the value of wards from it were taken into account. I haven't had a ton of games with it at the new 30% value, but it's pretty obvious that's not going to do it any favors.

You don't have to believe me, though. Go out and use both builds in real games and check their gold generation at the end of the game. Conservation is just a much better passive because of the way the game is actually played, as opposed to the idealized circumstances required to get the value out of both a warding active and +% gold passive.
 

Snowman

Member
At the same time, the magic damage means that it's not as effective to stack armor against her. Remember that most characters won't have nearly as much magic resistance as they have armor.

eh, last whisper ignores so much armor though, that they'd have to have a lot more armor for that to work out in your advantage considering you're never going to have any/much magic pen on mf

I don't think they should've lowered the base damage on the ult at lower ranks, then it might've been a fair change, as it is it just does way less damage than it did before the patch
 

Blizzard

Banned
I wish the post-game lobby showed you how much gold items generated, since I thought the last time I checked it didn't. I usually finish a game then realize I forgot to check my gold item right after it ends.

I also wish the AOE support items like bracer showed the AOE circle when you hover over the item, so you know how close you have to be to your temamate for it to work.
 
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