stupid as hell for adcWell, to be fair, Leona is a stupid as hell champion.
I like fun supports like Nami and Lulu. Not Leona.
how do i know when i'm diamond in aram?
Well, to be fair, Leona is a stupid as hell champion.
She's an incredibly easy and dull support to use. There's really nothing wrong with that, but her problem is that she's a strong pick and champions designed like her should be weak/average picks.Why =(
i think rito said already they were nerfing her mid in another reddit thingie?
boko you're my personal reddit stalker, you tell 'em
She's an incredibly easy and dull support to use. There's really nothing wrong with that, but her problem is that she's a strong pick and champions designed like her should be weak/average picks.
Garen is an example of riot designing that kind of champion correctly.
Ryze is another example of riot messing up.
Considering the changes to Corki's q, I doubt that's the case.Hasn't riot pretty much gone on the record that skill cap of a champion doesn't determine how strong it should be?
She's an incredibly easy and dull support to use. There's really nothing wrong with that, but her problem is that she's a strong pick and champions designed like her should be weak/average picks.
Garen is an example of riot designing that kind of champion correctly.
Ryze is another example of riot messing up.
Hasn't riot pretty much gone on the record that skill cap of a champion doesn't determine how strong it should be?
zkylon said:http://www.reddit.com/r/leagueoflege...be_spoke_with/
guy from reddit says next champ will be a support with no real evidence (so i dunno why i'm linking it)
would be cool, i love support, but i would kind of rather rito just reworked sona and co.
like i feel top lane could use a shaking up a lot more than support
speaking of turn speed, is it just me or there's like a giant bug going around of champions actually getting turn speed mid-game?-faster gameplay due to - direct control (no turn speed, long attack points/cast points) and lots of spells that require dodging/aiming
she thought, "i can just tornado the zenith blade".i think they should just reduce the range of something.
z blade is 875 and her ult is 1200, them are big numbers for melee tanky engager.
shes not that huge in the proscene tho so idk what we're all doing wrong
maybe stop picking janna into leona 4 one
As it should be. I can't wrap my head around people who complain that X champion shouldn't be nerfed because they're more intricate.
I just died a little.dude you have a draven avatar cmon now
I just died a little.
i think nerfing her ranges would probably kill her (you can argue if that's a good thing then but u know...)i think they should just reduce the range of something.
z blade is 875 and her ult is 1200, them are big numbers for melee tanky engager.
shes not that huge in the proscene tho so idk what we're all doing wrong
maybe stop picking janna into leona 4 one
i think the problem with ryze is that at one point there's just no beating him. like jinx or karthus or like cassiopeia or ori or anivia, you can kill those high scaling champions if you just catch them off guard.Not necessarily "intricacy", but it stands to reason that a champion who is capable of failing to hit with most/all of their damage (Gragas) should outdamage a champion who can't miss with any of their damage (Ryze) in the circumstance that they successfully land all of their skills. (All else being equal, obviously.)
Otherwise there's no reason to ever take anything but the "safe" champions, right?
There are mitigating factors to this; rather than trading safety for damage, sometimes (often) you trade it for range, for example. Sometimes rather than gaining more single-target damage for the loss of safety, you gain more multi-target damage only. Sometimes you gain access to superior CC/debuffs in place of damage.
You always should be getting something for taking the riskier champion, though, and it should generally be proportionate to how big the risk you're taking is. (ie, while Annie is technically a riskier champion than Ryze, it's not by very much - you have to be a pretty spazzy Annie to miss your instant-speed AoEs - whereas Syndra is way, way higher risk.)
a leona with a 1100 range ult isnt dedi think nerfing her ranges would probably kill her (you can argue if that's a good thing then but u know...)
imo she's too overwhelming cos she can always engage on you non-stop. engage supports should have like windows of opportunity for you to exploit and her access to cd and tankiness have really narrowed her downtimes so she's basically going on you 24/7 the moment she hits 6
or so i feel
i think the problem with ryze is that at one point there's just no beating him. like jinx or karthus or like cassiopeia or ori or anivia, you can kill those high scaling champions if you just catch them off guard.
ryze and vayne to a degree (less so nowadays) are pretty fucking unkillable late game, and i think people have overexaggerated their weaknesses
well 100 less range on ult wouldn't be so bad but again i dunno how much of an effect would that even have.a leona with a 1100 range ult isnt ded
we just need clear safety zones while facing a leona to give ppl more space
and ryze is kept down in competitive by the fact that the enemy can just 2v1 him
maybe solo queue should learn to be more adaptable
we've had 2v1 lanes for ~2 years now and we still run the same 1-1-2 stuff in soloq
yea lebonk is way too safe for what she's able to do.Well, yes. Ryze is multiple problems - safety, hyper-scaling, and non-traditional scaling that allows an overly tanky build - all on one champion. Annie's probably a better example: her range and level of safety are very similar to Ryze, but she has to build in a more traditional manner and doesn't hyper-carry.
Like, generally I think most champions do it right. It's incredibly easy to land all your damage on Annie, but in exchange you have zero mobility, limited range, and your top-end damage is lower than some riskier champions. As a result, despite being an incredibly consistent and fairly powerful AP carry, Annie doesn't get a ton of play in the mid lane; most people prefer more mobile champions, champions with a higher cap on their burst, or champions with better range on their primary abilities.
The place where the system breaks down seems to be when you have a champion that combines a lot of "dumbfire" abilities with a generally high mechanical skill-cap (LeBlanc) which creates this awkward situation where you're trying to balance the champion both around being hard to use and yet having an enormous amount of can't-miss burst.
Not necessarily "intricacy", but it stands to reason that a champion who is capable of failing to hit with most/all of their damage (Gragas) should outdamage a champion who can't miss with any of their damage (Ryze) in the circumstance that they successfully land all of their skills. (All else being equal, obviously.)
Otherwise there's no reason to ever take anything but the "safe" champions, right?
There are mitigating factors to this; rather than trading safety for damage, sometimes (often) you trade it for range, for example. Sometimes rather than gaining more single-target damage for the loss of safety, you gain more multi-target damage only. Sometimes you gain access to superior CC/debuffs in place of damage.
You always should be getting something for taking the riskier champion, though, and it should generally be proportionate to how big the risk you're taking is. (ie, while Annie is technically a riskier champion than Ryze, it's not by very much - you have to be a pretty spazzy Annie to miss your instant-speed AoEs - whereas Syndra is way, way higher risk.)
boken said:warwick is getting phoenix's icarus dive (without the cancelling)
basically a movement spell that makes you move in an arc and returns you to where you started.
kinda strange they put it on WW tho.
It's uncanny how little you and I agree with about this game. I'd write a longer reply, but I'm on my phone.
Interestingly, LeBlanc actually got better when they trimmed down her "safe" burst somewhat. The change to her ultimate (along with some ratio changes on her other spells) removed DFG -> Q -> Mimic Q as her preferred combo and added way more incentive to use Distortion for damage (and even max it first) along with chain-fishing to open her combo.
Basically they removed some of her safety and gave her some wave-clear and top-end burst in the trade, and she came roaring into the meta. I'd still say overall they were good changes and LeBlanc in her current state is better for the game than her old state, even if "old" LeBlanc was a super niche pick and new LeBlanc has been stirring up problems in the mid meta.
Hey, on your own time. I'm legitimately curious to hear you make a case for why a zero-risk champion should be flat-out better than a risky champion. I can't even come up with a joke case, so at the very least it should be something I've never heard before.
Speaking from a high level point of view/area of thought, in a hypothetical ideal situation where all other things are equal, a perfectly played "simple" champion vs. a perfectly played "complex" champion should be a draw. The reward for playing a complex champion shouldn't be raw power, but variety of roles, game decisions, better fallback play patterns, etc.
So, you sort of put words into my mouth about how a simple champion should be better.
but you said ryze is opYou guys are over-thinking this. Let's break it down simple:
Give Ryze's skills similar range to most skillshots, without changing anything else. Does this completely break the game? Ryze pays for the fact his skills can't miss with things like short range and a lack of utility (shields/heals/buffs). This is already the way the game is balanced. I don't know what to tell you if you don't like it; play other games?
The balance trade-off of skillshot versus on-click is very real. You can't turn Dark Binding into an on-click without nerfing something else about it, because it would break the game. You can't make Summon: Tibbers or Shockwave automatically hit all enemies champions (like Requiem) without breaking the game. There always has to be a trade-off for an ability being an on-click, and there always is, it's just how the game works.
I'm seriously perplexed we even have to have this conversation.
I'm seriously perplexed we even have to have this conversation.
but you said ryze is op
ur the one who is overthinking it
The solution is to make Ryze powerful enough to get banned.
The solution is to make Ryze powerful enough to get banned.