PhillipCostigan
Member
Scarra and Froggen have been saying Karthus is really strong right now for a while.
Wonder if the VU will make more people realise it.
Wonder if the VU will make more people realise it.
all assasins nerfed they'll say.You mean like heal and exhaust?
In what order do you guys prefere learning Trundle's moves? Q>W>E?
nooooooo. still Q>W>EJungle:
Q>E>W
Not giving an ADC so many things: burst/sustain damage, mobility (chase/escape), waveclear and decent poke. When is he ever a bad pick in terms of team and enemy comp?No damage unless you do weird builds and still get outclassed?
Yep. You have no reason to level up E second, it just increases the slow slightly while reducing the cooldown.nooooooo. still Q>W>E
nooooooo. still Q>W>E
Yep. You have no reason to level up E second, it just increases the slow slightly while reducing the cooldown.
An extra 5% slow and 3 seconds shaved off from the CD as opposed to 5% more movement speed, 15% more attack speed and 3% more healing per rank?You get a lot more utility out of leveling E second in the jungle. Lowered cooldown and better slow means better ganks. W is not at all necessary for jungle unless you are dueling a lot. You don't need the sustain or attack speed increase to keep up the clears.
25-45% slow is a big jump.
except the aoe is tiny, the cooldown reduction is irrelevantly small at intial levels and 40% movement speed over x10 the radius is pretty coolio. plus there's the pushing and objective control powers of W.You get a lot more utility out of leveling E second in the jungle. Lowered cooldown and better slow means better ganks. W is not at all necessary for jungle unless you are dueling a lot. You don't need the sustain or attack speed increase to keep up the clears.
25-45% slow is a big jump.
You get a lot more utility out of leveling E second in the jungle. Lowered cooldown and better slow means better ganks. W is not at all necessary for jungle unless you are dueling a lot. You don't need the sustain or attack speed increase to keep up the clears.
25-45% slow is a big jump.
Stone Ocean said:A successful gank means you can easily take towers / dragon with it.
An extra 5% slow and 3 seconds shaved off from the CD as opposed to 5% more movement speed, 15% more attack speed and 3% more healing per rank?
You don't use the W to clear, you use it to take objectives. A successful gank means you can easily take towers / dragon with it. If you can kill someone at level 8 with a 30% slow, you can kill someone at level 8 with a 25% slow. Needing to get to level 13 to get a 20% increase in slow is also a big jump and not in a good way.
Top lane:
Q>W>E
Jungle:
Q>E>W
Scarra and Froggen have been saying Karthus is really strong right now for a while.
Wonder if the VU will make more people realise it.
nooooooo. still Q>W>E
If the enemy jungler is a fast farmer or you're not going to get much ganks off regardless, then maxing W is more 'optimal' yes. Otherwise maxing his Pillar after Q is more beneficial overall, for the control it gives you on the map, for objectives and in teamfights. 45% slow on a significantly lowered cooldown (with vision) also makes it that much easier to obtain assists.Yep. You have no reason to level up E second, it just increases the slow slightly while reducing the cooldown.
You can start by ditching the Sunfire Cape. ಠ_ಠ
In the end though we won, still need to work at getting better with Trundle.
in a hundred games how often are you going to get anything out of a 3 second faster pillar.Bingo. Being able to use two pillars during teamfights is more important to jungle Trundle than putting out some more damage.
you're talking about 11 second pillars and ganks. you are not going to be getting many level 15 ganks off that justify that. at best you're hoping to catch someone in the jungle but in order to do it you're significantly weakening your ability to actually duel once you catch someone. that's just bad.garath said:It's a lot easier to gank with a good pillar than increased attack speed.
Does chat restriction affect pregame/postgame lobbies as well? Last night I saw some person/people go completely nuts...WHO MAY HAVE JUST WON THEIR GAME, saying they hope our mother dies of cancer, they hope our entire family dies of cancer, just complete balls-to-the-walls bizarre rage.Holy fuck. 11 game chat restriction. I think I raged once in the past 15 games and that was in my second loss of my silver > gold promos. Sort this shit Riot.
League of Legends |OT7| #NotAllDuosLeague of Legends |OT7| We're not (that) Toxic
in a hundred games how often are you going to get anything out of a 3 second faster pillar.
you're talking about 11 second pillars and ganks. you are not going to be getting many level 15 ganks off that justify that. at best you're hoping to catch someone in the jungle but in order to do it you're significantly weakening your ability to actually duel once you catch someone. that's just bad.
in your actual ganks you're getting a level 2-3 pillar vs a level 1.you need to justify how a 17 second gank is totes legit but a 23 second one isnt.
Made it to plat 1. The journey to diamond begins now.
How many fights and skirmishes will have happened by the time you hit 13? How often does laning even last that long? How much CDR will you have by then and how often will you even need to pillar twice if your team is not braindead?Forget level 8. The fact that the slow increases with level is supplemental to the real reason you max E second. Let's talk about level 13. This is right around the time laning phase starts to break down (or has already) and teamfights are happening. What is more useful when the teamfights start - a trundle that can pillar every 11 seconds with 20% more slow or a trundle that can melee attack 60% faster and run around the pool 20% faster?
in a hundred games how often are you going to get anything out of a 3 second faster pillar.
Stone Ocean said:How many fights and skirmishes will have happened by the time you hit 13? How often does laning even last that long? How much CDR will you have by then and how often will you even need to pillar twice if your team is not braindead?
How many fights and skirmishes will have happened by the time you hit 13? How often does laning even last that long? How much CDR will you have by then and how often will you even need to pillar twice if your team is not braindead?
As the meta goes, maxing W is the usual choice for top trundle
garath said:At this point not much else can be said about it. You have three? jungle mains (is Crab a jungle main?) who happen to play Trundle in the jungle talking about the virtues of maxing E second. W is viable and a good option in certain situations but E provides more utility in general.
in a hundred games how often are you going to get anything out of a 3 second faster pillar.
you're talking about 11 second pillars and ganks. you are not going to be getting many level 15 ganks off that justify that. at best you're hoping to catch someone in the jungle but in order to do it you're significantly weakening your ability to actually duel once you catch someone. that's just bad.
in your actual ganks you're getting a level 2-3 pillar vs a level 1.you need to justify how a 17 second gank is totes legit but a 23 second one isnt.
Trundle often doesn't need more than 1 point in W to start outdueling most melee junglers if you set him up correctly (items, runes and masteries). Plain faster movement speed also isn't sufficient enough to actually reach whoever is kiting him; Shyvanna is already a non-threat for any mobile ADC (see Tristana) and if raw movement speed was enough, we'd be seeing more of Udyr too while we're at it. A more potent Pillar on the other hand does make Trundle more dangerous within that role, never mind that (as already mentioned) 11 - 13 - whatever seconds is inaccurate since the actual downtime is even shorter. Want more sustain prior to a ranked-up W? Buy a Spirit Visage or lifesteal.How many fights and skirmishes will have happened by the time you hit 13? How often does laning even last that long? How much CDR will you have by then and how often will you even need to pillar twice if your team is not braindead?
No one is disputing that. The debate is about jungle Trundle.
*edit* Also you used not one but TWO obscenities in that post alone, so I'm not sure what your obscenity-to-sentence ratio is ingame.
We're having a civil discussion and I'm open to being convinced I'm wrong, but if you're going to pull the "we know better than you" card I'll see myself out.At this point not much else can be said about it. You have three? jungle mains (is Crab a jungle main?) who happen to play Trundle in the jungle talking about the virtues of maxing E second. W is viable and a good option in certain situations but E provides more utility in general.
We're having a civil discussion and I'm open to being convinced I'm wrong, but if you're going to pull the "we know better than you" card I'll see myself out.
and lets talk about all the objectives you skirmished over and turrets you helped push between levels 7-13. lets talk about the duels you had to run away from.Forget level 8. The fact that the slow increases with level is supplemental to the real reason you max E second. Let's talk about level 13. This is right around the time laning phase starts to break down (or has already) and teamfights are happening. What is more useful when the teamfights start - a trundle that can pillar every 11 seconds with 20% more slow or a trundle that can melee attack 60% faster and run around the pool 20% faster?
yeah, those 2 trundle ranked games in 2 seasons demonstrates your confidence in trundle.You have three? jungle mains (is Crab a jungle main?) who happen to play Trundle in the jungle
Tristana is fine. She does not need AD ratios when her base damages are stupid.I played a game as Tristana yesterday and noticed none of her skills scale with AD. I think she can get a good buff if they switched out one of her ap ratios(E or R preferably) and put an AD ratio in there. I think we would see a lot more of her.
I played a game as Tristana yesterday and noticed none of her skills scale with AD. I think she can get a good buff if they switched out one of her ap ratios(E or R preferably) and put an AD ratio in there. I think we would see a lot more of her.
and lets talk about all the objectives you skirmished over and turrets you helped push between levels 7-13. lets talk about the duels you had to run away from.
yeah, those 2 trundle ranked games in 2 seasons demonstrates your confidence in trundle.
trundles my second most played champ this season. in the game of 'who plays trundle', i play him. you do not.
Yeah, just weird seeing an ADC with no ad ratios. Also wasn't it the R bug? Or we are taking about something entirely different?Tristana is fine. She does not need AD ratios when her base damages are stupid.
She just needs some of the clunkyness of her kit shaved off and a couple bugs - specially the E bug which is INFURIATING - fixed.
She's so fun though, has a lot of self peel and becomes a late game monster with that passive of hers.Pls no.
diamondprox likes to max E first on jg trundle
q-w-e-q max e>q>w
that e is a terror in ganks.
garath said:Fact is, he's not a top tier jungler no matter how you look at it.
She's so fun though, has a lot of self peel and becomes a late game monster with that passive of hers.
The R bug got fixed - and it was a good bug anyways.Yeah, just weird seeing an ADC with no ad ratios. Also wasn't it the R bug? Or we are taking about something entirely different?
Lol, what you think about picking Nami into Morgana? Did that last night and had lots of success.She's just a gigantic pain in the Nami though to support against.
Now that you described it, I felt like that did happen to me when I played her. It was something very quick and I brushed it off.The R bug got fixed - and it was a good bug anyways.
The E bug is when if you auto to last hit a minion but miss and the minion dies before your auto connects, the passive from your E will still proc, getting your lane pushed and making you miss even more last hits even though you got no gold for that kill.
Nami into Morgana is decent for Nami.Lol, what you think about picking Nami into Morgana? Did that last night and had lots of success.
Now that you described it, I felt like that did happen to me when I played her. It was something very quick and I brushed it off.
Lol, what you think about picking Nami into Morgana? Did that last night and had lots of success.
If the enemy jungler is a fast farmer or you're not going to get much ganks off regardless, then maxing W is more 'optimal' yes. Otherwise maxing his Pillar after Q is more beneficial overall, for the control it gives you on the map, for objectives and in teamfights. 45% slow on a significantly lowered cooldown (with vision) also makes it that much easier to obtain assists.
You can start by ditching the Sunfire Cape. ಠ_ಠ
Gaf, What's the best Janna skin? Not getting the weather one, too $$$.
Gaf, What's the best Janna skin? Not getting the weather one, too $$$.
hextech.