Stone Ocean
Member
40% bonus AD ratio off his ult and he should be pretty weaker pre-lvl 13, it's a start, no need to completely break his legs yet.They need to nerf Wukong more than that.
40% bonus AD ratio off his ult and he should be pretty weaker pre-lvl 13, it's a start, no need to completely break his legs yet.They need to nerf Wukong more than that.
they're removing the one point wonder of his Q and hitting his late game. it's pretty significant.They need to nerf Wukong more than that.
they're removing the one point wonder of his Q and hitting his late game. it's pretty significant.
They need to nerf Wukong more than that.
QT is really good but he can't go crazy with Kiwi like he did with Patoy. They just don't have the synergy for it, it's like when Edward left Gambit, Genja just wasn't the same - regardless of how the team as a whole suffered without Edward's playcalling/making.Not sure what Scarra stepping down will do for Dig but I guess we'll have to wait and see. The entire team is pretty weak from top to bot lane.
Maybe they were taking your farm more than gank philosophy to its logical extreme.
I want to practice against a Yasuo but he always gets banned in inhouses. He just wants to be free!
If only he didn't have that stupid looking hat
Doesn't this fuck over support lulu?
Actually a Banshee's Veil would have really helped there instead of the Brutalizer. You already had sufficient damage, and they have a decent amount of magic damage, as well as the Banshee's spellshield potentially blocking Malphite ult or something.
yes, but not as much. you could shield yourself all the time and just play a safe lulu mid, but the opportunities for double q is gone.Doesn't this fuck over support lulu?
I died mostly to Wukong, so I could've made an armor piece instead, but I just wanted to make an extra weapon for the heck of it =P
I really think it's important for the health of the game to have some aoe dmg junglers be viable. I'm on mobile but is scaling removed from his ult or is that an incomplete change?They need to nerf Wukong more than that.
dimb is gonna kill uIf you are dying to wukong your positioning was probably poor. A banshees or Ga would be infinitely better. The brutaliser does basically nothing for you there. You have tons of deaths and not many kills in a late game scenario with a strong late game champ so that immediately tells me you are dying too easily.
banshees doesnt help against wukong dats why
Yeah. It'll either just block the damage on his E or block one tick of his ult then you get knocked up right afterwards and die since you got no armor, big whoopbanshees doesnt help against wukong dats why
Yeah. It'll either just block the damage on his E or block one tick of his ult then you get knocked up right afterwards and die since you got no armor, big whoop
I've tried as Sivir and even blocking two ticks, with ult and passive up isn't enough to get away. The ability has such little counter play :/.Yeah. It'll either just block the damage on his E or block one tick of his ult then you get knocked up right afterwards and die since you got no armor, big whoop
Yeah his current clear is borderline garbage. I think he will Be fine in his role though.The Q change doesn't matter for his clears by itself.
The problem will be if he needs to get more points in it to stay relevant. Then he's fucked
I've tried as Sivir and even blocking two ticks, with ult and passive up isn't enough to get away. The ability has such little counter play :/.
Not sure myself but I'd say yeah you would still get knocked up.but do u still get knocked up
god newt
Not sure myself but I'd say yeah you would still get knocked up.
Isn't that thread outdated since years ago?
Anyone here play Sion and can give pointers on how I should play him? Not asking for item sets, just a general idea.
Sion is awaiting a rework. He can be played as a pretty bad melee carry like Tryndamere or as a gimmicky though kinda viable AP mid.Anyone here play Sion and can give pointers on how I should play him? Not asking for item sets, just a general idea.
Isn't that thread outdated since years ago?
I agree. They didn't go far enough.hilariously boring design
There is nothing healthy about Wukong. Loads of free stats both offensive and defensive baked into a kit with low cooldowns, low mana costs, escapes, and engage. Even being an "aoe dmg jungler" he has the potential to outduel pretty much anyone in a one vs. one with the right build. In lane Wukong had to deal with mana management and counter match ups but as a jungler he's just really gross. The nerfs are really nothing. They only took like .1 scaling off each tick of his ultimate. Wukong's first clear is already excellent...so if you feel like it's hard you're probably doing it wrong. Wukong just has everything going for him and there's not much that can stop him outside of a Lee pick. I think Morello was talking about this, but there are certain champions who just have no trade offs or weaknesses for their power. Jungle Wukong is one of those.I really think it's important for the health of the game to have some aoe dmg junglers be viable. I'm on mobile but is scaling removed from his ult or is that an incomplete change?
I think his dmg is a little bonkers on top of the free tank stats he gets from grouping but if they make his first clear any worse he will be gone. I kind of want riot to give the clone abilities a little more utility. Especially wukongs because it doesn't do shit.
its just old design. he had too much to deal with adcs and now there is free mobility in so many champs. im not saying his kit isnt broken I would def like more interaction because im a sucker for monkey king lore and the extendo staff thing couldve been a cooler mechanic. talking about this aoe stuff makes me miss zac.I agree. They didn't go far enough.
There is nothing healthy about Wukong. Loads of free stats both offensive and defensive baked into a kit with low cooldowns, low mana costs, escapes, and engage. Even being an "aoe dmg jungler" he has the potential to outduel pretty much anyone in a one vs. one with the right build. In lane Wukong had to deal with mana management and counter match ups but as a jungler he's just really gross. The nerfs are really nothing. They only took like .1 scaling off each tick of his ultimate. Wukong's first clear is already excellent...so if you feel like it's hard you're probably doing it wrong. Wukong just has everything going for him and there's not much that can stop him outside of a Lee pick. I think Morello was talking about this, but there are certain champions who just have no trade offs or weaknesses for their power. Jungle Wukong is one of those.
Wukong's ultimate didn't get a buff, it's a small nerf, the numbers on the original are just wrong on that site. The Lulu nerfs are pretty significant to her damage and utility because Pix doesn't last long enough to hit more than one Glitterlance, and the ability is losing most of its offensive power. Even something like not being able to shield minions is a big deal.Is that that much of a nerf for either? Wukong a ult got a buff and lulu nerf doesn't seem like much. So it doesn't shield a minion...is that it?
Wukong's ultimate didn't get a buff, it's a small nerf, the numbers on the original are just wrong on that site. The Lulu nerfs are pretty significant to her damage and utility because Pix doesn't last long enough to hit more than one Glitterlance, and the ability is losing most of its offensive power. Even something like not being able to shield minions is a big deal.