Terbinator
Member
I've got AssSpeed quints and HP quints already. HP/5 Seals it is then, I guess - these can even go with my HP/5 quints :>
do you have flat cdr blues? i think they're great on zyra. makes up for the W nerf, anyway.I've got AssSpeed quints and HP quints already. HP/5 Seals it is then, I guess - these can even go with my HP/5 quints :>
I'm 100% opposite. Both nerfs are right on the mark. Increasing the stacks gives gang heavy SS junglers (i.e. the supposed counter strat) more time to apply lane pressure and Wriggle's was way too cost effective for what it did. Next up: maim bonus damage to monsters needs to be reduced (which Riot has already hinted at).
(Also, Rengar never was that great of a jungler)
Double IP weekend coming up and Rune page sale in May
I'm just about to hit 7800IP in time for Angus but the above may test me. After scaling HP seals what were the others worth investing in?
Well I'll stay in disagreement. The cost increase is understandable but I don't like the stack increase. They've created a jungler item that brings back some of the junglers that the spirit stone line didn't work too well with. However, they've turned it into this late game stacking item that practically requires them to stay in the jungle farming until 20+min then come out a late game monster. By increasing the stacks they just made it so that jungler stays even longer in the jungle but still comes out strong. It's frustrating for their team, it's frustrating for the opponents if the game goes that long, and it still leaves most bans for junglers. It was better at 25 stacks so you would still be able to balance the farming and ganking or at least get the farming out of the way quick. But it scaled up way too hard.
With how great the spirit line is, I expected something a little more balanced out of wriggles. I guess I was hoping for too much
Also, Rengar used to be great in the jungle. He's had a long and rocky road though.
Double IP weekend coming up and Rune page sale in May
I'm just about to hit 7800IP in time for Angus but the above may test me. After scaling HP seals what were the others worth investing in?
The current problem is that well, they don't have to stay 20 minutes in their jungle. None of the strong Flare junglers sans Yi do that, actually. They powerfarm until 6 and then do big stuff with their ults, taking objectives and then just going back to farm. Nocturne pretty much never has to leave his jungle, he can just sit there and show up when his ult is up, same for Warwick. Xin can simply gank you and Yi will just scale ultra hard.Well I'll stay in disagreement. The cost increase is understandable but I don't like the stack increase. They've created a jungler item that brings back some of the junglers that the spirit stone line didn't work too well with. However, they've turned it into this late game stacking item that practically requires them to stay in the jungle farming until 20+min then come out a late game monster. By increasing the stacks they just made it so that jungler stays even longer in the jungle but still comes out strong. It's frustrating for their team, it's frustrating for the opponents if the game goes that long, and it still leaves most bans for junglers. It was better at 25 stacks so you would still be able to balance the farming and ganking or at least get the farming out of the way quick. But it scaled up way too hard.
The current problem is that well, they don't have to stay 20 minutes in their jungle. None of the strong Flare junglers sans Yi do that, actually. They powerfarm until 6 and then do big stuff with their ults, taking objectives and then just going back to farm. Nocturne pretty much never has to leave his jungle, he can just sit there and show up when his ult is up, same for Warwick. Xin can simply gank you and Yi will just scale ultra hard.
The only way 25 stacks Flare could be balanced is if Riot somehow made it so that you could not afford to gank at all if you wanted that thing. 30 stacks slows it back a bit so laners have time to farm and be able to handle that shit instead of just getting blown up.
Let's not act as if Lee Sin or Kha are gone from the jungle though. They just aren't in 80% of the games anymore.
Most Lee players feel the sameI wish I could play Lee.
Vi disappeared long before Flare. That's all Morgana.
I wish Solo Q would just forget about her already so I can play her again.
the less Lee players in the universe, the better.
they should have gutted him good and proper like they planned.
I don't like that they are talking about backing down the jungle gold and xp gain again. sigh. Jungle was finally fun. Hopefully they don't overdo it.
Stone Ocean said:The current problem is that well, they don't have to stay 20 minutes in their jungle. None of the strong Flare junglers sans Yi do that, actually. They powerfarm until 6 and then do big stuff with their ults, taking objectives and then just going back to farm.
Take a look at lolking win and ban rates. Out of all the champions that have ~double digit ban rates, half are junglers, that's not even counting Jax or Shyvana since I assume they're still being banned as top laners. The story doesn't change much when you look at win rates. Jungler is the most dominating role in the game. It's also the safest. That's not healthy for the game.
all the super high pick/winrate junglers are feral users though. if xp/gold wasn't a problem that needed fixing in the kha/wu/panth era, why is it the problem now?Take a look at lolking win and ban rates. Out of all the champions that have ~double digit ban rates, half are junglers, that's not even counting Jax or Shyvana since I assume they're still being banned as top laners. The story doesn't change much when you look at win rates. Jungler is the most dominating role in the game. It's also the safest. That's not healthy for the game.
when we no longer need to ban junglers people are going to notice that thresh/leona/lucian/cait/morg are the most popular picks in the game.What matters is that junglers are pretty much the most contested picks in the game overall. Sure bot will go "I get lucian NO I GET LUCIAN fuck it no one gets lucian" most of the time, but that's one case.
I got to what I think is the fourth series in a row last night and quit. Hopefully it will actually stick if I get through, and won't be followed by an immediate 3 game loss streak for demotion. =PRule 1 of Leeg is you only ever get promoted on your third attempt.
I'm really bad though! I wouldn't be surprised if my hidden matchmaking rating is like silver 5 or bronze 1.yeah, but you yourself were also an outlier in that game. you are a silver 3 going on 2 in a game with silver 5's and 4's. your duo was also slightly stronger than their duo.
basically it was your job to carry like a champ and wreck top/bot/jungle.
when we no longer need to ban junglers people are going to notice that thresh/leona/lucian/cait/morg are the most popular picks in the game.
you're next, bot lane.
and the zyras will dance upon your graves.
warwick is a feral jungler though.All that said, 2 of the junglers in that top 10? warwick and amumu......
they shouldnt touch gold/xp at all.All I'm saying is I hope they don't go overboard on "balancing" the gold and xp gain of the jungle. It's the most fun it's ever been. I don't want a return to the "only support jungler" meta. I like that supports and junglers can do more than just be vision/initiation/tank bots. It makes the game more interesting.
they shouldnt touch gold/xp at all.
touch feral. hell, remove feral and give its stats [with no stacking] to wriggles at a higher price.
what do you think of cdr runes instead of ap runes on champs like Ziggs, Fizz, Malz, Elise? With Malz in particular I find the long cooldowns really annoying
what do you think of cdr runes instead of ap runes on champs like Ziggs, Fizz, Malz, Elise? With Malz in particular I find the long cooldowns really annoying
I miss the days when item choices were simpler, because everyone would just get the items.
I seem to recall there used to be duo lanes with one of those gold items (or maybe just everyone in ARAM using it).
Or everyone with warmogs. Why not! More warmogs.
Or my personal favorite, league of non-unique black cleavers. MORE CLEAVERS!
League of Garen with 5 sunfires. Those were thegoodold times.
Lucian and Master Yi botlane, premades pls.
Struggled a bit as Renek vs. Super Galaxy Rumble. I fell behind early because I leashed blue and took a few hits for Fiddle. Rumble's waveclear with his fire & rockets combo kept me at bay, making farming hard. Thankfully, he kept over pushing and my jungler Fiddle was an awesome guy, so I got three ganks to the tune of three kills. Unfortunately, botlane fed 12 kills to the enemy Jinx, who carried the game.
Any advice on how I could have done better?
Renekton has been one of the super crazy dominating top laning champions for a while, so hopefully this is just payback that someone is able to annoy him. It sounds like from Riot's patch notes that they want to make other champions stronger instead of nerfing him so maybe there will be more variety.Lucian and Master Yi botlane, premades pls.
Struggled a bit as Renek vs. Super Galaxy Rumble. I fell behind early because I leashed blue and took a few hits for Fiddle. Rumble's waveclear with his fire & rockets combo kept me at bay, making farming hard. Thankfully, he kept over pushing and my jungler Fiddle was an awesome guy, so I got three ganks to the tune of three kills. Unfortunately, botlane fed 12 kills to the enemy Jinx, who carried the game.
Any advice on how I could have done better?
Renekton has been one of the super crazy dominating top laning champions for a while, so hopefully this is just payback that someone is able to annoy him. It sounds like from Riot's patch notes that they want to make other champions stronger instead of nerfing him so maybe there will be more variety.
Want to annoy Renekton? Play an AP top and hit him from range and make him build up MR. I don't really love playing AP tops, but I've seen Renektons fall apart when they have to deal with ranged enemies in laning, especially when they are having to focus more on magic resist than armor. Lots of people deal with it okay, but many just melt and go on tilt right from the get go.
Fought one as Liss the other day. Even with constant harass he can weather the storm which is really annoying, and if I make a damn mistake I'm going to cost most of my life if not all of it. Way easier than going up against him as a riven atleast. He pretty much had to build straight up MR, so victory for me. (He went hex ->spirit visage).
I don't really see the point in banning Leona or Caitlyn. Neither are really power champions.when we no longer need to ban junglers people are going to notice that thresh/leona/lucian/cait/morg are the most popular picks in the game.
you're next, bot lane.
and the zyras will dance upon your graves.
I don't think it's really a big deal to go Negatron or something first on Renekton (or just build Hydra and sustain it anwyays).Want to annoy Renekton? Play an AP top and hit him from range and make him build up MR. I don't really love playing AP tops, but I've seen Renektons fall apart when they have to deal with ranged enemies in laning, especially when they are having to focus more on magic resist than armor. Lots of people deal with it okay, but many just melt and go on tilt right from the get go.
Yeah, I think Riven is a great one to deal with Renekton. I've seen Kayle do well against him too, because you can go Q to E on him and bully him from range like you can with Riven. Funny enough, Teemo gives Renekton fits too because of that dang blind.
I don't think it's really a big deal to go Negatron or something first on Renekton (or just build Hydra and sustain it anwyays).
Riven is not a great one against Rene. Perfect world Rene will always win the match.
Lucian and Master Yi botlane, premades pls.
Struggled a bit as Renek vs. Super Galaxy Rumble. I fell behind early because I leashed blue and took a few hits for Fiddle. Rumble's waveclear with his fire & rockets combo kept me at bay, making farming hard. Thankfully, he kept over pushing and my jungler Fiddle was an awesome guy, so I got three ganks to the tune of three kills. Unfortunately, botlane fed 12 kills to the enemy Jinx, who carried the game.
Any advice on how I could have done better?
Aside from Fizz, don't you build CDR items on those anyway?