was asleep but thanks for the replies peeps, specially dat soda lizzy picture lol
mega-quote incoming
Unfortunately, all competitive games have tiers. If you want to win, you got to stick to the meta. If you want to have fun, play whatever you want. For some winning = fun. Some people like to keep things interesting and playing different champs every couple of weeks. You like to play your particular pool of champions, that's fine. Ideally, every champ would be viable, but I don't think that is the case in any lane.
well i'm not diamond or anything but generally win more than i lose. nowadays not so much cos i haven't been playing enough ranked and have gotten pretty rusty but i do ok.
like i agree you won't ever get all champions to be balanced and they will always be tiers and whatever, but jungle seems specially unbalnaced towards the fotm chase. i wonder what could be done to remedy that, so that people can play whatever they want without hamstringing their team
Well, this line depends on the elo you are playing. If you're in diamond, choosing a weak jungle is as bad as choosing a weak mid.
i would say choosing a weak mid is actually not that bad. like i don't play diamond, just watch streams and whatever but i've seen bjergsen or voyboy or whatever run like fiora mid or ap alistar or things like that. it's not really a punishing lane if you play your champion right. and they weren't terribly successful or anything but they had a plan and stuck with it and it worked sometimes, sometimes it didn't.
but if someone in my team picks like fiora mid i wouldn't really mind, cos i know you can make almost anything work there. it won't be nearly as dumb as lebonk or ziggs or nidalee but it's not complete doom and i can just pick like a more pokey top to compensate and still save our team comp :I
Lots of reason, none of which I think have been stated.
1.) The jungle doesn't have years of built up orthodoxy like other positions. We've seen the competitive viability utility/support junglers, tank junglers, bruiser junglers, etc. People invest their time into those champions and would like to continue to play them without hamstringing their team - a reasonable request.
2.) The jungler is the keystone of the team. More than any other position, it's the jungler that enables the team's strategy because, among other reasons, the jungle allows for roaming (e.g. picking Vi into an assassin/burst comp) and can effectively hide important champions who would be liabilities in lane (e.g. Amumu into an AoE comp).
Since the beginning of season 2 Riot has a stated goal of broadening the viable jungle picks as much as possible, which in turn broadens the available strategies, which in turn broadens the viable lane picks. The majority of players who jungle a lot (in my opinion which I hold with zero facts) know this - some consciously, most unconsciously. When they complain that they want X jungler to be viable, they're saying they want Y team composition to be viable.
well what's weird is that it seems like every change rito makes doesn't really make more junglers be viable, just shifts the meta somewhere else and all the junglers move there
like as soon as elder lizard junglers became viable all ancient golem junglers disappeared. same with feral flare and elder lizard, tho feral flare is kinda dumb at the moment so that might get turned around
also it's weird you'd capitalize my name
It isn't like jungling was the only role impacted by changes this season. The pool of logical top lane champions drastically shrunk, and there's a greater emphasis on supports and top laners both to provide tankiness to their team. S3 jungle diversity has had problems because Rito broke Spirit Stone and machete to give higher returns to champions with high damage yields after making the jungle harder to clear.
Blatant item and champion imbalances have had an impact on every lane. You can still pick whatever you want and get away with it if you know what you're doing though, but life is hard when you don't conform to the meta regardless of role. Jungling is only super bad right now because of the introduction of Feral Flare, but top lane and support were/are huge problem areas for the entire season.
so much wrong about that picture, i love it
also agree on everything you've said, the issue is that i think jungling has been like this for as long as i've known it existed (maybe not entirely true, i don't fully remember), while top and support have had different less restrictive metas.
Lol, just about to do a promo game and we have Amumu jungle and they have Naut.
terbinator livin' the dream
My stance on the Feral Flare nerfs isn't so much influenced by the FoTM transitions that the jungle (all roles, for that matter) goes through; most are either mindnumbingly boring to me or I prefer to play them as laners (like Elise or Pantheon). I was just glad that after months and months of obscurity, Wriggles was finally in a decent enough state for me to buy it on jungle Trundle (with a worthwhile upgrade to boot) and now Riot is overdoing it with their attempts to tone it down.
You could make a valid argument against Feral Flare having infinite stacks and I'd likely agree, but the way they're handling its balance just irks me. It's not as if those that synergize with it are overbearingly strong either; said champions usually have straight-forward playstyles and are easily punished, yet there's a lot of belly-aching that *gasp* these previously underplayed champions like Xin Zhao (who's not that good imo) and Master Yi are now being dug up again with varying degrees of success. Meanwhile, for long periods of time Riot was perfectly content on only handing out babyslaps to Ancient Golem when it was the dominant Spirit Stone item. At a much slower rate than the time it took for them to get crackin' on "fixing" Feral Flare, in a case of double-standards regarding jungle builds. Now if they gave it something meaningful in return it wouldn't be so bad, but currently they aren't despite their claims to reprioritize its team-oriented benefits. Damage is being toned down once more (when they already did a few times before) which I don't necessarily object to, the extra gold passive remains at 30% even though at 40% it still nearly always yielded drastically lower gold income than the Spirit Stone line and the upgrade still requires 30 stacks. Maybe Wriggles receiving the ability to build up stacks on kills and assists will be a significant improvement, but I doubt it.
hmm i personally don't like anything about feral flare, i don't like the junglers it enables and i don't like the idea of carry junglers in the sense of junglers just winning the game thru raw stats. i don't really agree that if a guy goes unpunished and gets to play pve he's allowed to hyperscale, but i don't really like super late game champions like ryze and vayne and jax in the first place so you know, adding hyperscaling to another lane, that i'm not a big fan of
the old cliche of having your nasus farm each little wraith with q while they're 4 manning mid is just something infinite scaling does to people, and i don't like an item that promotes playing like that, even if people should know better. so yea i kinda would like adding a cap to it, that'd be pretty much exactly what i want
other than that i just don't like warwick or shyvanna or master yi or whatever, so if it were up to me i'll just remove it and be done with it
want my syndra skin
Fuuuuuuuuuuuuuuuuuuuuuuck
sweet
felt really weird for heal to "counter" ignite when it's always been the other way around
it's very silly how much rito messed up new heal lol