Lucian range lowered to 500 on PBE in "most unnecessarily severe nerf Riot has ever done".
Some shitty compensatory buffs with it. This was not the direction I wanted them to go with Lucian
Piercing Light ( Q ) mana cost now 50/55/60/65/70 from 60/65/70/75/80
Piercing Light ( Q ) cast range reduced to 500 from 550
Relentless Pursuit ( E ) now reads: "Whenever Lightslinger hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions " instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."
Relentless Pursuit ( E ) mana cost reduced to 40/30/20/10/0 from 60/45/30/15/0
Relentless Pursuit ( E ) cooldown changed to 16/15/14/13/12 from 18/16/14/12/10
whatever it takes to stop seeing lucian in every single game, even if the nerfs dont make a lot of sense
it's not that i hate playing against him, it's just that i hate seeing his stupid face every game
HmmmmLucian range lowered to 500 on PBE in "most unnecessarily severe nerf Riot has ever done".
Some shitty compensatory buffs with it. This was not the direction I wanted them to go with Lucian
Piercing Light ( Q ) mana cost now 50/55/60/65/70 from 60/65/70/75/80
Piercing Light ( Q ) cast range reduced to 500 from 550
Relentless Pursuit ( E ) now reads: "Whenever Lightslinger hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions " instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."
Relentless Pursuit ( E ) mana cost reduced to 40/30/20/10/0 from 60/45/30/15/0
Relentless Pursuit ( E ) cooldown changed to 16/15/14/13/12 from 18/16/14/12/10
One thing you can try is using E on yourself, then attacking an enemy, then landing Q on them while they are slowed.Gimme some Nami tips.
having a champion be awful and never seen is in no way better than seeing it every game.
Come on now.
do you make it a point to troll in the post-game chat every single game or do you just make it a point to only post screenshots where you do
shut up riot
olaf the sucker
True damage should be banned
shut up riot
olaf the sucker
I'm not sure how the buffs help him even. Is this so that Lucian can theoretically go IE first? Who cares, his range is nerfypoop and he'll need the abilility to sustain from triforce anyway.Lucian range lowered to 500 on PBE in "most unnecessarily severe nerf Riot has ever done".
Some shitty compensatory buffs with it. This was not the direction I wanted them to go with Lucian
Piercing Light ( Q ) mana cost now 50/55/60/65/70 from 60/65/70/75/80
Piercing Light ( Q ) cast range reduced to 500 from 550
Relentless Pursuit ( E ) now reads: "Whenever Lightslinger hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions " instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."
Relentless Pursuit ( E ) mana cost reduced to 40/30/20/10/0 from 60/45/30/15/0
Relentless Pursuit ( E ) cooldown changed to 16/15/14/13/12 from 18/16/14/12/10
DanielZKlein:
"This is not meant to be an Olafing"
Also if I'm not forgetting any ADCs here, wouldn't this change make Lucian the lowest ranged ADC if we don't count bird form Quinn? Er...
I'm not sure how the buffs help him even. Is this so that Lucian can theoretically go IE first? Who cares, his range is nerfypoop and he'll need the abilility to sustain from triforce anyway.
Hughasufhafuahs RIP soccer bro
that's not what olaf'ing means
League of metaI wish their solutions to things were to buff others rather than nerfing what's popular.
I wish their solutions to things were to buff others rather than nerfing what's popular.
Eh, they do both...except for Urgot. But look at Skarner, he just got buffed up nicely and Maoki is getting a nice bump. Not exactly two of the most beloved champs.
it won't go through it doesn't make any sense
all low range champs have something to compensate and lucian brings nothing
Release state Lucian wasn't bad though, outside of his passive bugging out.They just need to revert Lucian to his release state.
why not 525 range, increase his early mana costs, all that shit
I wish their solutions to things were to buff others rather than nerfing what's popular.
Finally figured out why my stream sounds like dirty bootyhole; it was pulling the audio from my webcam as opposed to my headset.
i actually really liked their old lee sin nerfs, they were gonna give him more counterplay by giving you a bit of breathing room since he'd have to get some autos off to actually kill you rather than the q lands = you're dead monstrosity that he's nowAt this stage I'm not against nerfing Lucian. But this was not the way to do it.
Like the Lee nerfs a while ago they went back on. Not super against Lee nerfs, but those were the wrong ways to do it.
yea, basicallyIf they wanted to nerf lucian all they had to do was make him less safe in all stages of the game.
Don't give me that "unnecessarily severe" shit, he earned every bit of it.Lucian range lowered to 500 on PBE in "most unnecessarily severe nerf Riot has ever done".
Some shitty compensatory buffs with it. This was not the direction I wanted them to go with Lucian
Piercing Light ( Q ) mana cost now 50/55/60/65/70 from 60/65/70/75/80
Piercing Light ( Q ) cast range reduced to 500 from 550
Relentless Pursuit ( E ) now reads: "Whenever Lightslinger hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions " instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."
Relentless Pursuit ( E ) mana cost reduced to 40/30/20/10/0 from 60/45/30/15/0
Relentless Pursuit ( E ) cooldown changed to 16/15/14/13/12 from 18/16/14/12/10
I feel like release Lucian was more balanced. Especially with the Q not auto locking.Release state Lucian wasn't bad though, outside of his passive bugging out.