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League of Legends |OT6| My AP Mid Can't Be This Cute

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Newt

Member
makes sense
tho like i said its not what id build on an ie dood
like i wouldnt build trinity or just a zeal for crits or expect it to give me too many
the armor pen is supa hot tho and the active is insane for 6 seconds on ranged

i think i read dbl or tabz saying that shiv can give you a spike that might be more necesary now
oh actually heres tabz on draven: "Draven can go IE -> ghostblade but its weaker than his BT rush so his powerspike is later."
I think I agree with Tabzzz. Draven doesn't benefit from PD/Shiv as much as other ADCs do. I did notice the later powerspike too.
 

brian!

Member
yeah i can see youmuss being good on draven who deals more crzy damage in bursts compared to more cait/trist style ie users

im rewriting this for new page:
tabz also says jinx is bad now, tho dbl says she's "up there"

iunno im pretty interested in seeing lcs on this new patch, i dunno when that is though
i like that tabz talks about forcing backs at particular gold moments, which is a little more in depth than when everyone would rush bt

the tentative consensus is that cait, kog, twitch, lucian (early nerfed, late still similar), and mebbe trist, are all da doods atm; im more on the side of jinx being prtty good, but tabz says shes poop and he's my fantasy ad, so i dont know what to do
cait kinda seems like she has the perfect kit for this patch, like even though she has less waveclear she can ie/shiv and be prtty successful
i feel like draven should be strong because even tho bt was great for him, with everyone else losing it too he still has a great lvl 6 spike and fighting with his q during doranz time
he just doesn't bring that much in a 2v1/0

tabz is pro botrk on lucian, to the extent where he said during 3.9 that botrk is pretty much the best thing to get after lw, and dbllift thinks its poop so im liking this meta war between tabzz and dbllift tho rekless wins in the end
 

Jeff-DSA

Member
MF with a Youmuu's would be a one-woman tower demolition team. I might have to try that build. I keep forgetting that the active now applies to ranged. Auto attacks paired with her Q at that speed boost could be downright nasty as a second item.
 

drawkcaB

Member
I don't see how Jinx could be bad on this patch. Her rockets - which is what you'll be starting off with in teamfights - can AoE crit. That's potentially insane. I guess you can make an argument that there's a value in being able to go either BotRK or IE (kog, twitch, Trist) but then again Cait can't do that either. I'm not sold on BotRK on Lucian.

zkylon said:
good start but not enough

Nope, needs more.
 

Type2

Member
it seems like some people won't be happy until ziggs throws out happy fairy dust that heals the enemy
While I don't have many problems with ziggs I do think his range and wave clear should have clear drawbacks.
Compare anivias heavy mana costs, still shitty auto and competitive wave clear to ziggs.
She was slower and far more mana hungry. Also ziggs had the better seige. I would like to think of the champs in a similar role.
Ziggs can keep the clear but a movement speed drop is fair.


Had anyone found any success with the new items?
 

Nekofrog

Banned
people greatly exaggerate zigg's game extending ability. want to get it under control? take his blue buff from him. i've played enough ziggs to know that just having a chalice is not enough to defend against a siege, you can't constantly spam your stuff with just that item.

does he prolong games? yes. he doesn't turn 30 minute games into 60 minute games, he doesn't make it impossible to close a game. there are ways to play around him. every champ is supposed to bring something to the table; ziggs kit specializes in aoe damage. you want to just remove every aoe champ from the game because it does what its intended to do?
 

zkylon

zkylewd
you should give up something for a fast super long range aoe nuke on a 4s cd (with 0% cdr lawl)

i can appreciate him being the absolute monster of waveclear, i like that idea of champions being totally op on one aspect and having glaring weaknesses in others, i just don't know what ziggs' is (denying blue buff is a weakness of like 99% of mids so that doesn't count)

he can self peel the best out of all mages i can think of, he's above average in any scenario except maybe creating picks himself (tho he's got no problem putting in the dmg for another player's pick), he's a beast at all points of the game

personally i think he should have less range on his q, make it like (random example) 600-1200.

now he has to get closer or play with the bounces if he wants to waveclear, but he can still clear two lanes at once with his ult and he's still king at his thing
 

Jeff-DSA

Member
you should give up something for a fast super long range aoe nuke on a 4s cd (with 0% cdr lawl)

i can appreciate him being the absolute monster of waveclear, i like that idea of champions being totally op on one aspect and having glaring weaknesses in others, i just don't know what ziggs' is (denying blue buff is a weakness of like 99% of mids so that doesn't count)

he can self peel the best out of all mages i can think of, he's above average in any scenario except maybe creating picks himself (tho he's got no problem putting in the dmg for another player's pick), he's a beast at all points of the game

personally i think he should have less range on his q, make it like (random example) 600-1200.

now he has to get closer or play with the bounces if he wants to waveclear, but he can still clear two lanes at once with his ult and he's still king at his thing

Ziggs is slow enough that even with a good satchel he can still get caught by someone with a decent gap close or just a high move speed. The assassins give Ziggs fits because they can leap to him and run him down after his panic satchel. I main Ziggs in the mid, but I don't mind playing against him. I'll just go Katarina or Talon and dodge bombs and wait for his E to be on cooldown. He's dead once you catch back up to him after his satchel if you don't kill him in the initial burst.

Honestly, I'd nerf his W and he'd be fine. Make the satchel launch him, but remove the pop up from enemy champs. Maybe give it a slight slow rather than a stun. It would cut down on him being able to run over and peel for allies being chased and it would definitely make him an easier gank target.
 

garath

Member
Sigh.. first game back in ages, play ranked and our top disconnects from the moment the game starts. 4v5 gg.

When you don't get to play many games, that really sucks.

edit: can't believe I'm holding onto Gold III. I'm still playing with Gold Is so I guess my MMR is up there still but I'm on a 3 game losing streak with -3 lp in Gold III
 
well like you have to find the style that suits you

some people like making moves around the map with tp or just survive lane and scale, some people like building supporty and going like blue trinket+sightstone on junglers, etc.

i personally just like to farm and not give a fuck about my team

i just focus on my own shit, so mid/adc works pretty ok

if you want to be more like that make the switch

support, jungle and top are a lot more team oriented which is gonna make you frustrated if you don't like covering for your teammates' weaknesses

I've been playing MOBAs long enough to be comfortable in any style and any position. I just want to win, man. Putting myself in the best position to carry the inevitable team of slackers is the style I like. ;_;
 

zkylon

zkylewd
Ziggs is slow enough that even with a good satchel he can still get caught by someone with a decent gap close or just a high move speed. The assassins give Ziggs fits because they can leap to him and run him down after his panic satchel. I main Ziggs in the mid, but I don't mind playing against him. I'll just go Katarina or Talon and dodge bombs and wait for his E to be on cooldown. He's dead once you catch back up to him after his satchel if you don't kill him in the initial burst.

Honestly, I'd nerf his W and he'd be fine. Make the satchel launch him, but remove the pop up from enemy champs. Maybe give it a slight slow rather than a stun. It would cut down on him being able to run over and peel for allies being chased and it would definitely make him an easier gank target.
totally against this, satchel is like the one thing about ziggs i find interesting since it has a good amount of situational uses and is a pretty player skill-reliant spell

besides, how do you even get to a ziggs as talon or katarina. shunpo is 700 range, no idea about talon jump but it should be close. why would ziggs waste e and then overextend unless he does a crazy misplay?

I've been playing MOBAs long enough to be comfortable in any style and any position. I just want to win, man. Putting myself in the best position to carry the inevitable team of slackers is the style I like. ;_;
well if you don't want to have but want dem juicy lps just spam support morgana
 

drawkcaB

Member
you should give up something for a fast super long range aoe nuke on a 4s cd (with 0% cdr lawl)

i can appreciate him being the absolute monster of waveclear, i like that idea of champions being totally op on one aspect and having glaring weaknesses in others, i just don't know what ziggs' is (denying blue buff is a weakness of like 99% of mids so that doesn't count)

he can self peel the best out of all mages i can think of, he's above average in any scenario except maybe creating picks himself (tho he's got no problem putting in the dmg for another player's pick), he's a beast at all points of the game

personally i think he should have less range on his q, make it like (random example) 600-1200.

now he has to get closer or play with the bounces if he wants to waveclear, but he can still clear two lanes at once with his ult and he's still king at his thing

Can't say I agree with everything here, but he does need his weaknesses to be more pronounced. That said, even though Q on a 4s CD is stupid, it's suits the character so well. His theme is a manic bomber and so he should have some spammy-ness to his kit. He's certainly not getting that out of W and E. Maybe an ammo system? Reduce his bomb damage by I dunno, 25%, when he has ammo stacks available bombs deal normal damage. Could even play around with it visually, make the low damage bombs appear broken, defective like.
 

Newt

Member
Problem with Ziggs is that he has a really low skillcap. Same issue with Wukong, Warwick and the current iteration of Kayle.
 
Jinx is perfectly fine.

The BT rush was meant for her W and Ult's power, with an IE rush part of her power is shifted torwards her auto attacks so it evens out.
 

Nekofrog

Banned
I would also like to point out that ziggs right now is weaker than he was when he got his first (and really only) buff so long ago when he was already considered weak. The reason he is strong now is because the meta shifted to allow him to be relevant again.


Not every champion needs to be high skill cap
 
BT changes definitely made her weaker. Her laning was mediocre already.
It didn't really change anything about her laning, but I agree that she is overall weaker since it takes longer for her first item spike. Having to lane more is pretty bad for her, since it'll take longer for her to be able to melt towers.

Once she gets IE she's better though.
 

zkylon

zkylewd
Can't say I agree with everything here, but he does need his weaknesses to be more pronounced. That said, even though Q on a 4s CD is stupid, it's suits the character so well. His theme is a manic bomber and so he should have some spammy-ness to his kit. He's certainly not getting that out of W and E. Maybe an ammo system? Reduce his bomb damage by I dunno, 25%, when he has ammo stacks available bombs deal normal damage. Could even play around with it visually, make the low damage bombs appear broken, defective like.
i dunno i wouldn't try to find a rework that changed what people already love about him

my problem with him is how safe he is, lowering q range would give him a straight up weakness in the same way lux's passive gives her one through cool risk-reward shit. no need for fancy system changes or anything.

he also has way too many good skins, and that's just not fair

I would also like to point out that ziggs right now is weaker than he was when he got his first (and really only) buff so long ago when he was already considered weak. The reason he is strong now is because the meta shifted to allow him to be relevant again.
i was saying he was stupid before he even got buffed!

Not every champion needs to be high skill cap
agreed
 
I would also like to point out that ziggs right now is weaker than he was when he got his first (and really only) buff so long ago when he was already considered weak. The reason he is strong now is because the meta shifted to allow him to be relevant again.

Not every champion needs to be high skill cap
"Considered". When Ziggs got buffed, the only reason he was relatively weak was because assassins ruled mid lane. Then they got destroyed and now you had an extremely overtuned mage to deal with.

Not every champion needs to be high skill cap, agreed. Doesn't mean that being able to easily stall the game for 20 minutes should be a thing. You don't see Garen or Katarina making it impossible to push a lane with zero effort and risk.
 

drawkcaB

Member
Problem with Ziggs is that he has a really low skillcap. Same issue with Wukong, Warwick and the current iteration of Kayle.

Skill floor (which I think is what you're really talking about) shouldn't be considered for balance.

i dunno i wouldn't try to find a rework that changed what people already love about him

my problem with him is how safe he is, lowering q range would give him a straight up weakness in the same way lux's passive gives her one through cool risk-reward shit. no need for fancy system changes or anything.

His bombs explode on contact, straight range reductions would be bad. Maybe damage reduction per bounce to hit his zoning and wave clear. Reduce the cast range slightly, increase base damage so that "zero bounce" short range bombs are rewarded.
 

zkylon

zkylewd
His bombs explode on contact, straight range reductions would be bad. Maybe damage reduction per bounce to hit his zoning and wave clear. Reduce the cast range slightly, increase base damage so that "zero bounce" short range bombs are rewarded.
wait, why would it be bad?

you now gotta get a bit closer to get that bomb in the middle of the wave, but it's still pretty long range with the bounces

i don't agree with the dmg reduction on bounces because i don't think ziggs should be rewarded for low range stuff (which is why i think his passive is dumb)

What KS means ? killing spree ?

means kill steal

tho people talking about kill steals are idiots and you shouldn't pay attention to them

if you're even 1% unsure if the guy is gonna run away just go ahead and kill him. it's not worth it to risk him escaping
 

Ferrio

Banned
What KS means ? killing spree ?

It means you should mute whoever said it to you.

Pretty much, anyone who says that you should instantly flag as a douche who doesn't understand the game. Granted sometimes you wanna give kills to certain people (if you're a support, a jungler that can't carry, or someone has a quadra and that last kill would of been their penta), but no one should ever get mad over opponents dying.
 

drawkcaB

Member
It is all the time. This is why targeted abilities are generally less powerful than skillshots.

His argument has been used to justify such shit as "it's ok for Lee Sin to dominate the jungle because he's high skill floor" and that's frankly bad for the game holistically.

zkylon said:
i don't agree with the dmg reduction on bounces because i don't think ziggs should be rewarded for low range stuff (which is why i think his passive is dumb)

I don't know how you can say this in one post and laud Lux's passive just a few posts above. The idea is the same - bring him closer to achieve max damage.

Damage reduction on bounce would go a fair way to resolving his siege/counter siege power.
 

dimb

Bjergsen is the greatest midlane in the world
His argument has been used to justify such shit as "it's ok for Lee Sin to dominate the jungle because he's high skill floor" and that's frankly bad for the game holistically.
Except Lee Sin isn't hard.

If people can accomplish the same thing on two different champions and one has dramatically reduced fail states they'll just play that.
 

Bungie's

Member
hmm ziggs is annoying to play against but don't think he needs a massive nerf. his kit is easy to learn and very good at farming, probably why he does so well in lower tiers. nerf kayle though, her ult has a very short cooldown. maybe make it last longer but longer cooldown.
 

zkylon

zkylewd
I don't know how you can say this in one post and laud Lux's passive just a few posts above. The idea is the same - bring him closer to achieve max damage.

Damage reduction on bounce would go a fair way to resolving his siege/counter siege power.

because lux is by far a more risk-taking champion than ziggs and lux has been built around that passive which gives her different playstyles by game time (early on you can be more aggressive and use the passive for your combo but also to help waveclear, harass, etc., while lategame you basically just don't use it for anything but your ult) and also rewards her for playing aggressive and skillfully, sort of like a lite version of riven passive

having ziggs bombs do less damage the further they get means you're rewarding point blank shots which are super easy to land. if anything it should be the other way around like nidalee spears, but that wouldn't solve anything, which is why i think they should just have less range overall

i dunno if i explained what i mean correctly, i'm bad at this
 

drawkcaB

Member
Except Lee Sin isn't hard.

No he's not. Neither is any champion in LoL. I'll be damned if any take more than 20 games to get a solid handle on. I used him as an example because I kept seeing that argument everywhere during his planned rework debacle.

If people can accomplish the same thing on two different champions and one has dramatically reduced fail states they'll just play that.

Which is why LoL shouldn't be balanced based on individual v. individual champ strengths. It's a factor in why the competitive scene has so few picks at any time. And again, no champ is actually hard to learn, so I don't think this is a particularly strong argument either way.
 

Newt

Member
No he's not. Neither is any champion in LoL. I'll be damned if any take more than 20 games to get a solid handle on. I used him as an example because I kept seeing that argument everywhere during his planned rework debacle.
As if Draven/Cass/Ori take twenty minutes to learn.

Also, it not about a champion being hard/easy to learn, it's about executing their skills.
 

pigeon

Banned
Pretty much, anyone who says that you should instantly flag as a douche who doesn't understand the game. Granted sometimes you wanna give kills to certain people (if you're a support, a jungler that can't carry, or someone has a quadra and that last kill would of been their penta), but no one should ever get mad over opponents dying.

I had a game as Tristana where my support complained that I kept taking all the kills.

Didn't really know what to say.

Which is why LoL shouldn't be balanced based on individual v. individual champ strengths. It's a factor in why the competitive scene has so few picks at any time.

I am confused by this. If they don't balance champions at least partially by comparison with other champions, it seems like that would itself reduce variety in the metagame -- you'll have champs that are balanced for their role that are practically inferior to similar champs, who won't get played. Why do you think the opposite?
 

Nekofrog

Banned
"Considered". When Ziggs got buffed, the only reason he was relatively weak was because assassins ruled mid lane. Then they got destroyed and now you had an extremely overtuned mage to deal with.

Not every champion needs to be high skill cap, agreed. Doesn't mean that being able to easily stall the game for 20 minutes should be a thing. You don't see Garen or Katarina making it impossible to push a lane with zero effort and risk.

you also don't see ziggs diving head on into a fight and assassinating four people. Different roles.

I believe there absolutely should be a few champs whose role is to delay the game for a bit to allow his team to catch up. The flipside allows that champ to also help close it faster (though this is harder to do in solo q)
 

zkylon

zkylewd
As if Draven/Cass/Ori take twenty minutes to learn.

Also, it not about a champion being hard/easy to learn, it's about executing their skills.
omg newt respects me

you also don't see ziggs diving head on into a fight and assassinating four people. Different roles.

I believe there absolutely should be a few champs whose role is to delay the game for a bit to allow his team to catch up. The flipside allows that champ to also help close it faster (though this is harder to do in solo q)
again agreed

i don't think the concept of ziggs is bad, just the execution

like, i love janna and her whole thing is like stopping people from killing themselves which is kind of the point of this whole darned game. variety and uniqueness is awesome when it's got clear strengths and weaknesses
 
I think there should be a bit more strategy involved in Ziggs' stalling. Right now, he more or less outscales (or scales evenly) with every other mid champion in terms of late game teamfighting while stalling the game out to force late game teamfighting. If he was a somewhat weaker end game teamfighter then you'd need to combine Ziggs' stalling potential with champions that scale into late game well (Nasus/Jax/Vayne/Ryze/Trist/Amumu etc.). Problem is where to redistribute his power - I don't think making him an even stronger early bully would be wise.
 
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