Are you going the tear route more often than not as Jayce? I used to build it at first a while ago then stopped after the nerf. I just started using it again and it's nice for long sieges and fights, plus the dmg on manamune is really nice. I just find myself liking to get early items made quick so I can get some early kills in lane.
Yes, more often than now nowadays. Moreso now than before because I'm running teleport, so I can back and get it really quickly then teleport back to lane and start stacking it. So I'll have it at 5 or 6 minutes and be done stacking it around 24-25 minutes.
If I feel like I need to rush Brutalizer, I sometimes skip it because it means not getting the tear until 10-12 minutes and it not being done until 30+ minutes, which I don't really like. It's more a 50/50 thing in that situation, but more like a 90% if I can get the tear before 10 minutes.
But yea, the damage spike is dumb once it's done.
http://www.lolking.net/summoner/na/28814164#matches
Successful campaigns have been successful. With lots of room for improvement, of course. I'm growing close to concluding building Jayce as an ADC (that is, with one defensive item) may have been the wrong approach entirely. He does more than enough damage with Brutalizer + BT + LW + Manamune. My approach has been:
Boots & Tear --> Brutalizer --> BT --> LW --> Muramana --> Omen/Visage --> sell Brutalizer and buy Veil or GA.
In this setup, the Brutalizer is our early game damage and we keep it until late. At this point in the game we have more thane enough damage with BT + LW + Manamune given all of Jayce's skills. With just those 3 he's 90%'ing enemy ADC's, Mids and Supports with just the W. He just needs to be able to do a little tanking when he leaps in, and making him less glass-cannoney alleviates a lot of quams some people here have with the champ (taking away a tank from the team). Omen + Veil I'm really liking, but the experimentation will continue today.
I still miss the damage output of the infinity edge, but the speed with which those 3 damage items can get online means a whooole lot of power earlier than most enemies can keep up with. I *might* experiment with replacing LW with IE (I really miss my W 1k crits)...but I really shouldn't need it with an ADC on the team. We'll see.
Back to the lab for me.
We're assuming constant farming? 15 minutes, give or take a few minutes.
I see. I can imagine this being a burden depending on how lanes are going.