Stone Ocean
Member
Zenon already said he made the numbers extreme on purpose so he can test it out. It's not shipping that low to Live, if at all - he's probably fucked on the W end though.
Ok, I am not trying to complain but I kinda have a weird(?) question since it's happened quite a few times to me this week, especially now that I am finally starting up ranked again (lag doesn't seem so bad anymore).
Does anyone in soloQ have a problem where you're mid and your bot team takes the enemy tower, then hangs out in your lane for an annoyingly long time? I try to sneak in some farm in empty lanes if the enemy pushes back enough/farm jungle minions but it really messes up my creep score and also seems to suppress my level gains, especially if I was dead even before. I only had about 200 CS as Fizz this last game to the enemy Gragas 300 which is terrible, terrible, terrible and I know I can't totally blame them (I was behind 20-30 by the time they came) but I swear I lost 50-60 CS to this.
I fully admit to not being a very good mid and usually focus on CS/freezing unless I get some ganks/easy overextended targets so i can snowball but it's like...how do I best deal with situations like that? I don't want to be mean and tell them to gtfo if they are trying to help (especially if I really don't have a good suggestion for what they *should* be doing) but I'm kind of at a loss.
It still won't make up for the range nerf. Not really. They have to extend it a LITTLE. At least nocturne levels of range.
This saddens me more than I thought. I love Pantheon. I was playing him in the jungle before he got super popular. I saw this coming when Dominate pulled him out in the LCS. Sigh.
Riot does not like the carry jungler.
Not to mention this pretty much kills him in lane. He can't even have TF levels of presence anymore.
i dobut this range is stick
but seriously, i think a LOT of people are underestimating a fast "long range" point targeted jump
its a pretty big game changer
The W change is probably to make him more like Wukong and just kill his pre-6 ganking.
Suprised they nerfed Panth and not Wukong. Wukong is just stupid.
Monkey is next, no doubt about it. You see that total 480% bonus AD ratio and the 120s CD at rank one on his ult? Watch it go poofSuprised they nerfed Panth and not Wukong. Wukong is just stupid.
What change are talking about here?The one where he can w creeps? How would that kill his tanks?
aram's probably.What's the fastest way to grind to 30?
Suprised they nerfed Panth and not Wukong. Wukong is just stupid.
What's the fastest way to grind to 30?
The gains are kind of terrible. You probably get more out of 3s or Dominion.aram's probably.
The gains are kind of terrible. You probably get more out of 3s or Dominion.
Monkey is next, no doubt about it. You see that total 480% bonus AD ratio and the 120s CD at rank one on his ult? Watch it go poof
What change are talking about here?
so
i played a shit ton of CS back in the day. started in beta 7, played through 1.5 somewhere in between there I was in the #3 clan of OGL west back when that was a thing. (quick sidenote, that same clan started myg0t as a means of trolling back then. it was me as khyron/g0d/xpl0it back in teh day)
would I be able to pick up CS GO and not be terrible at it? Is it similar to those? Pretty sure I still have all the mechanics and environmental awareness of 1.5 still memorized.
What would you guys say are changes that would benefit Talon, if any?
He needs a rework. His kit is too binary for him to get any significant changes without going overpowered again.What would you guys say are changes that would benefit Talon, if any?
Yay, let's fuck ADC sustain even further to make sure only the absolute safest ADCs can hang. Buffing that shit mastery that no ADC should take instead of Dangerous Game surely will help.Life Steal
PER QUINTESSENCE 2% life steal ⇒ 1.5% life steal
PER 3 QUINTESSENCES 6% life steal ⇒ 4.5% life steal
SUPPLEMENTARY The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)
Yeah, I was waiting for something more drastic like what they hinted before.Those rune changes are not as extensive as I thought they would be.
Most of the strong adcs rush bt now so I could see other rune setups being beneficial.Those rune changes are not as extensive as I thought they would be.
Yay, let's fuck ADC sustain even further to make sure only the absolute safest ADCs can hang. Buffing that shit mastery that no ADC should take instead of Dangerous Game surely will help.
Yeah, I was waiting for something more drastic like what they hinted before.
But maybe this is just the initial stuff, since it did say "but in the meantime we'll be implementing some basic changes in the next patch."
We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!
when are they getting rid of runes or making them free
flat hp yellows sound pretty strong. 72 hp is pretty nutty
The Koreans mathed it out first. You are only supposed to run like three attack speed marks.Some euro adcs run atk quints and atspd marks.
Once upon a time flat HP was run on seals, then they were nerfed, which led to the armor seals becoming standard. I can see HP seals being viable now.
It's a tough choice for laners, but junglers could take those without too much worry, I think.CDR and health scaling rune looks so good now, but I am too scare to sacrifice early game just for a bit of CDR and health late game.
To be honest, at the strategic level, your teammates had the right idea.
Fizz has a mediocre laning phase at best, especially against champions with good wave clear and harass like Gragas. You just want to get out of lane as early as possible on him. They took a tower - giving you global gold - and came up to handle the lane, freeing you to start roaming without having to worry about Gragas getting super fed and taking your tower.
The only gig would be if they didn't pull you and the jungler in to take dragon on the way up. As long as they did, you should have gotten enough global gold from that to finish a major item and become a legitimate roam threat, at which point you could have started making plays on the map: ganking top, ambushing whatever enemy champion went to the (now long) bottom lane to clean up the farm and overextended, trying to catch people on rotations through the jungle during blue buff respawn, etc.
You don't really want to stay in lane very long as Fizz. He's not good at it, he's good at assassinating people. Accelerating the game to the point where he can do that (both in terms of items and opportunities) is the best thing.
when are they getting rid of runes or making them free
scaling cdr is tempting but seems kind of pointless on mana champions since you'll be getting athene's/morellos+blue+elixir.
it's pretty godly on like riven and kat. attack speed quints might be cool on like yasuo maybe
pokey supports might like 'em too, maybe like morgana or zyra or something. sona prolly won't be able to get away with it without being punished tho since her range is so low
Just play draft.3 games in a row where I disconnected because everyone \was insta-locking their adc and mids
when is the teambuilder going to be released
Just play draft.